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Talismans 6.73.0

Powerful and intuitive passive effects for your server.

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5.46.0 May 3, 2022
5.46.0 Changelog

- API: Added EffectPreActivateEvent, moved EffectActivateEvent to be after costs have been applied (eg currency, mana cost). Also added EffectPreInvoke event before any checks are applied, lies between TriggerProcessEvent and EffectPreActivateEvent

5.45.1 May 1, 2022
5.45.1 Changelog

- Fixed paper integration always attempting to load if EcoEnchants was installed (due to classpath errors)

5.45.0 Apr 30, 2022
5.45.0 Changelog
- Fixed depends/softdepends in plugin.yml
- Fixed minimum eco version
- Added is_wearing_set condition for EcoArmor
5.44.2 Apr 29, 2022
5.44.2 Changelog

- Fixed console spam for some users since last version

5.44.1 Apr 27, 2022
5.44.1 Changelog
- Updated to eco 6.35.1, removed direct EconomyShopGUI/ShopGUIPlus/zShop/etc integrations in favour of new eco system
- Fixed use of now-deprecated methods
5.44.0 Apr 26, 2022
5.44.0 Changelog

- Added is_sprinting condition

5.43.0 Apr 24, 2022
5.43.0 Changelog

- Added inverses to filters; you can prefix any filter with ! in order to negate the output, i.e. !entities: [] means the entity must not be in that list

5.42.1 Apr 20, 2022
5.42.1 Changelog

- Updated kotlin to 1.6.21, fixes potential version mismatch
- Updated various other dependencies

5.42.0 Apr 16, 2022
5.42.0 Changelog

- Added victim_as_player mutator (inverse of player_as_victim)

5.41.3 Apr 12, 2022
5.41.3 Changelog

- Added support for the cancel_event effect to many more triggers

5.41.2 Apr 9, 2022
5.41.2 Changelog

- Improved zShop integration

5.41.0 Apr 4, 2022
5.41.0 Changelog

- Added fromSpawner filter, which will require entities to be from spawners (or not to be from spawners) - Requires Paper to be installed

5.40.0 Apr 2, 2022
5.40.0 Changelog
- Added inverse option to all conditions
- Removed requirement to specify manual truthiness for on_fire, in_air, etc - i.e. removing the requirment to then specify `on_fire: true`, which now defaults to true for all conditions - you can still specify things this way, but the inverse option is preferred
 
Inverse syntax looks like this:
- id: on_fire
  args:
    inverse: true
 
Which will mean that the condition is met when the player is not on fire
5.39.0 Mar 31, 2022
5.39.0 Changelog
- Added any_of condition (Thanks OfTeN for the idea and first implementation!)
Works like this:
- id: any_of
  args:
    conditions:
      - <condition 1>
      - <condition 2>
 
Syntactically similar to effect chains, but it allows any of the specified conditions to be met
5.38.0 Mar 30, 2022
5.38.0 Changelog

- Added transmission effect (Think Aspect of the End)

5.37.0 Mar 28, 2022
5.37.0 Changelog

- Added within_radius_of condition

5.36.1 Mar 28, 2022
5.36.1 Changelog

- Fixed missing lang.yml message

5.36.0 Mar 25, 2022
5.36.0 Changelog
- Added has_potion_effect condition
- Added strip_ai effect
5.35.1 Mar 22, 2022
5.35.1 Changelog

- Added disable_antigrief_check to effects

5.35.0 Mar 19, 2022
5.35.0 Changelog

- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)

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