
MMOBlock Mining & Gathering v2.8.5-Latest
Unblock the Fun, One Click at a Time with MMOBlock
Page 1 2
v2.8.5-Latest
5 days ago
Fix Inventory and Minepacks drop type
Issue Fix:
- Item Stored on inventory or Minepacks have identifier
v2.8.4-Latest
6 days ago
Fix remove custom block, and custom attribute checking.
v2.8.3-Latest
6 days ago
Fix NullPointerExeption
Could not pass event PlayerInteractEvent to MMOBlock v2.8.1-Latest
java.lang.NullPointerException: Cannot invoke "net.Indyuce.mmocore.api.player.attribute.PlayerAttribute.getId()" because "<parameter1>" is null
at net.Indyuce.mmocore.api.player.attribute.PlayerAttributes.getInstance(PlayerAttributes.java:97) ~[MMOCore-1.13.jar:?]
at net.Indyuce.mmocore.api.player.attribute.PlayerAttributes.getAttribute(PlayerAttributes.java:77) ~[MMOCore-1.13.jar:?]
at org.justforfun.compability.MMOCoreComp.getAttributeLevel(Unknown Source) ~[MMOBlock-Latest.jar:?]
at org.justforfun.listeners.interact.Clicked.A(Unknown Source) ~[MMOBlock-Latest.jar:?]
...
v2.8.2-Latest
7 days ago
Fix Compability with Custom Block Plugins.
v2.8.1-Latest
7 days ago
MMOItems additional checks, required item level, required item profession level, and required item attribute
MMOItems additional checks, required item level, required item profession level, and required item attribute level.
v2.8-Latest
8 days ago
Bug fixes, change some features, and add some features
1. Command Changes:
- /mmoblock remove, now have gui to see placed entity.
- /mmoblock remove <entityId>, now removed completly on this update.
- /mmoblock all, still can use.
2. Interaction fix.
3. Drop Config Changes:
<entityId>:
exampledrop1:
item:
drop_type: inventory #inventory, minepacks, front_ground(front of player), and center_ground(center of entity).
exampledrop2:
exp:
drop_type: front_ground #front_ground(front of player), and center_ground(center of entity).
example_drop7:
profession:
drop_type: front_ground #front_ground(front of player), and center_ground(center of entity).
4. Remove Legacy Hologram
v2.7-Latest
12 days ago
Changes on Hologram Creation, Block Creation, and Specific Interact event
Don't use Folia because is still unstable!
Changes:
- Specific Hologram Creation
- Block Placing
- Tool Setting
- Drop Setting
Specific Hologram Creation:
<entityId>:
hologram:
enable: true # enable/disable holo
customHolo: # hologram line
'1': # 1 meaning line 1, line 1 on top
value: <#ANIM&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
#value: "<#ANIM&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:fade:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:fade:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:colors:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:colors:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:scroll:&1;#FFFFFF,20,20,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:scroll:[color1];[color2];[color3];[etc],[(int) stay],[(int) transition],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:typewriter:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:typewriter:[color1];[color2];[color3];[etc],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
#value: "<#ANIM:burn:&1;#FFFFFF,u>RainbowOre</#ANIM>" # wave animation usage <#ANIM:burn:[color1],[color2],[bold<b>/italic<i>/underline<u>/strikethrough<st>]>Text</#ANIM>
height: 0.4 # line spacing
'2':
value: <#ANIM:scroll:&e;&c,5,5,st>Required Mining Lvl 1 </#ANIM> # hex usage
height: 0.4
'3':
value: <#00FF00>[Click to Mine]</#00FF00>
height: 0.4
'4':
value: item # identifier to use item display
id: DIAMOND_PICKAXE # item id
custom_model_data: 0 # support custom model data
height: 0.4
progressHolo:
"1":
value: <#ANIM&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
height: 0.4 # line spacing
"2":
value: "&7[&f%progress_bar%&7]" # progress bar
height: 0.4 # line spacing
deathHolo:
"1":
value: <#ANIM&1;#FFFFFF,10,10,u>Rainbow Ore</#ANIM>
height: 0.4 # line spacing
"2":
value: "<gradient:#FFA500:#F92986>Respawning in: %respawnTime%s</gradient>" # gradient usage
height: 0.4 # line spacing
detectionRange: 16 # range detect player to show hologram and hologram position
hologramDistance:
east: 5 # east cardinal positions max distance, if the value 0 always in center
south: 5 # south cardinal positions max distance, if the value 0 always in center
west: 4 # west cardinal positions max distance, if the value 0 always in center
north: 4 # north cardinal positions max distance, if the value 0 always in center
height: 2.5 # global height line customHolo
clickHeight: 2.5 # global height line progressHolo
respawnHeigth: 2.5 # global height line deathHolo
shadowed: true # or false
background: true
Block Placing:
<entityId>:
block:
onSpawn:
path: "uglyTree.yml"
adjustPlacement:
x: 1
y: 0
z: 4
onDeath:
path: "uglyTreeDead.yml"
adjustPlacement:
x: 1
y: 0
z: 4
# block:
# DIAMOND_ORE:
# locations:
# - 0, 0, 1, x, true
# - 1, 0, 0, x, true
# IRON_ORE:
# locations:
# - 1, 0, 1, x, true
Tool Settings:
<enityId>:
allowed_tools:
"1":
material: DIAMOND_PICKAXE
right_click:
decreaseDurability: 10
clickNeeded: 3
left_click:
decreaseDurability: 15
clickNeeded: 2
allowedDrops:
- exampledrop1
- exampledrop2
- exampledrop3
"2":
material: stone_pickaxe
both_click:
decreaseDurability: 15
clickNeeded: 4
allowedDrops:
- exampledrop1
"3":
material: _iainternal:iron_pickaxe_custom #ItemsAdder
right_click:
decreaseDurability: 10
clickNeeded: 3
left_click:
decreaseDurability: 15
clickNeeded: 2
allowedDrops:
- exampledrop1
- exampledrop2
- exampledrop3
- exampledrop4
- exampledrop5
- example_drop7
"4":
material: tool:steel_pickaxe #MMOItems
both_click:
decreaseDurability: 15
clickNeeded: 4
allowedDrops: [] #empty will allow all drops
"5":
material: forest_pickaxe #Nexo
both_click:
decreaseDurability: 15
clickNeeded: 4
allowedDrops: []
Drop Settings:
<entityId>:
drops:
exampledrop1:
item:
material: raw_iron
total: [1-3] # drop lower amount is higher chance, higher amount is lower chance
chances: 1 # 1 is 100 percent
target: both_click #left_click or both_click
exampledrop2:
exp:
value: [1-50]
chances: 0.6
target: right_click #left_click or both_click
exampledrop3:
command:
value: "give %player% diamond %amount%" #%player% and %amount% is internal placeholder
amount: [1-10]
chances: 0.2
target: right_click #left_click or both_click
exampledrop4:
item:
material: _iainternal:iron_pickaxe_custom #itemsadder
total: [1-2]
chances: 0.3
target: right_click #left_click or both_click
exampledrop5:
item:
material: tool:steel_pickaxe #mmoitems
total: [1-2]
chances: 0.3
target: right_click #left_click or both_click
example_drop6:
item:
material: warrior_item #mmoidentifier
total: [1-3]
chances: 0.4
target: both_click #left_click or both_click
example_drop7:
profession:
value: woodcutting #mmocore profession exp
total: [ 1-30 ]
chances: 0.6
target: left_click #left_click or both_click
exampledrop8:
item:
material: forest_pickaxe #Nexo
total: [1-2]
chances: 0.4
target: right_click #left_click or both_click
2.6-Beta-1
29 days ago
Beta
Update support for Folia and add new Command
-
New Command:
/mmoblock removalfordeletingplugin run this command in Folia environment, because onDisable event in Folia doesn't support removing entity, Folia run world data cleanup before disabling plugins, that's why removing entity doesn't work.
/mmoblock removalfordeletingplugin confirm you need to run /mmoblock removalfordeletingplugin first. - Important:
You don't need to run this command every time you want to shut down the server, this command is used to remove entities and custom blocks from this plugin when you want to remove the MMOBlock plugin.
2.5-2-latest
May 2, 2025
Fix mapping
2.5-1-latest
May 1, 2025
Add Old Config Converter
2.5-Latest
Apr 30, 2025
Configuration changes, add Nexo Compability, and update to 1.21.5 support
Old Configurations:
#config.yml
entity:
example:
allowed_tools:
- DIAMOND_PICKAXE;3
- TOOL:STEEL_PICKAXE;5 #mmoitems
- STONE_PICKAXE;8
- _iainternal:iron_pickaxe_custom;8 #itemsadder
drops:
- RAW_IRON;3;0.8
- TOOL:STEEL_PICKAXE;1;0.1
- _iainternal:iron_pickaxe_custom;1;1
- profession;woodcutting;30
- exp;50;1
- command;give %player% diamond 1;1
New Configurations:
#/block/<id>.yml
<id>:
decrease_durability: 10 #removed configuration section
#No changes on other section
block:
type: bamboo_planks #nexo support
wide: 0
height: 1
allowed_tools:
"1":
material: DIAMOND_PICKAXE
decreaseDurability: 5
clickNeeded: 3
allowedDrops:
- exampledrop1
- exampledrop2
- exampledrop3
"2":
material: stone_pickaxe
decreaseDurability: 5
clickNeeded: 3
allowedDrops:
- exampledrop1
"3":
material: _iainternal:iron_pickaxe_custom
decreaseDurability: 10
clickNeeded: 3
allowedDrops:
- exampledrop1
- exampledrop2
- exampledrop3
- exampledrop4
- exampledrop5
- example_drop7
"4":
material: tool:steel_pickaxe
decreaseDurability: 10
clickNeeded: 3
allowedDrops: [] #empty will allow all drops
"5":
material: forest_pickaxe #nexo format
decreaseDurability: 10
clickNeeded: 3
allowedDrops: []
drops:
exampledrop1:
item:
material: raw_iron
total: [1-3] # drop lower amount is higher chance, higher amount is lower chance
chances: 1 # 1 is 100 percent
exampledrop2:
exp:
value: [1-50]
chances: 0.6
exampledrop3:
command:
value: "give %player% diamond %amount%" #%player% and %amount% is internal placeholder
amount: [1-10]
chances: 0.2
exampledrop4:
item:
material: _iainternal:iron_pickaxe_custom #itemsadder
total: [1-2]
chances: 0.3
exampledrop5:
item:
material: tool:steel_pickaxe #mmoitems
total: [1-2]
chances: 0.3
example_drop6:
item:
material: warrior_item #mmoidentifier
total: [1-3]
chances: 0.4
example_drop7:
profession:
value: woodcutting #mmocore profession exp
total: [ 1-30 ]
chances: 0.6
exampledrop8:
item:
material: forest_pickaxe #Nexo
total: [1-2]
chances: 0.4
2.1-1-Latest
Apr 20, 2025
Fix some error when using AventureAPI
2.1-Latest
Apr 20, 2025
Add New Features
Changelogs:
- Hologram Switch:
hologram: modern #can switch to legacy
- Drop Options:
entity: example: drop-options: ClientSideDrop: true PerPlayerDrop: true Lootsplosion: true ItemBeam: enable: true color: BLUE ItemGlowByDefault: enable: true color: RAINBOW
2-STABLE
Apr 5, 2025
Major Fix, add new feature, and replace Legacy Hologram to Display Entities Hologram
Changes:
- Hologram Part:
entity:
example:
hologram:
enable: true #enable/disable holo
customHolo: #hologram line
"1": #1 meaning line 1, line 1 on top
value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
height: 0.4 #line spacing
"2":
value: '<#FFA500>Required Mining Lvl 1</#FFA500>' #hex usage
height: 0.4
"3":
value: '<#00FF00>[Click to Mine]</#00FF00>'
height: 0.4
"4":
value: item #identifier to use item display
id: diamond_pickaxe #item id
custom_model_data: 0 #support custom model data
height: 0.4
height: 2.2 #global height line
shadowed: true #or false
background: true
clickHeight: 1.4
- ProgressBar Part:
progressbar:
progressing: "&a|"
noprogress: "<gray>|"
prefixProgress: "&8["
suffixProgress: "<dark_gray>]"
barlength: 16
- New PlaceholderAPI:
%mmoblock_click_cooldown%
|
Current cooldown time in second |
%mmoblock_click_cooldown_max%
|
Max value cooldown time |
- Add Chunk Management
- Fix Some Issue while progessing
- Fix issue on /mmb reload command when the entity not near the player
- Fix /mmb remove all command, now /mmb remove all only remove mmoblock entity only
- remove /mmb get command
New Configuration:
#config file version 2
debug: false
lang: en-us
entity:
example:
send-title: "&eYour tool not matching!" # vanilla color code usage
send-subtitle: "<red>or Tools are too low</red>" # color code usage
click_cooldown: 0.5
action_bar: true
decrease_durability: 15
#model: iron_ore #model from modelengine
#on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
#ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
respawn: 5
#death_delay: 1
hologram:
enable: true #enable/disable holo
customHolo: #hologram line
"1": #1 meaning line 1, line 1 on top
value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
height: 0.4 #line spacing
"2":
value: '<#FFA500>Required Mining Lvl 1</#FFA500>' #hex usage
height: 0.4
"3":
value: '<#00FF00>[Click to Mine]</#00FF00>'
height: 0.4
"4":
value: item #identifier to use item display
id: diamond_pickaxe #item id
custom_model_data: 0 #support custom model data
height: 0.4
height: 2.2 #global height line
shadowed: true #or false
background: true
clickHeight: 1.4
block:
type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
wide: 0
height: 1
#conditions:
#mmocore-level:
# level: mining:1
# send-title: "&eYour Level Is too Low"
# send-subtitle: "<red>Minimum Level 1</red>"
#condition1: #can make more than 1
# first: '%vault_eco_balance%'
# second: 500
# operator: '>'
# send-title: "&eYour funds not met"
# send-subtitle: "<red>Minimum 500</red>"
sounds:
onClick: block.stone.hit
onDeath: block.stone.break
allowed_tools:
- DIAMOND_PICKAXE;3
# - TOOL:STEEL_PICKAXE;5
- STONE_PICKAXE;8
# - _iainternal:iron_pickaxe_custom;8
drops:
- RAW_IRON;3;0.8
# - TOOL:STEEL_PICKAXE;1;0.1
# - _iainternal:iron_pickaxe_custom;1;1
# - profession;woodcutting;30
- exp;50;1
- command;give %player% diamond 1;1
progressbar:
progressing: "&a|"
noprogress: "<gray>|"
prefixProgress: "&8["
suffixProgress: "<dark_gray>]"
barlength: 16
2-STABLE
Apr 5, 2025
Major Fix, add new feature, and replace Legacy Hologram to Display Entities Hologram
Changes:
- Hologram Part:
entity:
example:
hologram:
enable: true #enable/disable holo
customHolo: #hologram line
"1": #1 meaning line 1, line 1 on top
value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
height: 0.4 #line spacing
"2":
value: '<#FFA500>Required Mining Lvl 1</#FFA500>;height=0.4' #hex usage
height: 0.4
"3":
value: '<#00FF00>[Click to Mine]</#00FF00>;height=0.4'
height: 0.4
"4":
value: item #identifier to use item display
id: diamond_pickaxe #item id
custom_model_data: 0 #support custom model data
height: 0.4
height: 2.2 #global height line
shadowed: true #or false
background: true
clickHeight: 1.4
- ProgressBar Part:
progressbar:
progressing: "&a|"
noprogress: "<gray>|"
prefixProgress: "&8["
suffixProgress: "<dark_gray>]"
barlength: 16
- New PlaceholderAPI:
%mmoblock_click_cooldown%
|
Current cooldown time in second |
%mmoblock_click_cooldown_max%
|
Max value cooldown time |
- Add Chunk Management
- Fix Some Issue while progessing
- Fix issue on /mmb reload command when the entity not near the player
- Fix /mmb remove all command, now /mmb remove all only remove mmoblock entity only
- remove /mmb get command
New Configuration:
#config file version 2
debug: false
lang: en-us
entity:
example:
send-title: "&eYour tool not matching!" # vanilla color code usage
send-subtitle: "<red>or Tools are too low</red>" # color code usage
click_cooldown: 0.5
action_bar: true
decrease_durability: 15
#model: iron_ore #model from modelengine
#on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
#ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed
respawn: 5
#death_delay: 1
hologram:
enable: true #enable/disable holo
customHolo: #hologram line
"1": #1 meaning line 1, line 1 on top
value: '<gradient:#FFA500:#F92986>Rainbow Ore</gradient>' #gradient usage
height: 0.4 #line spacing
"2":
value: '<#FFA500>Required Mining Lvl 1</#FFA500>;height=0.4' #hex usage
height: 0.4
"3":
value: '<#00FF00>[Click to Mine]</#00FF00>;height=0.4'
height: 0.4
"4":
value: item #identifier to use item display
id: diamond_pickaxe #item id
custom_model_data: 0 #support custom model data
height: 0.4
height: 2.2 #global height line
shadowed: true #or false
background: true
clickHeight: 1.4
block:
type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id>
wide: 0
height: 1
#conditions:
#mmocore-level:
# level: mining:1
# send-title: "&eYour Level Is too Low"
# send-subtitle: "<red>Minimum Level 1</red>"
#condition1: #can make more than 1
# first: '%vault_eco_balance%'
# second: 500
# operator: '>'
# send-title: "&eYour funds not met"
# send-subtitle: "<red>Minimum 500</red>"
sounds:
onClick: block.stone.hit
onDeath: block.stone.break
allowed_tools:
- DIAMOND_PICKAXE;3
# - TOOL:STEEL_PICKAXE;5
- STONE_PICKAXE;8
# - _iainternal:iron_pickaxe_custom;8
drops:
- RAW_IRON;3;0.8
# - TOOL:STEEL_PICKAXE;1;0.1
# - _iainternal:iron_pickaxe_custom;1;1
# - profession;woodcutting;30
- exp;50;1
- command;give %player% diamond 1;1
progressbar:
progressing: "&a|"
noprogress: "<gray>|"
prefixProgress: "&8["
suffixProgress: "<dark_gray>]"
barlength: 16
1.6-minor-fix
Mar 13, 2025
fix bug while run /mmb reload
1.6-latest-fix
Mar 9, 2025
Invulnerable Bug Fix, And Config Error Fix.
#config file version 1.4 debug: false lang: en-us cooldown: 1 # in seconds entity: example: send-title: "&eYour tool not matching!" # vanilla color code usage send-subtitle: "<red>or Tools are too low</red>" # color code usage decrease_durability: 15 #model: iron_ore #model from modelengine #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed respawn: 5 #death_delay: 1 hologram: enable: true customHolo: - '<gradient:#FFA500:#00FF00>Diamond Ore</gradient>' #gradient usage #first line not affect with height - '<#FFA500>Required Mining Lvl 1</#FFA500>;height=0.3' #hex usage - '<#00FF00>[Click to Mine]</#00FF00>;height=0.3' height: 2 #all line height clickHeight: 1 block: type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id> wide: 0 height: 1 #conditions: #mmocore-level: # level: mining:1 # send-title: "&eYour Level Is too Low" # send-subtitle: "<red>Minimum Level 1</red>" #condition1: #can make more than 1 # first: '%vault_eco_balance%' # second: 500 # operator: '>' # send-title: "&eYour funds not met" # send-subtitle: "<red>Minimum 500</red>" sounds: onClick: block.stone.hit onDeath: block.stone.break allowed_tools: - DIAMOND_PICKAXE;3 # - TOOL:STEEL_PICKAXE;5 - STONE_PICKAXE;8 # - _iainternal:iron_pickaxe_custom;8 drops: - RAW_IRON;3;0.8 # - TOOL:STEEL_PICKAXE;1;0.1 # - _iainternal:iron_pickaxe_custom;1;1 # - profession;woodcutting;30 - exp;50;1 - command;give %player% diamond 1;1 progressbar: progressing: "<green>|</green>" noprogress: "<gray>|</gray>" barlength: 16
1.6-latest
Mar 8, 2025
small fixes and add small features
Changelogs:
* Fix blank line show ArmorStand as Name
* Add customizable height per line on hologram
New Config:#config file version 1.4 debug: false lang: en-us cooldown: 1 # in seconds entity: example: send-title: "&eYour tool not matching!" # vanilla color code usage send-subtitle: "<red>or Tools are too low</red>" # color code usage decrease_durability: 15 #model: iron_ore #model from modelengine #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed respawn: 5 #death_delay: 1 hologram: enable: true customHolo: - '<gradient:#FFA500:#00FF00>Diamond Ore</gradient>' #gradient usage #first line not affect with height - '<#FFA500>Required Mining Lvl 1</#FFA500>height=0.3' #hex usage - '<#00FF00>[Click to Mine]</#00FF00>;height=0.3' height: 2 #all line height clickHeight: 1 block: type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id> wide: 0 height: 1 #conditions: #mmocore-level: # level: mining:1 # send-title: "&eYour Level Is too Low" # send-subtitle: "<red>Minimum Level 1</red>" #condition1: #can make more than 1 # first: '%vault_eco_balance%' # second: 500 # operator: '>' # send-title: "&eYour funds not met" # send-subtitle: "<red>Minimum 500</red>" sounds: onClick: block.stone.hit onDeath: block.stone.break allowed_tools: - DIAMOND_PICKAXE;3 # - TOOL:STEEL_PICKAXE;5 - STONE_PICKAXE;8 # - _iainternal:iron_pickaxe_custom;8 drops: - RAW_IRON;3;0.8 # - TOOL:STEEL_PICKAXE;1;0.1 # - _iainternal:iron_pickaxe_custom;1;1 # - profession;woodcutting;30 - exp;50;1 - command;give %player% diamond 1;1 progressbar: progressing: "<green>|</green>" noprogress: "<gray>|</gray>" barlength: 16
1.6-latest
Mar 8, 2025
Bug Fixes, add Hex and Gradient Support
Bug Fixes:
- Make Itemsadder block unbreakable
- command "/mmoblock remove all" error fixes
New Config:#config file version 1.4 debug: false lang: en-us cooldown: 1 # in seconds entity: example: send-title: "&eYour tool not matching!" # vanilla color code usage send-subtitle: "<red>or Tools are too low</red>" # color code usage decrease_durability: 15 #model: iron_ore #model from modelengine #on_click: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed #ondeathanim: hit;0;0;1 #animaniton_name;lerpin;lerpout;speed respawn: 5 #death_delay: 1 hologram: enable: true customHolo: - '<gradient:#FFA500:#00FF00>Diamond Ore</gradient>' #gradient usage - '<#FFA500>Required Mining Lvl 1</#FFA500>' #hex usage - '<#00FF00>[Click to Mine]</#00FF00>' height: 2 clickHeight: 1 block: type: DIAMOND_ORE #for itemsadder custom block use like this <namespace>:<block id>, for Oraxen block use like this <block id> wide: 0 height: 1 #conditions: #mmocore-level: # level: mining:1 # send-title: "&eYour Level Is too Low" # send-subtitle: "<red>Minimum Level 1</red>" #condition1: #can make more than 1 # first: '%vault_eco_balance%' # second: 500 # operator: '>' # send-title: "&eYour funds not met" # send-subtitle: "<red>Minimum 500</red>" sounds: onClick: block.stone.hit onDeath: block.stone.break allowed_tools: - DIAMOND_PICKAXE;3 # - TOOL:STEEL_PICKAXE;5 - STONE_PICKAXE;8 # - _iainternal:iron_pickaxe_custom;8 drops: - RAW_IRON;3;0.8 # - TOOL:STEEL_PICKAXE;1;0.1 # - _iainternal:iron_pickaxe_custom;1;1 # - profession;woodcutting;30 - exp;50;1 - command;give %player% diamond 1;1 progressbar: progressing: "<green>|</green>" noprogress: "<gray>|</gray>" barlength: 16
1.5-latest
Feb 15, 2025
Fix Vanilla Armor Stand and Update to Newer Version 1.21.4
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