The ultimate in-game editor for endless possibilities and random dungeon generation!
🆕 New Function Types
This update introduces several new functions to give you more tools for your dungeons:
Chunk Loader – Keeps chunks loaded at all times.
Cinematic – Creates camera movements for cutscenes.
Command (Fix) – Improved support for custom commands.
Hologram – Displays floating text in the world.
Jump Pad – Launches players in a set direction.
Particle – Adds visual effects using particles.
Potion – Applies potion effects to players or entities.
Sliding – Adds sliding movement mechanics.
Spawner – Spawns entities with full control.
Wave – Handles enemy waves and sequences.
Weather – Changes the weather (rain, thunder, etc.).
✅ General Improvements
Internal optimizations for better performance.
Need help or want to share feedback? Join us on our Discord!
Entrances Overhaul
The functionality of portals and NPCs has been completely unified and optimized. Both systems are now more stable, powerful, and share the same features (multi-dungeon management, displays, etc.).
Party Optimizations
The party management system has been improved to provide a smoother and more reliable gameplay experience.
Bug Fixes & Stability Improvements
Moving Blocks: Fixed a critical animation bug for moving blocks using the "FULL" mode, which could cause them to get stuck.
Teleporter Function: The teleport location has been adjusted to be perfectly centered within the target block, preventing players from getting stuck on the edges.
State Function: Resolved an issue where the display name of a State Function would not refresh correctly after being changed.
Entity Count Trigger: Corrected a bug where the trigger's name was not displayed properly in the configuration menus. If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
General Fixes
Various minor bugs have been fixed to improve overall plugin stability. If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
Changelog
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
- better 1.21.7 support
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
Reintroduction of Moving Block
The Moving Block feature has been re-added with slight optimizations using the Display Entity. A full rework is planned for a future update.
Fixes to Glow Block Function
Resolved issues with the Glow Block function to ensure proper operation.
Rework of Function Blocks
Addressed issues where function blocks could start without being properly stopped first, ensuring more reliable behavior.
Minor Fixes
Several small improvements and fixes have been implemented to enhance overall stability.
We have resolved an issue where the EntitySpawn Trigger was not functioning correctly. This fix ensures that the trigger is properly handled and operates as expected.
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
We have resolved an issue where running a dungeon would always use the test seed instead of generating a random seed. Dungeons will now correctly utilize random seeds for unique gameplay experiences.
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
We have fixed an issue where the inventories used to configure conditions were no longer working for all conditions.
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
Fixes
If you encounter any issues or have feedback, feel free to join our Discord for support and discussions.
This update brings important fixes and practical enhancements to improve the dungeon creation and management experience.
Fixes
New Features
Changes
If you encounter any issues or have feedback, feel free to join our Discord for support and discussions.
This release addresses key bug fixes to improve function reliability and map settings.
Changelog:
If any additional issues arise, don’t hesitate to contact us on Discord for support and feedback.
This release brings important optimizations and new features in preparation for upcoming enhancements.
Changelog:
Random Dungeon Generation Optimization:
New "Align to Center" Parameter for Rooms:
Reintroduced X and Y Parameters for Special Rooms:
Reintroduced Dungeon Task:
Major Rework of the Functions Menu:
Bug Fixes:
New Player Target Parameters for Functions:
New Map Overlay Option for Map Functions:
If you encounter any issues or have feedback, feel free to reach out on our Discord for support.
If you encounter any additional problems, feel free to reach out on our Discord for support and further assistance.
We are thrilled to introduce DungeonMaker, the revamped version of the old InfiniteDungeons plugin!
The possibilities with DungeonMaker have been significantly expanded, allowing you to create all kinds of mini-games and experiences, not just dungeons.
Whether you want to craft complex mazes/dungeons, arena challenges, or other exciting in-game content, DungeonMaker provides you with the tools to do so and all in-game with friendly menus..
This is an early snapshot release, giving you the opportunity to explore and play around with the new plugin. However, many features are still unavailable or disabled due to stability issues. Rest assured, these features will be reintroduced in future updates as they are refined.
Disabled Features for this Snapshot:
Party system and Entrance party system.
Some initial functions like moving blocks, sliding blocks, and pushing blocks (currently being improved with a new display entity system).
Certain triggers and conditions (inventory configuration not yet completed).
These features are still under active development and will be available soon!
What's Coming Soon:
A completely rebuilt wiki to guide you through the new features.
Tutorial videos to help you get started.
A fully functional demo dungeon to let you experience the plugin as a player.
A powerful API.
Development Milestone:
DungeonMaker is the result of a complete rewrite of the original plugin. Over 100 hours of development have been poured into creating this new experience, with a focus on flexibility, performance, and creativity.
We appreciate your patience and feedback as we continue to enhance and polish the plugin in the coming updates.
If you have any questions or need further assistance, feel free to join us on Discord!
A big thank you to Weeb for the quick and detailed feedback that helped us identify and fix these issues!
If you encounter any additional problems, feel free to reach out on our Discord for support and further assistance.
WARNING! Many changes have been made in this version! Please back up your configurations files before updating. More information in the changelogs.
New Features:
- Introduction of the new condition system:
Added 22 Conditions!
Load: True if the dungeon is already loaded.
Lobby: True if the dungeon is already in the lobby state.
Started: True if the dungeon has already started.
Time: True if the current time matches a certain time.
Score: True if the current score matches a certain score.
Inventory Empty: True if the player's inventory is empty.
Inventory Item: True if the player has a specific item in their inventory.
Health: True if the player's health meets certain conditions.
Food Level: True if the player's food level meets certain conditions.
Experience Level: True if the player's experience level meets certain conditions.
Permission: True if the player has a specific permission.
Game Mode: True if the player is in a specific game mode.
Potion Effect: True if the player has a specific potion effect.
Entity Type: True if the entity type matches a specific category.
Entity Alive: True if the entity is alive.
Entity Health: True if the entity's health meets certain conditions.
Player Count: True if the dungeon/region has a specific number of players in it.
DayTime: True or false based on day or night.
Weather: True or false based on the weather.
Biome Type: True if the biome type matches.
Block: True if a specific block is present at a certain location.
Difficulty: True if the world's difficulty level meets certain conditions.
- TileDungeon Generation:
You can now choose the start and end points in TileDungeon generation!
- New rotation types for blueprints:
Random: Allows for random rotation.
Structure: Matches the rotation of the structure or element that opened it.
Fixes:
- Dungeons now respect the maximum number of simultaneous dungeons allowed.
- Events in blueprints opened within other blueprints are now correctly resolved and cast.
- Rotations following blueprint rotations for moving functions, sliding, pushing, and blocks are fixed.
Changes:
- Changed the name of the comparison symbol class.
- Changed the party inventory so it is now possible to leave the inventory without leaving the party.
- Attention! Naming changes in blueprints, Example:
OLD: - ==: fr.blasty.infinitedungeons.modules.dungeons.structures.rooms.RoomTheme
NEW: - ==: fr.blasty.infinitedungeons.modules.dungeons.layouts.rooms.RoomTheme
Added: Help command
Solved: main command
Solved: Join a party if the dungeon is already launched
Update libs to work in 1.20.4
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