
EcoEnchants 12.22.0
A custom enchantments plugin that doesn't suck.
7.5.4
Jun 10, 2021
7.5.4 Changelog
- Fixed Blast Mining / Drill breaking end portals when hardness-check was disabled
7.5.3
May 27, 2021
7.5.3 Changelog
- Fixed improved vanilla conflictsWith logic not working on 1.16.0-1.16.3
7.4.5
May 17, 2021
7.4.5 Changelog
- Removed redundant check in display (should slightly improve display performance)
7.4.4
May 16, 2021
7.4.4 Changelog
- Fixed use-numbers-above not working on enchanted books
- Optimised display more
Thanks Scleri for the changes!
- Optimised display more
Thanks Scleri for the changes!
7.4.3
May 15, 2021
7.4.3 Changelog
- If vanillaenchants.yml is enabled, then vanilla enchantments will use improved conflictsWith behaviour instead of needing to check both ways.
- Fixed /randomenchant giving disabled enchantments
- Fixed /randomenchant giving disabled enchantments
7.4.0
May 7, 2021
7.4.0 Changelog
- Added level clamp option:
Helps reverse players who have illegal above-max-level enchantments.
When holding an item, any enchantments above their max level will be set to the max level in order to prevent illegal items.
Players with ecoenchants.bypasslevelclamp permission will be ignored.
This may impact performance.
Helps reverse players who have illegal above-max-level enchantments.
When holding an item, any enchantments above their max level will be set to the max level in order to prevent illegal items.
Players with ecoenchants.bypasslevelclamp permission will be ignored.
This may impact performance.
7.3.3
Apr 30, 2021
7.3.3 Changelog
- Allowed player_head to be enchanted in a table if added as a target
7.3.1
Apr 29, 2021
7.3.1 Changelog
- Added advanced dual registration option to fix any serialization bugs with inventory plugins (Parity with pre-7.3.0 versions)
- Added option to disable re-registering vanilla enchantments
- Added option to disable re-registering vanilla enchantments
7.2.12
Apr 27, 2021
7.2.12 Changelog
- Fixed NPE from ItemConversions when plugin hasn't finished loading