
SurfEvents 1.9.9.e
Add Speedbuilders, Skywars, Blockparty, HorseRace, Bomberman, and more to your survival server!
- Fixed a bug where the players were not able to leave an event if they were on spectator.
- Fixed an issue where spectators could teleport to players outside the arena.
- Fixed an issue where players were not able to join when in warmup time.
- Added an game limit time for more games (bomberman, skywars).
- Added some missing values on some gamefiles.
- Now player experience will be stored inside the data/info directory, so they won't be able to use their xp in games like skywars.
Added an option to apply slowness when capturing sheep on sheepwars.
Added a way to remove only a specific line of a string list on in-game editor
Changed some listeners priorities to avoid cancellation due to some group management plugins.
Fixed some bugs on skywars minigame
added two new messages on skywars (check the wiki)
- Fixed a bug in capture, paintball and sheepwars where you could spawn in the wrong team.
- Fixed a bug where the player wasnt being eliminated on fight if their death cause was an arrow.
New Minigame:
- In this minigame, there will be two teams, red and blue. The players will be sorted between these two teams, and them the game will start. The objective here is to capture the sheep and bring them to your base, which will make your team receive some points based on the sheep color. You can also steal sheep from the enemy's base, and must keep your sheep in yours. The team with the highest score by the end of the game will be the winner.
The game is already on the wiki, but if you use the in-game editor, you should be able to understand all the configuration values.
Also...
- Added some missing values on the in-game editor for paintball and capture.
Added a cooldown after the event starts for some events, so some players will only be able to do certain actions after this cooldown (its the same cooldown as horserace). The events are:
- Blockparty
- bomberman
- runner
- spleeg
- spleef
You can choose to use this cooldown or not, the new values to edit these options are:
use-countdown: true
title-message: "Starting in"
starting-delay: 5
Added tab completion for commands.
Fixed a bug where the schedule viewer wasn't able to recognize some event names due to uppercase/lowercase issues.
Fixed a bug where a error was being spammed on console when player were clicking on other types of inventory.
Added a value for paintball:
- weapon-cooldown: 10
To change the cooldown of the shoot
In-Game editor
- new you can edit your game config using a GUI in-game (you still gonna be able to edit directly the gamefiles).
- Now /event list will display a GUI instead of a message, and you will be able click on a event item to start/edit it in this GUI.
Also some new placeholders
- %surfevents_players_playing% - Returns the current amount of players on the event
- %surfevents_delay% - Returns the amount of time remaining to start the event.
- %surfevents_time% - Returns the current event playtime (if present).
- %surfevents_next% - Returns the next event display-name.
- %surfevents_next_time% - Returns the next event date time.
Also, some new features were added for some games
- Now spectators won't be able to go too far away from the spectators location, preventing them to explore your map outside the event location.
- Now in HorseRace, there will be a countdown timer before the players can start racing.
Some little bug fixes
- Now your effects will be cleared when leaving an event.
- Now you won't be able to hit another players while in lobby on sumo.
Some new values for config.yml
spectator-message: "&chey, you can not go too far away!"
For HorseRace
title-message: "Starting in"
starting-delay: 5
For Skywars
use-schematic-system: false
• 3 new values for the config.yml:
- update-gamefiles: false (to choose if new values will be inserted into your gamefiles automatically)
- allow-join-when-full: false (to choose to allow or not players to join games when there is no more slots available for games like speedbuilders, skywars, horserace, quake and topkiller)
- event-full-message: "&cThis event is already full." (message that will be displayed when the game is full)
• added an option to kick players from capture and paintbal if the team sizes are uneven, the value to enable it is:
- kick-if-uneven: true
• Added an option to change the time duration of fights in sumo and fight minigame, the default value is 30:
- time: 30
• Fixed a typo in the bomberman gamefile.
• Added suport the the TAB plugin (now nametags and scoreboards from TAB plugin will be hidden while ingame and the event scoreboard/nametag will be displayed).
- Fixed a bug where u could break items with snowballs on paintball
- added an option to disable the event schedule viewer on config.yml
New Minigame Added, Capture.
- In this minigame the objective is to capture all the enemies to your base. There will be 2 teams. You can also save your allies that were captured and bring them back to your base so they can get back to the game.
Now you can use custom songs (requires noteblockapi)
- If you have noteblockapi installed, you can play custom nbs sounds during the events. You just have to enable the "is-music-custom" in your gamefile and set the correct name of your song that is inside the music directory (read the wiki for more detail).
Other improvements:
- Now both paintball and capture will display the player names in their respective team colors.
Also some bug fixes:
- Fixed a bug in skywars that wasn't removing the scoreoard from the players eliminated.
- Fixed a bug where if duo-mode was enabled in speedbuilders, but the minimum players required wasn't reached, the console would print some errors.
- Fixed a bug related to entrance locations on paintball.
- Fixed a bug related to item colors on paintball;
- Added an option to give or not team selection items on paintball;
- Some messages now will be displayed correctly when minimessage is enabled.
- Added a timer on the bossbar for topkiller, quake and paintball, that will display the remaining time.
- Added two new options on the game files:
- play-music: whether to play or not a music during the event
- music: if play-music, is true, which music will be played.
Fixed a bug where players could still take damage even after being eliminated from spleef and spleeg.
Fixed a bug regarding the /events command not executing if a misconfiguration is present on the scheduler.