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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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10.31.0 Aug 15, 2023
10.31.0 Changelog
- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar (with no version) into /plugins/libreforge/versions to force it to load
- (API) Added Effects.compileChain without specifying an executor
- Stopped shading minimessage, fixes bugs on 1.17
10.30.0 Aug 13, 2023
10.30.0 Changelog

- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working

10.29.0 Aug 10, 2023
10.29.0 Changelog
- Added left_click_npc and right_click_npc triggers (Requires Citizens)
- Added npc filter (Requires Citizens)
10.28.0 Aug 9, 2023
10.28.0 Changelog
- brew and brew_ingredient no longer require the player to have the brewing stand open when brewing finishes (Thanks OfTeN!)
- Added /libreforge points commands: set / give / get / take (Thanks OfTeN!)
- API: Counters are now cloneable
- Categories will now clear on shutdown
10.27.0 Aug 8, 2023
10.27.0 Changelog

- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.

10.26.6 Aug 5, 2023
10.26.6 Changelog
- Fixed give_permission effect not working correctly
- Fixed error with bleed effect for non-paper users
10.26.5 Jul 29, 2023
10.26.5 Changelog

- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)

10.26.4 Jul 27, 2023
10.26.4 Changelog
- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)
10.26.3 Jul 25, 2023
10.26.3 Changelog
- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)
10.26.2 Jul 23, 2023
10.26.2 Changelog

- Fixed not-met-effects

10.26.1 Jul 22, 2023
10.26.1 Changelog
- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect
10.26.0 Jul 21, 2023
10.26.0 Changelog
- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs
10.25.1 Jul 20, 2023
10.25.1 Changelog

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.

10.25.0 Jul 19, 2023
10.25.0 Changelog
- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)
10.24.0 Jul 17, 2023
10.24.0 Changelog
- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit
10.23.3 Jul 17, 2023
10.23.3 Changelog

- %active_level% placeholder is disabled by default for performance reasons (never used by any default configs), make enable it in config.yml if you use it. (Thanks Kapitowa!)

10.23.2 Jul 16, 2023
10.23.2 Changelog

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users

10.23.1 Jul 12, 2023
10.23.1 Changelog
- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)
10.23.0 Jul 12, 2023
10.23.0 Changelog

- API: Added EnchantmentTableGenerateChanceEvent

10.22.0 Jul 9, 2023
10.22.0 Changelog
- Added tame_animal trigger
- Added name_entity effect
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