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Talismans 6.73.0

Powerful and intuitive passive effects for your server.

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5.34.1 Mar 17, 2022
5.34.1 Changelog

- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)

5.34.0 Mar 15, 2022
5.34.0 Changelog
- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false
5.33.1 Mar 13, 2022
5.33.1 Changelog

- Fixed is_gliding and standing_on_block conditions not being registered correctly

5.33.0 Mar 12, 2022
5.33.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
5.32.0 Mar 10, 2022
5.32.0 Changelog

- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects

5.31.0 Mar 10, 2022
5.31.0 Changelog

- Added shoot_arrow effect
- Added shoow_bow trigger
- Fixed crafting permissions (again)

5.30.1 Mar 9, 2022
5.30.1 Changelog

- Fixed many effects/conditions/etc not translating placeholders correctly in expressions

5.30.0 Mar 8, 2022
5.30.0 Changelog

- Added elytra_boost trigger
- Added multiply_velocity effect

5.29.0 Mar 7, 2022
5.29.0 Changelog

- Added give_item effect

5.28.2 Mar 6, 2022
5.28.2 Changelog

- Massively improved performance of fetching talismans on a player (moved cache over to caffeine)

5.28.1 Mar 4, 2022
5.28.1 Changelog
- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco
5.28.0 Mar 1, 2022
5.28.0 Changelog

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects

5.27.2 Feb 28, 2022
5.27.2 Changelog

- Added whitelist option to drill and mine_radius

5.27.1 Feb 25, 2022
5.27.1 Changelog

- Added config options for potion effects: icons, ambient, and particles

- Fixed inconsistent talisman loading on spawn/respawn

- Fixed permission priority bug

5.27.0 Feb 20, 2022
5.27.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

5.26.0 Feb 19, 2022
5.26.0 Changelog
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
5.25.5 Feb 18, 2022
5.25.5 Changelog

- Updated to use eco 6.25.0 persistent data keys (improves performance)

5.25.4 Feb 15, 2022
5.25.4 Changelog

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect

5.25.3 Feb 14, 2022
5.25.3 Changelog

- Fixed send_title and send_message effects not handling placeholders correctly

5.25.2 Feb 13, 2022
5.25.2 Changelog

- Removed antigrief_check option from effects, will now always be true

- damage_nearby_entities effect no longer requires specifying a list of entities

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