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DungeonMaker v1.1.4-SNAPSHOT

The ultimate in-game editor for endless possibilities and random dungeon generation!

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v1.1.4-SNAPSHOT Mar 16, 2025
DungeonMaker 1.1.4 Snapshot - Fix Update

Changelog

  • Resolved a critical issue causing the plugin to crash on Minecraft versions lower than 1.21.


If you encounter any issues or have feedback, feel free to reach out on our Discord for support.

v1.1.3-SNAPSHOT Mar 10, 2025
DungeonMaker 1.1.3 Snapshot - Feature & Fix Update

Changelog

  • Moving Blocks - Waypoint Enhancements
    • Added an option to trigger a signal when a waypoint is reached, enabling more dynamic movement logic.
  • Inventory Or trigger Bug Fixes
    • Resolved issues of Or inventory.
  • Function Execution Delay Adjustment
    • Set the initial delay of functions to 1 tick to prevent potential stack overflow errors.
  • Moving Block Function - New Clear Options
    • Added options in the edit inventory UI to clear all moving blocks or waypoints.
  • Sound at Location Fix
    • Sound effects no longer require a player radius to function correctly.
  • General Optimizations & Minor Fixes
    • Further performance improvements and small bug fixes to enhance overall stability.
  • Teleporter Function Update
    • Added a new parameter allowing players to be teleported to the end location of a Dungeon Theme instance.
    • Players are no longer automatically teleported when the "End State" is reached.

If you encounter any issues or have feedback, feel free to reach out on our Discord for support.

v1.1.1-SNAPSHOT Jan 19, 2025
DungeonMaker 1.1.1 Snapshot - Minor Patch Update

Changelog

  • Reintroduction of Moving Block
    The Moving Block feature has been re-added with slight optimizations using the Display Entity. A full rework is planned for a future update.

  • Fixes to Glow Block Function
    Resolved issues with the Glow Block function to ensure proper operation.

  • Rework of Function Blocks
    Addressed issues where function blocks could start without being properly stopped first, ensuring more reliable behavior.

  • Minor Fixes
    Several small improvements and fixes have been implemented to enhance overall stability.

v1.1.0-SNAPSHOT Jan 14, 2025
DungeonMaker 1.1.0 Snapshot - Minor Patch Update

We have resolved an issue where the EntitySpawn Trigger was not functioning correctly. This fix ensures that the trigger is properly handled and operates as expected.

If you encounter any issues or have feedback, feel free to reach out on our Discord for support.

1.0.9-SNAPSHOT Jan 13, 2025
DungeonMaker 1.0.9 Snapshot - Minor Patch Update

We have resolved an issue where running a dungeon would always use the test seed instead of generating a random seed. Dungeons will now correctly utilize random seeds for unique gameplay experiences.

 

If you encounter any issues or have feedback, feel free to reach out on our Discord for support.

1.0.8-SNAPSHOT Jan 12, 2025
DungeonMaker v1.0.8-SNAPSHOT - Condition Inventory Fix

We have fixed an issue where the inventories used to configure conditions were no longer working for all conditions.

If you encounter any issues or have feedback, feel free to reach out on our Discord for support.

1.0.7-SNAPSHOT Nov 30, 2024
DungeonMaker 1.0.7 Snapshot - Minor Patch Update

Changelog:​

Fixes

  • East and West Rotation Fix:
    Resolved an issue where East and West rotations were misaligned in generated dungeons, ensuring accurate structure orientation.

If you encounter any issues or have feedback, feel free to join our Discord for support and discussions.

v1.0.6-SNAPSHOT Nov 20, 2024
DungeonMaker 1.0.6 Snapshot - Minor Patch Update

This update brings important fixes and practical enhancements to improve the dungeon creation and management experience.

Changelog:​

Fixes

  • East and West Rotation Fix:
    Resolved an issue where East and West rotations were misaligned in generated dungeons, ensuring accurate structure orientation.

New Features

  • Editor Wand Interaction:
    Using the Editor Wand on a generated room or corridor now opens its menu automatically, streamlining quick adjustments to these elements.

Changes

  • Party Commands Overhaul:
    • The command for creating parties in administrator mode has been renamed to /adminparty.
    • Preparation has begun for the upcoming Entrance Party type, which will include a dedicated /party command. Stay tuned for this feature in future updates!

If you encounter any issues or have feedback, feel free to join our Discord for support and discussions.

1.0.4 Snapshot Nov 9, 2024
 Snapshot
DungeonMaker 1.0.4 Snapshot - Bug Fixes and Stability Improvements

This release addresses key bug fixes to improve function reliability and map settings.

Changelog:

  • Multi-Function and Random Function Vector Fixes:
    • Resolved issues related to vector handling in multi-functions and random functions for smoother function execution.
  • West and East Rotation Correction:
    • Fixed an inversion error where west and east rotations were swapped, ensuring correct orientation.
  • Map Function Name and Description Fix:
    • Corrected an issue in the map function where setting the map’s name and description cause errors.
  • MythicMob Function Reload Fix:
    • Addressed a bug where the MythicMob function would retain the outdated version of a mob instead of refreshing to the new version after a MythicMobs reload.

If any additional issues arise, don’t hesitate to contact us on Discord for support and feedback.

v1.0.3-SNAPSHOT Oct 14, 2024
 Snapshot
DungeonMaker 1.0.3 Snapshot - Feature Expansion and Improvements

This release brings important optimizations and new features in preparation for upcoming enhancements.

Changelog:

  • Random Dungeon Generation Optimization:

    • Optimized the code for random dungeon generation to pave the way for the upcoming multi-room system.
  • New "Align to Center" Parameter for Rooms:

    • Added a new parameter for rooms called "align to center." This feature allows rooms to be aligned precisely with the location of the function, making it easier to create dungeon entrances or multiple floors.
  • Reintroduced X and Y Parameters for Special Rooms:

    • Restored the X and Y parameters for special rooms, allowing you to specify where the room appears within the MazeDungeon.
  • Reintroduced Dungeon Task:

    • The dungeon task is back, enabling you to automatically close an unused dungeon based on defined parameters.
  • Major Rework of the Functions Menu:

    • Improved visibility of child functions in the functions menu. For instance, in a random generation setup, child functions are now properly nested under their respective parent, such as a room.
  • Bug Fixes:

    • Fixed a minor issue where the "Loading" trigger would fire before functions were fully loaded, preventing those functions from being activated.
    • Resolved an issue with the command function where commands would not execute if no player was selected. Now, if no player is selected and the command is set to console type, it will execute properly.
  • New Player Target Parameters for Functions:

    • Added new target options for player-based functions: "Specific Player," allowing you to specify the target's name, and "All Players," which targets all players on the server.
  • New Map Overlay Option for Map Functions:

    • Added the "map overlay" option to the map function, allowing you to add overlays to the map. Additionally, the "map item" parameter now lets you modify the name and lore of the map item in hand.

If you encounter any issues or have feedback, feel free to reach out on our Discord for support.

v1.0.2-SNAPSHOT Oct 9, 2024
 Snapshot
DungeonMaker 1.0.2 Snapshot - Small update

Changelog:​

  • Adding Block(s) function & Glowing block function.
  • Added the ability to bypass Anvil-style edit menus to go through chat only via the line in the config file: enable-anvil-gui: false
  • Fixed Redstone Trigger Inventory.


If you encounter any additional problems, feel free to reach out on our Discord for support and further assistance.

1.0.1-SNAPSHOT Sep 28, 2024
 Snapshot
DungeonMaker 1.0.1 Snapshot - Bug Fixes Update

V1.0.0-SNAPSHOT - DungeonMaker - Snapshot Update

We are thrilled to introduce DungeonMaker, the revamped version of the old InfiniteDungeons plugin!
The possibilities with DungeonMaker have been significantly expanded, allowing you to create all kinds of mini-games and experiences, not just dungeons.
Whether you want to craft complex mazes/dungeons, arena challenges, or other exciting in-game content, DungeonMaker provides you with the tools to do so and all in-game with friendly menus..

This is an early snapshot release, giving you the opportunity to explore and play around with the new plugin. However, many features are still unavailable or disabled due to stability issues. Rest assured, these features will be reintroduced in future updates as they are refined.

Disabled Features for this Snapshot:

Party system and Entrance party system.
Some initial functions like moving blocks, sliding blocks, and pushing blocks (currently being improved with a new display entity system).
Certain triggers and conditions (inventory configuration not yet completed).

These features are still under active development and will be available soon!

What's Coming Soon:

A completely rebuilt wiki to guide you through the new features.
Tutorial videos to help you get started.
A fully functional demo dungeon to let you experience the plugin as a player.
A powerful API.

Development Milestone:

DungeonMaker is the result of a complete rewrite of the original plugin. Over 100 hours of development have been poured into creating this new experience, with a focus on flexibility, performance, and creativity.
We appreciate your patience and feedback as we continue to enhance and polish the plugin in the coming updates.

If you have any questions or need further assistance, feel free to join us on Discord!

V1.0.1-SNAPSHOT - This release primarily focuses on bug fixes.

Changelog:

  • Compatibility with Minecraft 1.21.1:
    • Fixed issues related to custom heads and the new component system in Minecraft 1.21.1.
  • Blueprint Saving:
    • Blueprints are now automatically saved when a world is unloaded, preventing data loss.
  • Special Rooms:
    • Special rooms are now correctly displayed in the room list.
  • Rotation Fixes:
    • Corrected rotation handling for both rooms and functions, ensuring that layouts are correctly aligned.

A big thank you to Weeb for the quick and detailed feedback that helped us identify and fix these issues!

 

If you encounter any additional problems, feel free to reach out on our Discord for support and further assistance.

2.3.0 May 19, 2024
2.3.0 - Conditions Update !

WARNING! Many changes have been made in this version! Please back up your configurations files before updating. More information in the changelogs.

New Features:


- Introduction of the new condition system:
Added 22 Conditions!

  • Dungeon Conditions:

Load: True if the dungeon is already loaded.
Lobby: True if the dungeon is already in the lobby state.
Started: True if the dungeon has already started.
Time: True if the current time matches a certain time.
Score: True if the current score matches a certain score.

  • Player Conditions:

Inventory Empty: True if the player's inventory is empty.
Inventory Item: True if the player has a specific item in their inventory.
Health: True if the player's health meets certain conditions.
Food Level: True if the player's food level meets certain conditions.
Experience Level: True if the player's experience level meets certain conditions.
Permission: True if the player has a specific permission.
Game Mode: True if the player is in a specific game mode.
Potion Effect: True if the player has a specific potion effect.

  • Entity Conditions:

Entity Type: True if the entity type matches a specific category.
Entity Alive: True if the entity is alive.
Entity Health: True if the entity's health meets certain conditions.

  • Location Conditions:

Player Count: True if the dungeon/region has a specific number of players in it.
DayTime: True or false based on day or night.
Weather: True or false based on the weather.
Biome Type: True if the biome type matches.
Block: True if a specific block is present at a certain location.
Difficulty: True if the world's difficulty level meets certain conditions.

- TileDungeon Generation:
You can now choose the start and end points in TileDungeon generation!

- New rotation types for blueprints:
Random: Allows for random rotation.
Structure: Matches the rotation of the structure or element that opened it.

Fixes:

- Dungeons now respect the maximum number of simultaneous dungeons allowed.
- Events in blueprints opened within other blueprints are now correctly resolved and cast.
- Rotations following blueprint rotations for moving functions, sliding, pushing, and blocks are fixed.

Changes:

- Changed the name of the comparison symbol class.
- Changed the party inventory so it is now possible to leave the inventory without leaving the party.
- Attention! Naming changes in blueprints, Example:
OLD: - ==: fr.blasty.infinitedungeons.modules.dungeons.structures.rooms.RoomTheme
NEW: - ==: fr.blasty.infinitedungeons.modules.dungeons.layouts.rooms.RoomTheme

2.2.1 Mar 27, 2024
2.2.1

Added: Help command
Solved: main command
Solved: Join a party if the dungeon is already launched

2.2.0 Mar 3, 2024

Update libs to work in 1.20.4

Big promotion on the price of the plugin

2.1.4 Dec 24, 2023
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