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☄️ Oraxen 1.190.0

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1.150.1 Jan 6, 2023
Small fixes
Hey there,
 
Here is a small update from boy:
- Fix Crops being inproperly removed and duplicating
- Entirely redo PackConverter
- Tweak pack duplication merger
- Add INV_CLICK to Custom Mechanic
- Fix inconsistent disabling of custom armor repair
- Fix custom armor not being enchantable in anvils
- Add PlotSquared Compatibility
- Fix printglyph command tab-completion not showing glyphnames
 
I hope you enjoy the plugin and happy year 2023 everyone.
 
As always, have a great day,
Thomas
1.150.0 Jan 1, 2023
Glyphs and nice features

Hey there,

Here is a new update from boy:
- Format all glyphs and tags when used in any plugin
* Meaning that Oraxen will handle "<red>SomeText</red><glyph:some_glyph_id>
* Will work even if the plugin for Inventory/Title does not support Adventure-tags or Oraxen
* Supports legacy coloring but as always heavily recommend to use tags instead
- Add `glowing` property to furniture (GlowItemFrame as a base)
- Add option to disable formatting inside specific containers.
* Can disable for inventories/titles/actionbars/anvils
- Minor fixes for 1.19.3 pack converter
- Fix glyphs sometimes breaking due to PackConverter
- Add setting to make autogenerated models follow the texture-path
* Note that this means default block configs need their mechanic-model property updated

I hope you will like it!

Have a great day and happy new year,
Thomas

1.149.1 Dec 24, 2022
Small update (and merry christmas)!

Hey there,

Here is a new update from Boy. Here is the changelog:

- 1.19.3 preliminary support
* Oraxen now loads on 1.19.3 servers, but still recommend sticking to 1.19.2 if you can
- Fix some cases where 1.19.3 Pack Conversion would fail and prevent the plugin from loading
- Fix animated textures(mcmeta files) not being converted to 1.19.3 format
- "Fix" animated custom armor
* Shader compatible versions will not be animated at the moment and only display a static version
- Add option to disable resourcepack being resent when using the reload command
- Fix Block-mechanic place/break sounds

I wish you a merry christmas and I hope you will enjoy the plugin.

As always, have a great day,
Thomas

1.149.0 Dec 16, 2022
update
Hey there,
 
Here is a new update from Boy:
 
- Fix duplication issue with 1.19.3 Pack Converter
- Merge duplicate files imported from other ResourcePacks
  * Reads these jsons, migrates them into itemconfigs before Pack Generation starts
- Fix projectiles breaking barrier furniture in certain scenarios
- Properly handle furniture removal on plugins cancelling API Events
- Add check for custom armor generation to avoid items following namepattern but not being custom armor
  * Meaning having an item named something_helmet but it is a 3D model and not a 2d custom armor helmet
 
I hope you will like it,
 
Have a great weekend,
Thomas
1.148.3 Dec 10, 2022
initial 1.19.3 support

Hey there,

Here is an update from Boy. This update contains a temporary fix regarding changes to 1.19.3 Resourcepack changes, leading to missing item/block textures for players on 1.19.3 Mojang changed how they load these textures. Oraxen now internally generates what is called an "atlas" and moves all item and block textures to the required location. No change is needed on the servers end, as it is all handled automatically before the final zipped pack is generated and sent to players. More info on how server owners might want to update their RP structure will come when this new format is more documented. But in short, items go inside textures/items, block textures inside block/textures, and oraxen also supports textures inside textures/oraxen for both items and blocks. ModelEngine textures by default go inside textures/entity, which oraxen also supports Regarding 1.19.3, there does not seem to be any major changes leading to broken mechanics, but this is not a full 1.19.3 support. As Spigot/Paper come with fixes and are considered stable, a full 1.19.3 support for Oraxen will be released. In the meantime we advice sticking to 1.19.2, but the plugin should load and work fine on 1.19.3

I hope you will like it, Have a great day,
Thomas

1.148.2 Dec 2, 2022
Small fixes and improvements
Hey there,
 
Here is another update from Boy:
 
- Directional block changes:
   - Correct the rotation of directional blocks
   - Remove needs to specify custom_variation in the parent_block of directional blocks
   - Dont rotate the model in blockstate file if child_blocks model is not equal to the parents
- Fix unintended breaking of barrier furniture with projectiles 
- Fix importing custom fonts breaking due to serialization issues 
- Fix default balance_hud font example for HUDs 
- Fix issue with loading recent versions on Spigot servers 
- Fix issue with plugins using the deprecated API
 
I hope you will like it,
 
As always, have a great day,
Thomas
1.148.1 Nov 27, 2022
Minor update
Hey everyone,
 
Here is a small udpate by Boy:
- Fixed furniture breaking by projectiles in protected regions (WorldGuard, Factions plots etc)   
* Only when the shooter does not have permission to break blocks in said spot 
- Fix issue with disabling scoreboard shader not clearing files 
- Fixed incompatibility with some other plugin-shaders, namely CustomNamePlates   
* Requires Scoreboard shader to be disabled, or manually merged on your end 
- Fixed issue with limited placing mechanic not working -
 Minor changes to default configs   
* Remove example_clickaction, docs should be used instead   
* Make all furniture have limited_placing by default 
- Minor code cleanup and nullpoint fixes
 
I hope you'll like it,
 
Have a great day,
Thomas
1.148.0 Nov 20, 2022
New features

Hey there,

Here is another great update from Boy. Here is the changelog:

- Add support for ModelEngine furniture 
- Add setting to hide Scoreboard numbers 
- Add setting to make custom armor not repairable with leather   
* Will only be repairable with other copies of said armor set 
- Fix colors sometimes not working due to translating § to & 
- Fix issue with Projectiles not working 
- Fix smelting mechanic 
- Fix plugin breaking when parent_model is needed but not specified 
- Fix nullpointer when interacting with non-empty itemframes 
- Fix plugin not loading due to disabled mechanic issue



I hope you like it, have a great day,
Thomas

1.147.1 Nov 14, 2022
fix loading issue
Hey there,
 
Here is a hotfix fixing an issue with Oraxen not loading without WorldEdit.
 
Have a great day,
Thomas
1.147.0 Nov 13, 2022
Bugfixes and nice features

Hey folks,

Here is a new update from Boy. I hope you will like it.

- Add WorldEdit Support for NoteBlock and StringBlock mechanic
* Note: This is still experimental and should not be used without caution and backups done
- Add tabcompletion for oraxen-blocks when using WorldEdit commands
* Currently Paper only
- Add Tall property for stringblock, to make 2 block tall stringblocks
- Fix issue with other plugins and breaking furniture
- Completely redone the entire API
* Note: Read the below note

Developers:
- Old methods and classes should work for now, but have been deprecated and scheduled for removal later
- Strongly advise all plugins to update to the new api in the coming weeks
- If anything is missing from the API let me know and I will try and add it
- New classes are OraxenBlocks, OraxenFurniture and OraxenItems

Don't hesitate to leave a review if you enjoy the plugin, and as always:

Have a great day,
Thomas

1.146.1 Nov 7, 2022
quickfix
Hey there,
 
Here is a little quickfix from Boy. It fixes an issue with placing custom blocks on other custom blocks.
 
I hope you enjoy the plugin, have a great day.
Thomas
 
1.146.0 Nov 5, 2022
New features and bugfixes
Hey there,
 
Here is another update from Boy. Thanks to Sty13 for helping to improve translations.
 
New stuff: 
- Add Floor/Roof/Wall properties to all Limited Placing mechanics   * Useful for making furniture not placable upside down etc 
- Adds more parent-models, specifically for blocks   * block/cube_column, block/orientable and block/orientable_vertical 
- Adds cast_model to add a model for cast fishing rods 
- Add unstackable-property to items   * Useful for backpacks etc to avoid duplication glitches

5 Fixes and tweaks: 
- Greatly improve stringblock flickering and clientside lookup 
- Fix Limited Placing mechanic for StringBlocks 
- Fix StringBlocks dropping when player is in Creative Mode 
- Fix furniture being placed when right clicking chests and other interactable blocks - Fix furniture/noteblock/stringblock placing when interacting with clickAction or Storage mechanic blocks 
- Fix error when /oraxen reload all is used and no hud is defined 
- Add new internal key for Rotation of furniture (useful for FurnitureBreakProtection) 
- Fix blocksounds being played for dropping items or any other non living entity 
- Make fall sound only trigger when player or entity took damage from falling - Bunch of internal fixes for nullpointers and other errors
 
FurnitureBreakProtection Addon 1.2: 
- Fixed furniture being rotated the wrong way after using the command   Note: This relies on a feature in Oraxen 1.146.0

As always, I hope you will enjoy this update.

Have a great day,
Thomas
1.145.0 Oct 27, 2022
Minor improvements and bugfixes

Hey there,

Here is a little update by Boy, here is the changelog:

- Default volume and pitch values for stone and wood blocks are now correct
- Changes to config system, allowing you to specify the volume and pitch of custom block sounds
* Note: This is only for those who want more control, the values are by default same as all other blocks in minecraft
https://docs.oraxen.com/mechanics/furniture-mechanic#custom-sounds
- Greatly improve hitsound system
- Fix issue with using "block.stone.x" and "block.wood.x" sounds in configs
- Fix minor spigot issue with logstripping mechanic
- Add HUD Reload command, /oraxen reload hud
- Add a SHULKER type to Storage Mechanic

I hope you will like it.

Have a great day,
Thomas

1.144.1 Oct 21, 2022
fixed default config examples and some minor bugs
Hey there,
 
I forgot to merge some code in the previous build. Here is a quickfix with some other minor bugs. I'm sorry for the inconvenience.
 
As always, I hope you will enjoy the plugin,
Thomas
1.144.0 Oct 20, 2022
New features!

Hey there,

This update adds many new features. Thanks to boy, TheDeadSnake and moozii.

- Add Custom Music disc mechanic
https://docs.oraxen.com/mechanics/all-mechanics#music-disc
- Add Jukebox mechanic
https://docs.oraxen.com/mechanics/furniture-mechanic#jukebox
- Rework custom block sound system
* Make system optional (disable in settings.yml)
* Add option to specify volume and pitch for block sounds
- Fix noteblocks not changing instrument depending on below block
- Fixed glyphs and colors not working when renaming in anvil
- Add option to disable generation of default assets and configs

Note: Due to sound system rework, there are some minor config changes, please refer to the docs https://docs.oraxen.com/mechanics/furniture-mechanic#custom-sounds

I hope you will like it,
Thomas

1.143.3 Oct 10, 2022
Bugfixes

 

Hey there,
 
Here is a new update for Oraxen. Thanks to boy, Bartosz Stefańczyk and XiaoMoMi for their pull requests. Changelog:
- Add some improved debug messages 
- Only require shifts.yml and required.yml to contain the IDs * NOTE: Means you can change the texture-path and so on as long as all the IDs remain 
- Fix some tags not translating in commands 
- Fix incorrect balance_hud texture-path -
 Make glyphs added after a reload work in printglyph 
- Fix dupes and other issues related to backpack mechanic * NOTE: You need to set the base to an unstackable item. 
- Add more API
- Fix issue with left-clicking furniture not working for other plugins

I hope you will like this update.
 
Have a great day,
Thomas
1.143.2 Oct 4, 2022
bugfixes
Hey there,
 
Here is a new update thanks to Boy.
- Fix issue with generating font-files * This should fix issue with HUD font example
- Fix duplication with backpack mechanic
- Check glyph-permissions in anvil-renaming
- Add more API Events and fixes 
- Fix another minor sound issue
- Force check that shifts.yml and required.yml glyphs contain all default entries   * Can still add to these files or edit the glyphs themselves, but all the default glyph-ids need to be there
 
I hope you will like it,
Thomas
1.143.1 Sep 26, 2022
bugfixes!

Hey there,

Here is an update with a few bugfixes:
- Make missing default glyphs not hinder plugin from loading
- Fix minor issue with custom block sounds playing when it shouldn't
- Fix issue with sitting on stacked Furniture Seats
- Fix dupe of noteblocks in certain scenarios
- Fix minor issue with placing custom blocks when player is slightly inside it

Thanks boy, and I always, I hope you enjoy the plugin,
Thomas

1.143.0 Sep 25, 2022
new feature: HUD + bugfixes

Hey there,

Here is the changelog of this update by Boy, I hope you will like it!

- Adds support for Custom HUD
- Added positive shift glyphs (read NOTE)
- Fix issue with non-custom leather armor items not generating properly
- Fixes issue with clickable text in /oraxen pack message and other command
- Update adventure, and other code refactorio cleanups

NOTE: Shift fonts now have support for positive shifts This means that <shift:100> now needs to be changed to <shift:-100> if you wish for it to move something back This is due to custom huds needing both. The default files have been updated, and is mainly only used in the Oraxen/pack/lang/en_us.json file If you use the %oraxen_shift_x% placeholder, this needs to be changed to %oraxen_neg_shift_x%

I hope you will like it,
Thomas

1.142.1 Sep 15, 2022
Armors generation hotfix
Hey there,
 
Here is an update which should fix a few bugs happening with the armor generation. Thanks to Boy for his help. I apologize for the free polymath server downtime of yesterday, I was a bit late to renew the domain name so some servers could not upload the pack correctly. It should be fixed now or in a few hours (depending on the time your DNS cache needs).
 
I hope you will have fun with the plugin.
 
Have a great day,
Thomas
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