
☄️ Oraxen 1.190.0
» Create custom items, automatically generate, compress, protect and upload your resourcepack!
Hey there,
Here is a new update from boy:
- Format all glyphs and tags when used in any plugin
* Meaning that Oraxen will handle "<red>SomeText</red><glyph:some_glyph_id>
* Will work even if the plugin for Inventory/Title does not support Adventure-tags or Oraxen
* Supports legacy coloring but as always heavily recommend to use tags instead
- Add `glowing` property to furniture (GlowItemFrame as a base)
- Add option to disable formatting inside specific containers.
* Can disable for inventories/titles/actionbars/anvils
- Minor fixes for 1.19.3 pack converter
- Fix glyphs sometimes breaking due to PackConverter
- Add setting to make autogenerated models follow the texture-path
* Note that this means default block configs need their mechanic-model property updated
I hope you will like it!
Have a great day and happy new year,
Thomas
Hey there,
Here is a new update from Boy. Here is the changelog:
- 1.19.3 preliminary support
* Oraxen now loads on 1.19.3 servers, but still recommend sticking to 1.19.2 if you can
- Fix some cases where 1.19.3 Pack Conversion would fail and prevent the plugin from loading
- Fix animated textures(mcmeta files) not being converted to 1.19.3 format
- "Fix" animated custom armor
* Shader compatible versions will not be animated at the moment and only display a static version
- Add option to disable resourcepack being resent when using the reload command
- Fix Block-mechanic place/break sounds
I wish you a merry christmas and I hope you will enjoy the plugin.
As always, have a great day,
Thomas
Hey there,
Here is an update from Boy. This update contains a temporary fix regarding changes to 1.19.3 Resourcepack changes, leading to missing item/block textures for players on 1.19.3 Mojang changed how they load these textures. Oraxen now internally generates what is called an "atlas" and moves all item and block textures to the required location. No change is needed on the servers end, as it is all handled automatically before the final zipped pack is generated and sent to players. More info on how server owners might want to update their RP structure will come when this new format is more documented. But in short, items go inside textures/items, block textures inside block/textures, and oraxen also supports textures inside textures/oraxen for both items and blocks. ModelEngine textures by default go inside textures/entity, which oraxen also supports Regarding 1.19.3, there does not seem to be any major changes leading to broken mechanics, but this is not a full 1.19.3 support. As Spigot/Paper come with fixes and are considered stable, a full 1.19.3 support for Oraxen will be released. In the meantime we advice sticking to 1.19.2, but the plugin should load and work fine on 1.19.3
I hope you will like it, Have a great day,
Thomas
Hey there,
Here is another great update from Boy. Here is the changelog:
I hope you like it, have a great day,
Thomas
Hey folks,
Here is a new update from Boy. I hope you will like it.
- Add WorldEdit Support for NoteBlock and StringBlock mechanic
* Note: This is still experimental and should not be used without caution and backups done
- Add tabcompletion for oraxen-blocks when using WorldEdit commands
* Currently Paper only
- Add Tall property for stringblock, to make 2 block tall stringblocks
- Fix issue with other plugins and breaking furniture
- Completely redone the entire API
* Note: Read the below note
Developers:
- Old methods and classes should work for now, but have been deprecated and scheduled for removal later
- Strongly advise all plugins to update to the new api in the coming weeks
- If anything is missing from the API let me know and I will try and add it
- New classes are OraxenBlocks, OraxenFurniture and OraxenItems
Don't hesitate to leave a review if you enjoy the plugin, and as always:
Have a great day,
Thomas
5 Fixes and tweaks:
As always, I hope you will enjoy this update.
Hey there,
Here is a little update by Boy, here is the changelog:
- Default volume and pitch values for stone and wood blocks are now correct
- Changes to config system, allowing you to specify the volume and pitch of custom block sounds
* Note: This is only for those who want more control, the values are by default same as all other blocks in minecraft
* https://docs.oraxen.com/mechanics/furniture-mechanic#custom-sounds
- Greatly improve hitsound system
- Fix issue with using "block.stone.x" and "block.wood.x" sounds in configs
- Fix minor spigot issue with logstripping mechanic
- Add HUD Reload command, /oraxen reload hud
- Add a SHULKER type to Storage Mechanic
I hope you will like it.
Have a great day,
Thomas
Hey there,
This update adds many new features. Thanks to boy, TheDeadSnake and moozii.
- Add Custom Music disc mechanic
* https://docs.oraxen.com/mechanics/all-mechanics#music-disc
- Add Jukebox mechanic
* https://docs.oraxen.com/mechanics/furniture-mechanic#jukebox
- Rework custom block sound system
* Make system optional (disable in settings.yml)
* Add option to specify volume and pitch for block sounds
- Fix noteblocks not changing instrument depending on below block
- Fixed glyphs and colors not working when renaming in anvil
- Add option to disable generation of default assets and configs
Note: Due to sound system rework, there are some minor config changes, please refer to the docs https://docs.oraxen.com/mechanics/furniture-mechanic#custom-sounds
I hope you will like it,
Thomas
- Add some improved debug messages
I hope you will like this update.
Hey there,
Here is an update with a few bugfixes:
- Make missing default glyphs not hinder plugin from loading
- Fix minor issue with custom block sounds playing when it shouldn't
- Fix issue with sitting on stacked Furniture Seats
- Fix dupe of noteblocks in certain scenarios
- Fix minor issue with placing custom blocks when player is slightly inside it
Thanks boy, and I always, I hope you enjoy the plugin,
Thomas
Hey there,
Here is the changelog of this update by Boy, I hope you will like it!
- Adds support for Custom HUD
- Added positive shift glyphs (read NOTE)
- Fix issue with non-custom leather armor items not generating properly
- Fixes issue with clickable text in /oraxen pack message and other command
- Update adventure, and other code refactorio cleanups
NOTE: Shift fonts now have support for positive shifts This means that <shift:100> now needs to be changed to <shift:-100> if you wish for it to move something back This is due to custom huds needing both. The default files have been updated, and is mainly only used in the Oraxen/pack/lang/en_us.json file If you use the %oraxen_shift_x% placeholder, this needs to be changed to %oraxen_neg_shift_x%
I hope you will like it,
Thomas