
Talismans 6.73.0
Powerful and intuitive passive effects for your server.
- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)
- Fixed is_gliding and standing_on_block conditions not being registered correctly
- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects
- Added shoot_arrow effect
- Added shoow_bow trigger
- Fixed crafting permissions (again)
- Fixed many effects/conditions/etc not translating placeholders correctly in expressions
- Massively improved performance of fetching talismans on a player (moved cache over to caffeine)
- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects
- Added config options for potion effects: icons, ambient, and particles
- Fixed inconsistent talisman loading on spawn/respawn
- Fixed permission priority bug
- Added support for EconomyShopGUI in the sell_multiplier effect
- Updated to use eco 6.25.0 persistent data keys (improves performance)
- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect
- Fixed send_title and send_message effects not handling placeholders correctly
- Removed antigrief_check option from effects, will now always be true
- damage_nearby_entities effect no longer requires specifying a list of entities