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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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10.13.0 May 16, 2023
10.13.0 Changelog
- Added conditional custom placeholders, you can now make completely dynamic placeholders based on conditions that integrate with PlaceholderAPI! Read more here: https://plugins.auxilor.io/effects/custom-placeholders
- Added drop_random_item and drop_random_item_for_player effects
- Fixed bug with Attribute effects
- Identical triggers will no longer dispatch in the same tick: this not only removes the cooldown workaround as a necessity, but this should also lead to significant performance improvements!
10.12.1 May 15, 2023
10.12.1 Changelog
- Fixed description placeholders not being parsed since 2 versions ago
- Removed use of @ConfigUpdater
10.12.0 May 15, 2023
10.12.0 Changelog
- Added global points which belong to the server rather than to the player: you can access these with %libreforge_global_points_<id>% and control them with new give_global_points and multiply_global_points effects, and new above_global_points, below_global_points, and global_points_equal conditions
- Added custom placeholder system, read more here: https://plugins.auxilor.io/effects/custom-placeholders
- Added load-weight option to all configs, you can add it to any config to change the load order, read more here: https://plugins.auxilor.io/effects/configuring-an-effect#load-weight
- Added reel_speed_multiplier effect

- Added multi-message support to send_message effect

- Fixed pointless limitation with points
- API: Cleaned up ProvidedHolder, to get the ItemStack from a ProvidedHolder you can do holder.getProvider<ItemStack>() now
10.11.1 May 14, 2023
10.11.1 Changelog

- Fixed high level bias

10.11.0 May 14, 2023
10.11.0 Changelog
- Added damage_twice effect
- Added brew_ingredient trigger
- catch_fish now passes the XP dropped as the value
- Added damage_item effect
- Added repair_item effect
- Added `multiplier` option to multiply_drops instead of fortune
- Counters now support all effect arguments (e.g. chance, every, etc.)
- Added brew_time_multiplier effect
- Added potion_duration_multiplier effect
- Added dont_consume_lapis_chance effect
- Added dont_consume_xp_chance effect
- Added item_durability_above filter
- Added item_durability_below filter
- add_holder (and related effects) no longer require specifying conditions
- Fixed line wrapping not working properly with long placeholders and string formatting; the config.yml default has been changed to reflect this (you should reduce the line wrapping to 27 for the default look)
10.10.0 May 9, 2023
10.10.0 Changelog

- Added run_command trigger

10.9.0 May 5, 2023
10.9.0 Changelog
- Added teleport trigger (Thanks Sen!)
- Fixed add_stat flickering for AureliumSkills users
- Added homing effect to make projectiles hone in on enemies (Homing Arrows, Homing Tridents)
- Added piercing effect to allow projectiles to pass through entities and hit multiple at once
- (API) Added new TriggerPlaceholder API to generate placeholders from TriggerData, much cleaner than using a TriggerDispatchEvent listener
- Fixed crit_multiplier
- TriggerData#item will now be passed in to get ItemStack-based placeholders if the holder provider is not an ItemStack
10.8.0 May 3, 2023
10.8.0 Changelog
- Added %location_x%, %location_y%, %location_z%, and %location_world% placeholders (shorthand: %x%, %y%, %z%, %world%)
- Added /libreforge reloadextensions command
- Fixed repeats not working correctly (Fixes Tripleshot enchantment!)
- Fixed elytra_boost_save_chance (Fixes Rocket Saver enchantment!)
10.7.1 Apr 30, 2023
10.7.1 Changelog
- Fixed placeholder injections not working for permanent effects
- Fixed critical bug from last version where %level% didn't work
10.7.0 Apr 29, 2023
10.7.0 Changelog
- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
10.6.0 Apr 25, 2023
10.6.0 Changelog
- Fixed severe bug where multiple copies of the same enchant wouldn't all activate
- Reworked holder loading, duplicate holders will now load properly
10.5.0 Apr 25, 2023
10.5.0 Changelog
- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote AttributeModifier-based effects
- Fixed flight effect
- Fixed inverse filters not working
10.4.1 Apr 24, 2023
10.4.1 Changelog

- Fixed potential 'flicker' bug with attribute effects
- Fixed points not integrating with price system

10.4.0 Apr 20, 2023
10.4.0 Changelog
- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation
10.3.1 Apr 20, 2023
10.3.1 Changelog

- Changed load order to startup

10.3.0 Apr 19, 2023
10.3.0 Changelog

- Fixed ignite effect errors
- Added item_durability_multiplier effect

10.2.7 Apr 13, 2023
10.2.7 Changelog

- Fixed DefaultArtifactVersion not existing for 1.17 users
- Fixed display bug for those with custom sorting setups

10.2.6 Apr 9, 2023
10.2.6 Changelog

- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent

10.2.5 Apr 6, 2023
10.2.5 Changelog

- Fixed static trigger
- Fixed all effects with runnables

10.2.4 Apr 5, 2023
10.2.4 Changelog

- Fixed inverse: true not working for conditions

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