
EcoMobs 10.20.0
Ultra-powerful and easy-to-use custom mobs made right in config
5.0.0-pre7
Apr 4, 2021
5.0.0-pre7 Changelog
- Added
lightning-nearby-entities::::
effect
- Added /ebkillall to kill all living bosses
lightning-nearby-entities::::
effect
- Added /ebkillall to kill all living bosses
5.0.0-pre4
Apr 2, 2021
5.0.0-pre4 Changelog
- Updated to eco 4.3.1 config system
Requires eco 4.3.1 to be installed
Requires eco 4.3.1 to be installed
5.0.0-pre3
Apr 1, 2021
5.0.0-pre3 Changelog
- Added targeting modes
Available modes are: random, closest, lowest-health, highest-health
Available modes are: random, closest, lowest-health, highest-health
5.0.0-pre2
Apr 1, 2021
5.0.0-pre2 Changelog
- Movement speed is now a multiplier
- Added target ticker so that bosses stay agroed
- Added effects system
- Added effect 'damage-nearby-players' which damages all nearby players every x ticks
- Added target ticker so that bosses stay agroed
- Added effects system
- Added effect 'damage-nearby-players' which damages all nearby players every x ticks
5.0.0-pre1
Apr 1, 2021
5.0.0-pre1 Changelog
- Added boss tick system (backend)
This will allow for boss effects such as damaging nearby players every x ticks, and other similar effects. Expect 5.0.0 to bring massive improvements and changes.
This will allow for boss effects such as damaging nearby players every x ticks, and other similar effects. Expect 5.0.0 to bring massive improvements and changes.
4.1.1
Mar 20, 2021
4.1.1 Changelog
- Fixed health placeholder not updating
- Bosses and summons now instantly target players without being attacked first
- Bosses and summons now instantly target players without being attacked first
4.0.0
Mar 13, 2021
4.0.0 Changelog
- Added command rewards for top damagers
- Added command rewards for nearby players
- Added chances for drops and commands
- Drops are now encoded as base64 to be more user-friendly
- Added spawn/death messages
- Added nametags to bosses
- Added world blacklists for bosses
- Added multipliers for projectiles and melee to control damage
- Fixed several bugs
- Added new Tarantula boss
- Added new Steel Golem boss
- Cleaned up code
- Added command rewards for nearby players
- Added chances for drops and commands
- Drops are now encoded as base64 to be more user-friendly
- Added spawn/death messages
- Added nametags to bosses
- Added world blacklists for bosses
- Added multipliers for projectiles and melee to control damage
- Fixed several bugs
- Added new Tarantula boss
- Added new Steel Golem boss
- Cleaned up code
3.0.0
Mar 12, 2021
3.0.0 Changelog
Illusioner is now EcoBosses
- Create custom bosses
- More customization
It's basically a completely new plugin, but all the illusioner functionality is still there - the default boss is the illusioner and it functions exactly the same.
- Create custom bosses
- More customization
It's basically a completely new plugin, but all the illusioner functionality is still there - the default boss is the illusioner and it functions exactly the same.
2.5.3
Feb 27, 2021
2.5.3 Changelog
- Set override option to true by default
- Added persistent meta key illusioner:illusioner, set to 1i by default
- Added persistent meta key illusioner:illusioner, set to 1i by default
2.5.1
Feb 20, 2021
2.5.1 Changelog
- Reworked drop system so that drops are still made without direct player kill
2.5.0
Feb 17, 2021
2.5.0
Feb 17, 2021
2.5.0 Changelog
- Attacking the illusioner now triggers potion effects, summons, and other attacks: this prevents being able to just build a tower or only do ranged attacks for an easy fight