
Talismans 6.73.0
Powerful and intuitive passive effects for your server.
- Added add_stat_temporarily effect (Requires EcoSkills)
- Added multiply_stat_temporarily effect (Requires EcoSkills)
- Added consume trigger (Thanks Sedri!)
- Improved/Fixed alt_click trigger (Thanks Sedri!)
- All effect/condition/mutator config options now work with both - and _ as separators, for example blacklist-blocks and blacklist_blocks would both be valid, particle-args and particle_args would also both be valid
- Fixed softdepends for other eco plugins being missing, leading to warnings on startup
- Added shoot effect, like shoot_arrow, but you specify the projectile to be anything
- Fixed set_freeze_ticks effect not working on non-player victims
- Added is_frozen condition
- Added set_freeze_ticks effect to set the victim's freeze ticks (how long they have been in powdered snow for)
- Added mine_radius_one_deep effect - like mine_radius, but only one block deep (3x3x1, for example)
- Added has_talisman condition
- Added has_ecoitem condition
- Added has_reforge condition
- Added is_booster_active condition
- Added boss_drop_chance_multiplier effect (hooks into EcoBosses) that multplies the chance for any boss drop to be dropped - can be configured to be either global (all bosses) or to specify the list of bosses to multiply chances for
- Added a talisman bag! Can be opened with /talismans bag (Permission talismans.command.bag)
- Added /talis, /talisman, /talismen as aliases for /talismans (even though talismen isn't the right word)
- Added 'random' chain invocation type (as well as cycle/normal) - will run a random effect in the chain each time it's invoked