
AxTrade 1.16.1
A lightweight but feature rich & multi-currency trade plugin with a simple configuration.
- Fixed signs not working
- Fixed villager guis not working.
- Note: ModelEngine is currently incompatible with this version of the plugin. If you are using it, please consider using the last version before the 1.21.5 support or wait a few days until we fix it!
This version of the plugin still might have issues as there are major internal changes, please report any issues @ https://github.com/Artillex-Studios/Issues/!
- Added 1.21.5 support. (supported versions: https://docs.artillex-studios.com/supported-versions.html)
- Important: There are some major internal changes to our core api, (AxAPI) so there might be some issues. Please report any unexcepted behaviour at https://github.com/Artillex-Studios/Issues/
- The plugin now requires java 21 or higher.
- Added a setting to disallow trades between players with the same ip. (disallow-same-ip-trade)
- Added an (optional) "required" section to currencies which can be used to set a minimum amount of currency that players must trade, otherwise they won't be able to accept.
- Attempted to fix that accepting trades was difficult on pocket edition.
- Made the %own-name% and %partner-name% placeholders work everywhere in the gui. You will have to change the old %player% placeholders in the guis.yml if you are updating from an older version as %player% is no longer going to work. (you can find the default config on github: https://github.com/Artillex-Studios/AxTrade/blob/master/src/main/resources/guis.yml)
- Fixed that the tax placeholders were not rounded when using currencies that only support whole numbers.

- Added a setting (enabled by default) that prevents adding more items if the player's inventory is full.
- Added /axtrade preview - you can use it to test how the gui looks without a second account
- Added AxTradeAbortEvent and AxTradeCompleteEvent (thanks, @rexlManu)
- Fixed sometimes gui closing instantly if the player was moving when the trade was started (thanks, @Sneyzi)
- A lot of internal changes, nothing should be affected, but if anything behaves differently, please report it to us!
- Fixed that the plugin was throwing an exception on windows machines when the server was starting up
- Added a metrics system that provides us some basic information (can be disabled in the plugins/AxAPI/metrics.yml file)
- There are some major changes to the currency processing system, make sure to read
- The plugin now ends the trade, sends a request to the currency plugins that were used in the trade and the difference in the new version is that AxTrade now waits for a response, this way we can garantee that no trade can finish without people getting their currencies. This is most useful for mysql/remote currency plugins where transactions might fail and in the past we had no way to detect fails.
- AxTrade can now also reverse this process, so if 2 currencies successfully got sent and the third failed, AxTrade will give the first 2 currencies back to the players and abort the trade.
- This new system has been tested on production servers for a few days and it seems to be stable.
- Make sure to report issues if you notice anything odd!
- Added 1.21.4 support
- Fixed some issues with commands on 1.21+ versions
- Removed the old currency file converter (it was added since in may, according to bstats only about 10 servers use an older plugin version)
- Some other code cleanup
- Fixed an exploit that can be abused on some servers, make sure to update the plugin as soon as possible.
- Added a highly requested feature: /trade toggle
- Fixed some incorrect messages.
- Disabled item pickup while trading
- Improved movement detection, trades should no longer abort for small camera movements
- Made the %own-head% and %partner-head% placeholders work for all items (they can be used in the texture part of player heads)
- Added a toggle for trade summaries (enable-trade-summaries)
- Made it possible to add clickable /trade accept & deny messages, this will require you to manually update your existing config to this format: https://github.com/Artillex-Studios/AxTrade/blob/master/src/main/resources/lang.yml#L47-L54 (the old format will continue to work, but that will not be clickable)
- Added a new "trade expired" message, don't forget to translate or customize it after updating. (if you want to)
- Made it possible to use player heads in the guis (you can use the %own-head% and %partner-head% placeholders in the texture section of player heads), check the commented out exampes in the default guis.dyml (https://github.com/Artillex-Studios/AxTrade/blob/master/src/main/resources/guis.yml#L39)
- Fixed an issue with sign guis not working on spigot
- Added AxTradeRequestEvent api event
- Added EcoBits support