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MMOBlock Mining & Gathering v2.8.5-Latest

Unblock the Fun, One Click at a Time with MMOBlock

Page 1 2
v2.8.5-Latest 5 days ago
Fix Inventory and Minepacks drop type
Issue Fix:
  • Item Stored on inventory or Minepacks have identifier
v2.8.4-Latest 6 days ago
Fix remove custom block, and custom attribute checking.
v2.8.3-Latest 6 days ago
Fix NullPointerExeption
Could not pass event PlayerInteractEvent to MMOBlock v2.8.1-Latest
java.lang.NullPointerException: Cannot invoke "net.Indyuce.mmocore.api.player.attribute.PlayerAttribute.getId()" because "<parameter1>" is null
        at net.Indyuce.mmocore.api.player.attribute.PlayerAttributes.getInstance(PlayerAttributes.java:97) ~[MMOCore-1.13.jar:?]
        at net.Indyuce.mmocore.api.player.attribute.PlayerAttributes.getAttribute(PlayerAttributes.java:77) ~[MMOCore-1.13.jar:?]
        at org.justforfun.compability.MMOCoreComp.getAttributeLevel(Unknown Source) ~[MMOBlock-Latest.jar:?]
        at org.justforfun.listeners.interact.Clicked.A(Unknown Source) ~[MMOBlock-Latest.jar:?]
...
v2.8.2-Latest 7 days ago
Fix Compability with Custom Block Plugins.
v2.8.1-Latest 7 days ago
MMOItems additional checks, required item level, required item profession level, and required item attribute

MMOItems additional checks, required item level, required item profession level, and required item attribute level.

v2.8-Latest 8 days ago
Bug fixes, change some features, and add some features

1. Command Changes:

  • /mmoblock remove, now have gui to see placed entity.
  • /mmoblock remove <entityId>, now removed completly on this update.
  • /mmoblock all, still can use.

2. Interaction fix.
3. Drop Config Changes:

<entityId>:
    exampledrop1:
      item:
        drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity).
    exampledrop2:
      exp:
        drop_type: front_ground #front_ground(front of player), and center_ground(center of entity).
    example_drop7:
      profession:
        drop_type: front_ground #front_ground(front of player), and center_ground(center of entity).

4. Remove Legacy Hologram

v2.7-Latest 12 days ago
Changes on Hologram Creation, Block Creation, and Specific Interact event
Don't use Folia because is still unstable!​
Changes:
  • Specific Hologram Creation
  • Block Placing
  • Tool Setting
  • Drop Setting
Specific Hologram Creation:
<entityId>:
  hologram:
    enable: true # enable/disable holo
    customHolo: # hologram line
      '1': # 1 meaning line 1, line 1 on top
        value: <#ANIM&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
        #value: "<#ANIM&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
        #value: "<#ANIM:fade:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:fade:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
        #value: "<#ANIM:colors:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:colors:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
        #value: "<#ANIM:scroll:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:scroll:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
        #value: "<#ANIM:typewriter:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:typewriter:[color1];[color2];[color3];[etc],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
        #value: "<#ANIM:burn:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:burn:[color1],[color2],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
        height: 0.4 # line spacing
      '2':
        value: <#ANIM:scroll:&e;&c,5,5,st>Required Mining Lvl 1 </#ANIM> # hex usage
        height: 0.4
      '3':
        value: <#00FF00>[Click to Mine]</#00FF00>
        height: 0.4
      '4':
        value: item # identifier to use item display
        id: DIAMOND_PICKAXE # item id
        custom_model_data: 0 # support custom model data
        height: 0.4
    progressHolo:
      "1":
        value: <#ANIM&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
        height: 0.4 # line spacing
      "2":
        value: "&7[&f%progress_bar%&7]" # progress bar
        height: 0.4 # line spacing
    deathHolo:
      "1":
        value: <#ANIM&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
        height: 0.4 # line spacing
      "2":
        value: "<gradient:#FFA500:#F92986>Respawning in: %respawnTime%s</gradient>" # gradient usage
        height: 0.4 # line spacing
    detectionRange: 16 # range detect player to show hologram and hologram position
    hologramDistance:
      east: 5 # east cardinal positions max distance, if the value 0 always in center
      south: 5 # south cardinal positions max distance, if the value 0 always in center
      west: 4 # west cardinal positions max distance, if the value 0 always in center
      north: 4 # north cardinal positions max distance, if the value 0 always in center
    height: 2.5 # global height line customHolo
    clickHeight: 2.5 # global height line progressHolo
    respawnHeigth: 2.5 # global height line deathHolo
    shadowed: true # or false
    background: true
Block Placing:
<entityId>:
  block:
    onSpawn:
      path: "uglyTree.yml"
      adjustPlacement:
        x: 1
        y: 0
        z: 4
    onDeath:
      path: "uglyTreeDead.yml"
      adjustPlacement:
        x: 1
        y: 0
        z: 4
#  block:
#    DIAMOND_ORE:
#      locations:
#        - 0, 0, 1, x, true
#        - 1, 0, 0, x, true
#    IRON_ORE:
#      locations:
#        - 1, 0, 1, x, true
Tool Settings:
<enityId>:
  allowed_tools:
    "1":
      material: DIAMOND_PICKAXE
      right_click:
        decreaseDurability: 10
        clickNeeded: 3
      left_click:
        decreaseDurability: 15
        clickNeeded: 2
      allowedDrops:
        - exampledrop1
        - exampledrop2
        - exampledrop3
    "2":
      material: stone_pickaxe
      both_click:
        decreaseDurability: 15
        clickNeeded: 4
      allowedDrops:
        - exampledrop1
    "3":
      material: _iainternal:iron_pickaxe_custom #ItemsAdder
      right_click:
        decreaseDurability: 10
        clickNeeded: 3
      left_click:
        decreaseDurability: 15
        clickNeeded: 2
      allowedDrops:
        - exampledrop1
        - exampledrop2
        - exampledrop3
        - exampledrop4
        - exampledrop5
        - example_drop7
    "4":
      material: tool:steel_pickaxe #MMOItems
      both_click:
        decreaseDurability: 15
        clickNeeded: 4
      allowedDrops: [] #empty will allow all drops
    "5":
      material: forest_pickaxe #Nexo
      both_click:
        decreaseDurability: 15
        clickNeeded: 4
      allowedDrops: []
Drop Settings:
<entityId>:
  drops:
    exampledrop1:
      item:
        material: raw_iron
        total: [1-3] # drop lower amount is higher chance, higher amount is lower chance
        chances: 1 # 1 is 100 percent
        target: both_click #left_click or both_click
    exampledrop2:
      exp:
        value: [1-50]
        chances: 0.6
        target: right_click #left_click or both_click
    exampledrop3:
      command:
        value: "give %player% diamond %amount%" #%player% and %amount% is internal placeholder
        amount: [1-10]
        chances: 0.2
        target: right_click #left_click or both_click
    exampledrop4:
      item:
        material: _iainternal:iron_pickaxe_custom #itemsadder
        total: [1-2]
        chances: 0.3
        target: right_click #left_click or both_click
    exampledrop5:
      item:
        material: tool:steel_pickaxe #mmoitems
        total: [1-2]
        chances: 0.3
        target: right_click #left_click or both_click
    example_drop6:
      item:
        material: warrior_item #mmoidentifier
        total: [1-3]
        chances: 0.4
        target: both_click #left_click or both_click
    example_drop7:
      profession:
        value: woodcutting #mmocore profession exp
        total: [ 1-30 ]
        chances: 0.6
        target: left_click #left_click or both_click
    exampledrop8:
      item:
        material: forest_pickaxe #Nexo
        total: [1-2]
        chances: 0.4
        target: right_click #left_click or both_click
2.6-Beta-1 29 days ago
 Beta
Update support for Folia and add new Command
  • New Command:
    /mmoblock removalfordeletingplugin
     run this command in Folia environment, because onDisable event in Folia doesn't support removing entity, Folia run world data cleanup before disabling plugins, that's why removing entity doesn't work.

    /mmoblock removalfordeletingplugin confirm you need to run /mmoblock removalfordeletingplugin first.​
  • Important:
    You don't need to run this command every time you want to shut down the server, this command is used to remove entities and custom blocks from this plugin when you want to remove the MMOBlock plugin.
2.5-2-latest May 2, 2025
Fix mapping
2.5-1-latest May 1, 2025
Add Old Config Converter
2.5-Latest Apr 30, 2025
Configuration changes, add Nexo Compability, and update to 1.21.5 support

Old Configurations:

#config.yml
entity:
  example:
    allowed_tools:
      - DIAMOND_PICKAXE;3
      - TOOL:STEEL_PICKAXE;5 #mmoitems
      - STONE_PICKAXE;8
      - _iainternal:iron_pickaxe_custom;8 #itemsadder
    drops:
      - RAW_IRON;3;0.8
      - TOOL:STEEL_PICKAXE;1;0.1
      - _iainternal:iron_pickaxe_custom;1;1
      - profession;woodcutting;30
      - exp;50;1
      - command;give %player% diamond 1;1


New Configurations:

#/block/<id>.yml
<id>:
  decrease_durability: 10 #removed configuration section

  #No changes on other section

  block:
    type: bamboo_planks #nexo support
    wide: 0
    height: 1
  allowed_tools:
    "1":
      material: DIAMOND_PICKAXE
      decreaseDurability: 5
      clickNeeded: 3
      allowedDrops:
        - exampledrop1
        - exampledrop2
        - exampledrop3
    "2":
      material: stone_pickaxe
      decreaseDurability: 5
      clickNeeded: 3
      allowedDrops:
        - exampledrop1
    "3":
      material: _iainternal:iron_pickaxe_custom
      decreaseDurability: 10
      clickNeeded: 3
      allowedDrops:
        - exampledrop1
        - exampledrop2
        - exampledrop3
        - exampledrop4
        - exampledrop5
        - example_drop7
    "4":
      material: tool:steel_pickaxe
      decreaseDurability: 10
      clickNeeded: 3
      allowedDrops: [] #empty will allow all drops

    "5":
      material: forest_pickaxe #nexo format
      decreaseDurability: 10
      clickNeeded: 3
      allowedDrops: []
  drops:
    exampledrop1:
      item:
        material: raw_iron
        total: [1-3] # drop lower amount is higher chance, higher amount is lower chance
        chances: 1 # 1 is 100 percent
    exampledrop2:
      exp:
        value: [1-50]
        chances: 0.6
    exampledrop3:
      command:
        value: "give %player% diamond %amount%" #%player% and %amount% is internal placeholder
        amount: [1-10]
        chances: 0.2
    exampledrop4:
      item:
        material: _iainternal:iron_pickaxe_custom #itemsadder
        total: [1-2]
        chances: 0.3
    exampledrop5:
      item:
        material: tool:steel_pickaxe #mmoitems
        total: [1-2]
        chances: 0.3
    example_drop6:
      item:
        material: warrior_item #mmoidentifier
        total: [1-3]
        chances: 0.4
    example_drop7:
      profession:
        value: woodcutting #mmocore profession exp
        total: [ 1-30 ]
        chances: 0.6
    exampledrop8:
      item:
        material: forest_pickaxe #Nexo
        total: [1-2]
        chances: 0.4
2.1-1-Latest Apr 20, 2025
Fix some error when using AventureAPI
2.1-Latest Apr 20, 2025
Add New Features

Changelogs:

  1. Hologram Switch:
    hologram: modern #can switch to legacy

     

  2. Drop Options:
    entity:
      example:
        drop-options:
          ClientSideDrop: true
          PerPlayerDrop: true
          Lootsplosion: true
          ItemBeam:
            enable: true
            color: BLUE
          ItemGlowByDefault:
            enable: true
            color: RAINBOW
2-STABLE Apr 5, 2025
Major Fix, add new feature, and replace Legacy Hologram to Display Entities Hologram

Changes:

  • Hologram Part:
entity:
  example:
    hologram:
      enable: true #enable/disable holo
      customHolo: #hologram line
        "1": #1 meaning line 1, line 1 on top
          value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
          height: 0.4 #line spacing
        "2":
          value: '<#FFA500>Required Mining Lvl 1</#FFA500>' #hex usage
          height: 0.4
        "3":
          value: '<#00FF00>[Click to Mine]</#00FF00>'
          height: 0.4
        "4":
          value: item #identifier to use item display
          id: diamond_pickaxe #item id
          custom_model_data: 0 #support custom model data
          height: 0.4
      height: 2.2 #global height line
      shadowed: true #or false
      background: true
      clickHeight: 1.4

 

  • ProgressBar Part:
progressbar:
  progressing: "&a|"
  noprogress: "<gray>|"
  prefixProgress: "&8["
  suffixProgress: "<dark_gray>]"
  barlength: 16

 

  • New PlaceholderAPI:
%mmoblock_click_cooldown%
Current cooldown time in second
%mmoblock_click_cooldown_max%
Max value cooldown time

 

  • Add Chunk Management
  • Fix Some Issue while progessing
  • Fix issue on /mmb reload command when the entity not near the player
  • Fix /mmb remove all command, now /mmb remove all only remove mmoblock entity only
  • remove /mmb get command



New Configuration:

#config file version 2
debug: false

lang: en-us

entity:
  example:
    send-title: "&eYour tool not matching!" # vanilla color code usage
    send-subtitle: "<red>or Tools are too low</red>" # color code usage
    click_cooldown: 0.5
    action_bar: true
    decrease_durability: 15
    #model: iron_ore #model from modelengine
    #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    respawn: 5
    #death_delay: 1
    hologram:
      enable: true #enable/disable holo
      customHolo: #hologram line
        "1": #1 meaning line 1, line 1 on top
          value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
          height: 0.4 #line spacing
        "2":
          value: '<#FFA500>Required Mining Lvl 1</#FFA500>' #hex usage
          height: 0.4
        "3":
          value: '<#00FF00>[Click to Mine]</#00FF00>'
          height: 0.4
        "4":
          value: item #identifier to use item display
          id: diamond_pickaxe #item id
          custom_model_data: 0 #support custom model data
          height: 0.4
      height: 2.2 #global height line
      shadowed: true #or false
      background: true
      clickHeight: 1.4
    block:
      type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
      wide: 0
      height: 1
    #conditions:
      #mmocore-level:
      #  level: mining:1
      #  send-title: "&eYour Level Is too Low"
      #  send-subtitle: "<red>Minimum Level 1</red>"
      #condition1: #can make more than 1
      #  first: '%vault_eco_balance%'
      #  second: 500
      #  operator: '>'
      #  send-title: "&eYour funds not met"
      #  send-subtitle: "<red>Minimum 500</red>"
    sounds:
      onClick: block.stone.hit
      onDeath: block.stone.break
    allowed_tools:
      - DIAMOND_PICKAXE;3
      #  - TOOL:STEEL_PICKAXE;5
      - STONE_PICKAXE;8
    #  - _iainternal:iron_pickaxe_custom;8
    drops:
      - RAW_IRON;3;0.8
      #  - TOOL:STEEL_PICKAXE;1;0.1
      #  - _iainternal:iron_pickaxe_custom;1;1
      #  - profession;woodcutting;30
      - exp;50;1
      - command;give %player% diamond 1;1
progressbar:
  progressing: "&a|"
  noprogress: "<gray>|"
  prefixProgress: "&8["
  suffixProgress: "<dark_gray>]"
  barlength: 16
2-STABLE Apr 5, 2025
Major Fix, add new feature, and replace Legacy Hologram to Display Entities Hologram

Changes:

  • Hologram Part:
entity:
  example:
    hologram:
      enable: true #enable/disable holo
      customHolo: #hologram line
        "1": #1 meaning line 1, line 1 on top
          value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
          height: 0.4 #line spacing
        "2":
          value: '<#FFA500>Required Mining Lvl 1</#FFA500>;height=0.4' #hex usage
          height: 0.4
        "3":
          value: '<#00FF00>[Click to Mine]</#00FF00>;height=0.4'
          height: 0.4
        "4":
          value: item #identifier to use item display
          id: diamond_pickaxe #item id
          custom_model_data: 0 #support custom model data
          height: 0.4
      height: 2.2 #global height line
      shadowed: true #or false
      background: true
      clickHeight: 1.4

 

  • ProgressBar Part:
progressbar:
  progressing: "&a|"
  noprogress: "<gray>|"
  prefixProgress: "&8["
  suffixProgress: "<dark_gray>]"
  barlength: 16

 

  • New PlaceholderAPI:
%mmoblock_click_cooldown%
Current cooldown time in second
%mmoblock_click_cooldown_max%
Max value cooldown time

 

  • Add Chunk Management
  • Fix Some Issue while progessing
  • Fix issue on /mmb reload command when the entity not near the player
  • Fix /mmb remove all command, now /mmb remove all only remove mmoblock entity only
  • remove /mmb get command



New Configuration:

#config file version 2
debug: false

lang: en-us

entity:
  example:
    send-title: "&eYour tool not matching!" # vanilla color code usage
    send-subtitle: "<red>or Tools are too low</red>" # color code usage
    click_cooldown: 0.5
    action_bar: true
    decrease_durability: 15
    #model: iron_ore #model from modelengine
    #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    respawn: 5
    #death_delay: 1
    hologram:
      enable: true #enable/disable holo
      customHolo: #hologram line
        "1": #1 meaning line 1, line 1 on top
          value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
          height: 0.4 #line spacing
        "2":
          value: '<#FFA500>Required Mining Lvl 1</#FFA500>;height=0.4' #hex usage
          height: 0.4
        "3":
          value: '<#00FF00>[Click to Mine]</#00FF00>;height=0.4'
          height: 0.4
        "4":
          value: item #identifier to use item display
          id: diamond_pickaxe #item id
          custom_model_data: 0 #support custom model data
          height: 0.4
      height: 2.2 #global height line
      shadowed: true #or false
      background: true
      clickHeight: 1.4
    block:
      type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
      wide: 0
      height: 1
    #conditions:
      #mmocore-level:
      #  level: mining:1
      #  send-title: "&eYour Level Is too Low"
      #  send-subtitle: "<red>Minimum Level 1</red>"
      #condition1: #can make more than 1
      #  first: '%vault_eco_balance%'
      #  second: 500
      #  operator: '>'
      #  send-title: "&eYour funds not met"
      #  send-subtitle: "<red>Minimum 500</red>"
    sounds:
      onClick: block.stone.hit
      onDeath: block.stone.break
    allowed_tools:
      - DIAMOND_PICKAXE;3
      #  - TOOL:STEEL_PICKAXE;5
      - STONE_PICKAXE;8
    #  - _iainternal:iron_pickaxe_custom;8
    drops:
      - RAW_IRON;3;0.8
      #  - TOOL:STEEL_PICKAXE;1;0.1
      #  - _iainternal:iron_pickaxe_custom;1;1
      #  - profession;woodcutting;30
      - exp;50;1
      - command;give %player% diamond 1;1
progressbar:
  progressing: "&a|"
  noprogress: "<gray>|"
  prefixProgress: "&8["
  suffixProgress: "<dark_gray>]"
  barlength: 16
1.6-minor-fix Mar 13, 2025
fix bug while run /mmb reload
1.6-latest-fix Mar 9, 2025
Invulnerable Bug Fix, And Config Error Fix.
#config file version 1.4
debug: false

lang: en-us
cooldown: 1 # in seconds

entity:
  example:
    send-title: "&eYour tool not matching!" # vanilla color code usage
    send-subtitle: "<red>or Tools are too low</red>" # color code usage
    decrease_durability: 15
    #model: iron_ore #model from modelengine
    #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    respawn: 5
    #death_delay: 1
    hologram:
      enable: true
      customHolo:
        - '<gradient:#FFA500:#00FF00>Diamond Ore</gradient>' #gradient usage #first line not affect with height
        - '<#FFA500>Required Mining Lvl 1</#FFA500>;height=0.3' #hex usage
        - '<#00FF00>[Click to Mine]</#00FF00>;height=0.3'
      height: 2 #all line height
      clickHeight: 1
    block:
      type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
      wide: 0
      height: 1
      #conditions:
      #mmocore-level:
      #  level: mining:1
      #  send-title: "&eYour Level Is too Low"
      #  send-subtitle: "<red>Minimum Level 1</red>"
      #condition1: #can make more than 1
      #  first: '%vault_eco_balance%'
      #  second: 500
      #  operator: '>'
      #  send-title: "&eYour funds not met"
      #  send-subtitle: "<red>Minimum 500</red>"
    sounds:
      onClick: block.stone.hit
      onDeath: block.stone.break
    allowed_tools:
      - DIAMOND_PICKAXE;3
      #  - TOOL:STEEL_PICKAXE;5
      - STONE_PICKAXE;8
    #  - _iainternal:iron_pickaxe_custom;8
    drops:
      - RAW_IRON;3;0.8
      #  - TOOL:STEEL_PICKAXE;1;0.1
      #  - _iainternal:iron_pickaxe_custom;1;1
      #  - profession;woodcutting;30
      - exp;50;1
      - command;give %player% diamond 1;1
progressbar:
  progressing: "<green>|</green>"
  noprogress: "<gray>|</gray>"
  barlength: 16
1.6-latest Mar 8, 2025
small fixes and add small features

Changelogs:
* Fix blank line show ArmorStand as Name
* Add customizable height per line on hologram


New Config:

#config file version 1.4
debug: false

lang: en-us
cooldown: 1 # in seconds

entity:
  example:
    send-title: "&eYour tool not matching!" # vanilla color code usage
    send-subtitle: "<red>or Tools are too low</red>" # color code usage
    decrease_durability: 15
    #model: iron_ore #model from modelengine
    #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    respawn: 5
    #death_delay: 1
    hologram:
      enable: true
      customHolo:
        - '<gradient:#FFA500:#00FF00>Diamond Ore</gradient>' #gradient usage #first line not affect with height
        - '<#FFA500>Required Mining Lvl 1</#FFA500>height=0.3' #hex usage
        - '<#00FF00>[Click to Mine]</#00FF00>;height=0.3'
      height: 2 #all line height
      clickHeight: 1
    block:
      type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
      wide: 0
      height: 1
      #conditions:
      #mmocore-level:
      #  level: mining:1
      #  send-title: "&eYour Level Is too Low"
      #  send-subtitle: "<red>Minimum Level 1</red>"
      #condition1: #can make more than 1
      #  first: '%vault_eco_balance%'
      #  second: 500
      #  operator: '>'
      #  send-title: "&eYour funds not met"
      #  send-subtitle: "<red>Minimum 500</red>"
    sounds:
      onClick: block.stone.hit
      onDeath: block.stone.break
    allowed_tools:
      - DIAMOND_PICKAXE;3
      #  - TOOL:STEEL_PICKAXE;5
      - STONE_PICKAXE;8
    #  - _iainternal:iron_pickaxe_custom;8
    drops:
      - RAW_IRON;3;0.8
      #  - TOOL:STEEL_PICKAXE;1;0.1
      #  - _iainternal:iron_pickaxe_custom;1;1
      #  - profession;woodcutting;30
      - exp;50;1
      - command;give %player% diamond 1;1
progressbar:
  progressing: "<green>|</green>"
  noprogress: "<gray>|</gray>"
  barlength: 16

 

1.6-latest Mar 8, 2025
Bug Fixes, add Hex and Gradient Support

Bug Fixes:
 - Make Itemsadder block unbreakable
 - command "/mmoblock remove all" error fixes
New Config:

#config file version 1.4
debug: false

lang: en-us
cooldown: 1 # in seconds

entity:
  example:
    send-title: "&eYour tool not matching!" # vanilla color code usage
    send-subtitle: "<red>or Tools are too low</red>" # color code usage
    decrease_durability: 15
    #model: iron_ore #model from modelengine
    #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
    respawn: 5
    #death_delay: 1
    hologram:
      enable: true
      customHolo:
        - '<gradient:#FFA500:#00FF00>Diamond Ore</gradient>' #gradient usage
        - '<#FFA500>Required Mining Lvl 1</#FFA500>' #hex usage
        - '<#00FF00>[Click to Mine]</#00FF00>'
      height: 2
      clickHeight: 1
    block:
      type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
      wide: 0
      height: 1
      #conditions:
      #mmocore-level:
      #  level: mining:1
      #  send-title: "&eYour Level Is too Low"
      #  send-subtitle: "<red>Minimum Level 1</red>"
      #condition1: #can make more than 1
      #  first: '%vault_eco_balance%'
      #  second: 500
      #  operator: '>'
      #  send-title: "&eYour funds not met"
      #  send-subtitle: "<red>Minimum 500</red>"
    sounds:
      onClick: block.stone.hit
      onDeath: block.stone.break
    allowed_tools:
      - DIAMOND_PICKAXE;3
      #  - TOOL:STEEL_PICKAXE;5
      - STONE_PICKAXE;8
    #  - _iainternal:iron_pickaxe_custom;8
    drops:
      - RAW_IRON;3;0.8
      #  - TOOL:STEEL_PICKAXE;1;0.1
      #  - _iainternal:iron_pickaxe_custom;1;1
      #  - profession;woodcutting;30
      - exp;50;1
      - command;give %player% diamond 1;1
progressbar:
  progressing: "<green>|</green>"
  noprogress: "<gray>|</gray>"
  barlength: 16
1.5-latest Feb 15, 2025
Fix Vanilla Armor Stand and Update to Newer Version 1.21.4
Page 1 2

mmoitems

itemsadder

modelengine

mmocore

placeholdeapi

packetevents

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