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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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9.8.4 Nov 23, 2022
9.8.4 Changelog

- Fixed custom-gui-slots for /ecoenchants gui (Thanks OfTeN!)

9.8.3 Nov 22, 2022
9.8.3 Changelog

- Fixed bug with anvil

9.8.2 Nov 21, 2022
9.8.2 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)

9.8.1 Nov 21, 2022
9.8.1 Changelog

- Fixed villager trade bug

9.8.0 Nov 17, 2022
9.8.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.

9.7.0 Nov 12, 2022
9.7.0 Changelog

- Added give_price and pay_price effects

9.6.1 Nov 8, 2022
9.6.1 Changelog

- Added hand and offhand slots for targets, hands will still work if you want the enchant to activate in both. target.yml has been updated by default, so you can either regenerate it or manually update your targets

9.6.0 Nov 7, 2022
9.6.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
9.5.0 Nov 1, 2022
9.5.0 Changelog

- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
- Fixed bug with GUI custom slots (Thanks OfTeN!)

9.4.0 Oct 28, 2022
9.4.0 Changelog
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
9.3.1 Oct 26, 2022
9.3.1 Changelog
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)
9.3.0 Oct 24, 2022
9.3.0 Changelog
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Fixed blast mining, lumberjack, and veinminer (Thanks AlternativeSoap!)
- Fixed bug with vanillaenchants.yml (Thanks OfTeN!)
- Several optimisations and bug fixes
9.2.1 Oct 21, 2022
9.2.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns

9.2.0 Oct 19, 2022
9.2.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: [url]https://plugins.auxilor.io/effects/all-effects/aoe[/url]
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups 
- Lots of internal cleanups and various other bug fixes 
9.1.0 Oct 18, 2022
9.1.0 Changelog
- Added drop_item and drop_item_for_player effects
- Fixed spawn_mobs effect allowing the mobs to attack the player
9.0.2 Oct 17, 2022
9.0.2 Changelog

- Fixed typo in Poison Ivy

9.0.1 Oct 17, 2022
9.0.1 Changelog

- Fixed rapid bug

9.0.0 Oct 17, 2022
9.0.0 Changelog

- Recoded the entire plugin from the ground up
- Reworked all included enchantments; EcoEnchants now ships with a completely new set of balanced, fun, and unique enchantments ready for you to use - and you can download more at https://lrcdb.auxilor.io/ if you want free community-made enchantments! The focus of this update is quality over quantity. There may be less enchantments included by default (although more available in total thanks to lrcdb), but they play much better than before.
- Enchantments are now all specified in their own .yml files and you can add and remove enchantments just by adding and removing configs! (Almost) all enchantments are now written using libreforge - read more about it here! https://plugins.auxilor.io/effects/configuring-an-effect
- You can now create your own enchantment types, and set custom limits for each one (rather than it just being 1 or unlimited)
- Added /ecoenchants gui; view all enchantments, or drop in an item to view the enchantments available on it
- Added custom item support to enchantment targets: you can make certain enchantments only applicable to a custom sword you may have (Supports EcoItems, ItemsAdder, Oraxen, and many more!)
- Huge performance improvements across the board
- Fixed all known bugs
- Added the ability to specify placeholders in vanilla enchantment descriptions
- Added option to disable display altogether (for custom clients)
- Improved commands
- Added option to make enchantments conflict with all other enchantments
- Many other improvements; the list is so long that I can’t even remember everything

 
This is a huge update, the biggest the plugin has ever received. Every aspect of EcoEnchants has been improved in a major way, and I’m excited to see what you guys do with it!
 
Enchantments from 8.x.x with the same IDs as enchantments you make in 9.x.x will be preserved, don’t worry about enchantments disappearing - EcoEnchants uses real enchantments on items, there’s never going to be any unwanted surprises.
9.0.0-b49 Oct 13, 2022
9.0.0-b49 Changelog

- Added lrcdb support - an open, accessible area to share and download configs for EcoEnchants, EcoBosses, Talismans, EcoArmor, EcoItems, Reforges, EcoPets, EcoJobs, and Actions! (Boosters coming soon). You can export configs from in-game, and download them with a command. Have a look around on https://lrcdb.auxilor.io!

9.0.0-b48 Oct 11, 2022
9.0.0-b48 Changelog

- Reduced console spam from plugin prompts

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