
☄️ Oraxen 1.190.0
» Create custom items, automatically generate, compress, protect and upload your resourcepack!
This update adds pickblock functionality to creative mode for custom blocks and furniture.
Also fixes the default config for crops, where some were missing mechanic, and thus never grew to the last stage.
This update introduces Directional Blocks, and various bug fixes. https://docs.oraxen.com/mechanics/block-mechanic/directional-mechanic
Have a great day,
Oraxen version 1.134.1
Features
Farmblock Mechanic
Now you can create your own personalized block for custom plants, with the ability to water them with the new watering can mechanic.
More information on the wiki.
Stripped log Mechanic
Added a new mechanic called LogStrip for Noteblock, it allows you to click on a block to switch to a new
one.
More info in the wiki.
Bugs
Fixed visual bug with stringblocks updating.
Fixed a bug where breaking the block beneath a stringblock would not destroy it.
Fixed nullpointers with furniture and projectiles
Fixed errors related to furniture and explosions
Fixed dyed furniture reverting to config-version when dropped
Fixes creation of ghost blocks with custom blocks in protected regions
Fixes Block State casting in original 1.134.0 release
Hey there,
This update brings multiple fixes related to furnitures, it also introduces seats support and crossbow support (for charged and firework model). Thanks to Raindropz and Boy000 for their work!
I hope you will like it,
Thomas
Hey there!
Thanks to Boy0000 this update fixes a bug with stringblock mechanic where walking into a stringblock based block would change it to tripwire. You need paperspigot to use the mechanic (if you are on spigot you can disable it in mechanics.yml).
I hope you will like it,
Thomas
Hey there!
Thanks to @ClickNinYT for the pr. This update fixes MythicMobs compatibility!
I hope you will like it,
Thomas
Hey there!
This update was brought to you by the HMCCosmetics team, I will talk about them at the end
This update adds click actions feature to the noteblock and furniture mechanic. You can find more informations here: https://docs.oraxen.com/clickaction-mechanic
This also updates the custom mechanic!
I hope you will like it! The team behind this update is also developing a plugin called HMCCosmetics, a really cool cosmetic plugin compatible with Oraxen which adds hats and backpacks! Don't hesitate to check it out.
Have a nice day,
Thomas
Hello there,
This update brings 1.18.2 support, thanks to Jorel (Skepter) for his great work on CommandAPI. I hope you'll like the plugin, I'm a little less available this week because I'm in exams but I wanted to post this update anyway.
Thomas!
Hello there,
I uploaded the wrong build in the last update: it contained a debug message I used when updating the plugin. I am sincerely sorry. This is a fixed build.
I hope you'll like the plugin,
Thomas
Hey there,
This update disables the commands mechanic which is now deprecated in favor of the custom mechanic.
I hope you'll like it,
Thomas
This update intoduces cooldown for custom mechanics and custom persistentData.
Here is how it looks:
PersistentData:
- { key: "test:hello", type: STRING, value: "Here is a value" }
I hope you will like it,
Thomas!
This update fixes glyph codes automatic generation and os detection on some macos versions:
[img]
I hope you'll like it,
Thomas[/img]
This update introduces a new mechanic: stringblock. You can use it like noteblock mechanic but this will use string (tripwire). This allows you to add non solid blocks. Here is an example (textures included):
[IMG]
This is only a preview for now. Please do not enable the mechanic on a production server (you can disable it in mechanics.yml). If you walk in a flower, the tripwire will be redstone powered and its texture will change. This is an important issue and I am still working on it. You could also notice some visual bugs when removing a flower from a lot of connected flowers (this will be fixed, at least partially).
Thanks to Combimagnetron and Raindropz for their help.
I hope you'll like this update,
Thomas
This update fixes a bug with chat color when using a glyph. The previously added option was replaced by: perms_chatcolor which allows you to specify a specific placeholder to use.
I hope you'll like it,
Thomas
This update introduces an option in font.yml:
use_luckperms_chatcolor
This option requires LuckPerms and PlaceholderAPI. It will automatically display your glyphs in white and add your configured luckperm chatcolor after.
Thanks to StomexFliser and Combimagnetron for their help!
I hope you'll like it,
Thomas