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Talismans 6.73.0

Powerful and intuitive passive effects for your server.

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5.83.2 Jul 13, 2022
5.83.2 Changelog

- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack

- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)

5.83.1 Jul 12, 2022
5.83.1 Changelog

- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)

5.83.0 Jul 11, 2022
5.83.0 Changelog

- Added traceback effect: teleport back to where you were a few seconds ago, configurable between 1 and 30 seconds in the past

5.82.0 Jul 9, 2022
5.82.0 Changelog

- Added create_explosion effect (Thanks theAstra!)

5.81.1 Jul 5, 2022
5.81.1 Changelog

- Fixed error on startup for some EcoPets users

5.81.0 Jul 4, 2022
5.81.0 Changelog

- Added spawn_potion_cloud effect

- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic 

5.80.2 Jul 1, 2022
5.80.2 Changelog

- Fixed UUID clashes breaking attribute modifier effects between plugins

5.80.1 Jun 30, 2022
5.80.1 Changelog
- Rewrote effect activation, fixing updated isMet values for effect-specific conditions
5.80.0 Jun 26, 2022
5.80.0 Changelog

- Added add_points effect; like give_points but acts permanently - if you're making a mana type system with your points, this works like a modifier (e.g. +40 Mana) - You can take as well as add

5.79.1 Jun 25, 2022
5.79.1 Changelog

- Fixed potential performance issues with in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots by moving Item lookups to CompileData rather than running on each invocation

5.79.0 Jun 24, 2022
5.79.0 Changelog

- Added jobs_level_up trigger

- Added fly_speed_multiplier effect

5.78.0 Jun 22, 2022
5.78.0 Changelog

- API: Added data to TriggerPreProcessEvent

- API: Added data to TriggerProcessEvent

5.77.0 Jun 22, 2022
5.77.0 Changelog

- Added pet filter

- Fixed skill filter

5.76.0 Jun 21, 2022
5.76.0 Changelog

- Added skill filter

5.75.0 Jun 20, 2022
5.75.0 Changelog

- Added win_raid trigger

5.74.0 Jun 19, 2022
5.74.0 Changelog

- Added item as trigger parameter

- Added in_mainhand and in_offhand conditions

- Added wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots conditions

- Added value to level_up_pet and level_up_skill triggers

- Added craft trigger

- Added enchant_item trigger

- Added EcoEnchants-specific trigger, obtain_special

- Added damage_item trigger

- Added value to heal trigger

5.73.0 Jun 18, 2022
5.73.0 Changelog

- Added has_active_pet condition

- Added has_pet_level condition

- Added give_pet_xp effect

- Added pet_xp_multiplier effect

- Added gain_pet_xp trigger

- Added level_up_pet trigger

5.72.0 Jun 18, 2022
5.72.0 Changelog

- Triggers now supply a numeric value

- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder

5.71.1 Jun 17, 2022
5.71.1 Changelog

- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.

5.71.0 Jun 16, 2022
5.71.0 Changelog

- Added luck_multiplier effect

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