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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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8.39.1 Feb 11, 2022
8.39.1 Changelog

- Fixed potential (unconfirmed, just a hunch) duplication glitch with telekinesis

8.39.0 Feb 10, 2022
8.39.0 Changelog
- Added sell_multiplier effect with hooks for ShopGUIPlus and DeluxeSellwands
- Added damage_self option (defaults to true) for damage_nearby_entities effect
8.38.3 Feb 9, 2022
8.38.3 Changelog

- Added config violations for invalid potion effect names (potion_effect, permanent_potion_effect, etc) (Thanks OfTeN!)

8.38.2 Feb 8, 2022
8.38.2 Changelog

- Added filters_before_mutation option to all triggerable effects
- Fixed mutators not being registered (sorry if you've pulled your hair out trying to figure out why they didn't work - I forgot to register them)

8.38.1 Feb 8, 2022
8.38.1 Changelog

- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config

8.38.0 Feb 7, 2022
8.38.0 Changelog
- Added mutators: mutators sit between triggers and effects and modify the data sent to the effect. You can modify location, victim, et cetera - allowing for much more powerful effects and effect chains
- Added inline effect chains: If you're not re-using a chain, you can write a full effect chain inline with the new run_chain_inline effect
- Added effect compile data (for developers) so effects can store extra data when compiled (used in inline chains)
- Added projectiles filter, useful for the projectile_launch and projectile_hit triggers
- Added optional delay to effects: like cooldown, every, chance, et cetera, you can specify effects to run after x amount of ticks
The wiki has been improved to show how to use these powerful new features, check it out here: https://plugins.auxilor.io/all-plugins/configuring-an-effect
8.37.1 Feb 6, 2022
8.37.1 Changelog

- Fixed mine_block and mine_block_progress not working with cancel_event trigger

8.37.0 Feb 6, 2022
8.37.0 Changelog
- Added static_<ticks> trigger, will run every x ticks while active
- Added damage_victim effect
- Added self_as_victim option to all triggered effects
8.36.0 Feb 5, 2022
8.36.0 Changelog
- Added effect chains: Effect chains are groups of effects that can be executed together. This is very useful if you want to create a chance-based effect with several components: chance is calculated independently on each trigger, so without chains, particles and messages could send when the effects don't activate, and vice-versa.
Use the run_chain effect to call a chain
Read more about chains in the updated wiki, here! https://plugins.auxilor.io/all-plugins/configuring-an-effect#effect-chains
8.35.1 Feb 5, 2022
8.35.1 Changelog

- Fixed give_health effect not accounting for max health (Thanks OfTeN!)

8.35.0 Feb 4, 2022
8.35.0 Changelog

- Added send_title effect

8.34.0 Feb 4, 2022
8.34.0 Changelog

- Added has_mana condition (Requires Aurelium Skills)

8.33.1 Feb 3, 2022
8.33.1 Changelog

- Hotfix for loader constraint violations that can occur with plugins that use outdated kotlin versions 

8.33.0 Feb 3, 2022
8.33.0 Changelog
- Added mana_cost integration for AureliumSkills
- Added points_cost support to take points from players on effect activation
- Updated to eco 6.23.0
8.32.3 Feb 1, 2022
8.32.3 Changelog
- Switched holder cache to use Caffeine
- Used server profiles (requires latest eco) to fix point placeholders
8.32.2 Jan 31, 2022
8.32.2 Changelog

- Fixed move trigger for base spigot users when using the faster move trigger option

8.32.1 Jan 31, 2022
8.32.1 Changelog
- Added new config option:
block-item-drop-place-check: true # If the block_item_drop trigger should only fire on naturally placed blocks (prevents dupes)
8.32.0 Jan 30, 2022
8.32.0 Changelog

- Added damage_nearby_entities effect

8.31.1 Jan 29, 2022
8.31.1 Changelog

- Added raytrace-distance option to choose how far alt_click should check for blocks

8.31.0 Jan 29, 2022
8.31.0 Changelog
- Added drill effect
- Added disable_on_sneak option to mine_radius effect
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