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EcoArmor 8.74.0

The best plugin to create custom armor sets without needing to code.

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7.41.1 Mar 17, 2022
7.41.1 Changelog

- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)

7.41.0 Mar 16, 2022
7.41.0 Changelog

- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false

7.40.1 Mar 13, 2022
7.40.1 Changelog

- Fixed is_gliding and standing_on_block condition not working

7.40.0 Mar 12, 2022
7.40.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
7.39.0 Mar 10, 2022
7.39.0 Changelog

- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects

7.38.0 Mar 10, 2022
7.38.0 Changelog

- Added shoot_arrow effect
- Added shoot_bow trigger

7.37.1 Mar 9, 2022
7.37.1 Changelog
- Fixed many effects/conditions/etc not translating placeholders correctly in expressions
- Fixed custom item registration not checking if advanced correctly
7.37.0 Mar 8, 2022
7.37.0 Changelog
- Added elytra_boost trigger
- Added multiply_velocity effect
7.36.0 Mar 7, 2022
7.36.0 Changelog

- Added give_item effect

7.35.1 Mar 4, 2022
7.35.1 Changelog
- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco
7.35.0 Mar 1, 2022
7.35.0 Changelog

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects

7.34.2 Feb 28, 2022
7.34.2 Changelog
- Added whitelist option to drill and mine_radius
- Fixed permanent effects breaking with teleport and world change
- Fixed advanced-lore-only not working
7.34.1 Feb 25, 2022
7.34.1 Changelog
- Added config options for potion effects: icons, ambient, and particles
- Fixed bug with keepinventory
7.34.0 Feb 20, 2022
7.34.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

7.33.0 Feb 19, 2022
7.33.0 Changelog
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
7.32.5 Feb 18, 2022
7.32.5 Changelog

- Updated to use eco 6.25.0 persistent data keys (improves performance)

7.32.4 Feb 15, 2022
7.32.4 Changelog

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect

7.32.3 Feb 14, 2022
7.32.3 Changelog

- Fixed send_title and send_message effects not handling placeholders correctly

7.32.2 Feb 13, 2022
7.32.2 Changelog

- Removed antigrief_check option from effects, will now always be true

- damage_nearby_entities effect no longer requires specifying a list of entities

7.32.1 Feb 12, 2022
7.32.1 Changelog

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)

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