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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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12.13.0 Jul 16, 2024
12.13.0 Changelog
- Fixed AuraSkills add_stat integration flickering on reload
- Fixed bonus_health flicker
- Added in_gamemode condition
12.12.1 Jul 13, 2024
12.12.1 Changelog

- Fixed safe_fall_distance

12.12.0 Jul 8, 2024
12.12.0 Changelog

- Fixed Java 17 Compatibility (1.17 - 1.19.4 servers)

12.11.1 Jul 5, 2024
12.11.1 Changelog
- Fixed AuraSkills integration (Thanks mishonenchev!)
- Fixed attributes on pre-1.21 (Thanks Kapitowa!)
12.11.0 Jul 3, 2024
12.11.0 Changelog
- Added AxEnvoy integration (Thanks exanthiax!)
- Added NuVotifier integration (Thanks exanthiax!)
12.10.1 Jun 29, 2024
12.10.1 Changelog

- Added cooldown groups

12.10.0 Jun 28, 2024
12.10.0 Changelog
- Fixed error with craft trigger on 1.21
- Fixed rotate effect and added new rotate_victim effect
- Fixed errors with enchantments from datapacks
12.9.1 Jun 27, 2024
12.9.1 Changelog

- /libreforge points now works with global points, just pass "global" in as the player

12.9.0 Jun 26, 2024
12.9.0 Changelog

- Added safe_fall_distance effect (1.21+)

12.8.2 Jun 25, 2024
12.8.2 Changelog

- Fixed errors on 1.21+

12.8.1 Jun 24, 2024
12.8.1 Changelog

- Fixed density, breach, and wind burst not having names by default

12.8.0 Jun 24, 2024
12.8.0 Changelog
- Added block_reach and entity_reach effects (1.21+)
- Added mining_efficiency, mining_speed_multiplier, and underwater_mining_speed_multiplier effects (1.21+)
- Added gravity_multiplier effect (1.21+)
- Added increase_step_height effect (1.21+)
- Added jump_strength_multiplier effect (1.21+)
- Added movement_efficiency_multiplier and sneaking_speed_multiplier effects (1.21+)
- trident_attack is now paper-only
- Updated various internals to be 1.21-based, please report any bugs that occur with previous versions
- Updated to Java 21
12.7.0 Jun 23, 2024
12.7.0 Changelog
- Added 1.21 support
- Fixed high-level-bias
- Fixed durability bugs with anvils
- Fixed replenish not working with cocoa beans
 
Important information for 1.21 users:
- Adding new enchantments will require a relog, otherwise you will be kicked when you see a new enchantment
- Some config changes will require a full server restart, e.g. removing enchantments
- In vanillaenchants.yml, sweeping is now sweeping_edge - make sure to copy over your config if you've customised it.
12.6.1 May 31, 2024
12.6.1 Changelog
- Fixed LevelledMobs version compatibility issues
- Fixed console spam on 1.20.6
12.6.0 May 11, 2024
12.6.0 Changelog
- Fixed a long list of bugs related to slots
- Added several new effects/conditions and made several improvements to existing effects/conditions (Thanks Callum!)
- Several memory optimisations (Thanks Casper!)
 
While it does technically support 1.20.6, EcoEnchants SHOULD NOT be used on production 1.20.6 servers!
Due to internal changes related to Enchantments, EcoEnchants should not be run on 1.20.6 servers. These issues do not exist in 1.21+ which will work fine, but for now you should stay on 1.20.4.
There's an explanation on the discord if you want more technical information: https://discord.com/channels/452518336627081236/718515639253205043/1237060208614965390
12.5.1 Apr 17, 2024
12.5.1 Changelog

- Fixed console spam

12.5.0 Apr 15, 2024
12.5.0 Changelog
- Added in_slot condition, see here for more info: https://plugins.auxilor.io/effects/all-conditions/in_slot
- API: Added SlotType.isOrContains(SlotType) for compatibility with CombinedSlotType
- API: Added SlotItemProvidedHolder<T> which should be used instead of ItemProvidedHolder when fetching holders when possible
12.4.1 Apr 11, 2024
12.4.1 Changelog

- Temporarily disabled holder refresh cooldown due to bugs

12.4.0 Mar 29, 2024
12.4.0 Changelog
- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at all, improving performance and massively reducing memory use
- Trigger and TriggerData hashcodes are now lazy-evaluated instead of being evaluated on each call, improving performance (Thanks Casper!)
- Various improvements and fixes to several triggers, including fixing potential memory leaks (Thanks Casper!)
12.3.5 Mar 11, 2024
12.3.5 Changelog

- Removed debug message

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