EcoArmor icon

EcoArmor 8.74.0

The best plugin to create custom armor sets without needing to code.

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6.3.2 Nov 30, 2021
6.3.2 Changelog
- Updated to Java 17
6.3.1 Nov 29, 2021
6.3.1 Changelog
- Fixed potion_effect giving an infinite duration potion
6.3.0 Nov 27, 2021
6.3.0 Changelog
- Added is_storm condition
6.2.2 Nov 26, 2021
6.2.2 Changelog
- Heavily optimised how often effects were updated
6.2.1 Nov 26, 2021
6.2.1 Changelog
- Fixed default config not working
6.2.0 Nov 26, 2021
6.2.0 Changelog
- Added armor, armor_toughness, give_xp, and xp_multiplier effects
- Added gain_xp trigger
- Added damageCause filter
- regen_multiplier and hunger_multiplier will now not accept triggers and act as permanent effects
6.1.0 Nov 25, 2021
6.1.0 Changelog
- Added is_night condition
- Permission condition will automatically update when given
6.0.2 Nov 23, 2021
6.0.2 Changelog
- Fixed in_biome on 1.16.5
6.0.1 Nov 22, 2021
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
6.0.1 Nov 22, 2021
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
6.0.1 Nov 22, 2021
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
6.0.0 Nov 21, 2021
6.0.0 Changelog
- Recoded the entire plugin
- Added way more effects: arrow_ring, attack_speed_multiplier, bonus_health, crit_multiplier, damage_multiplier, give_money, hunger_multiplier, knockback_multiplier, movement_speed_multiplier, regen_multiplier, run_command, spawn_mobs, strike_lightning, potion_effect, permanent_potion_effect, add_stat
- Added options to trigger effects based on external triggers: alt_click, bow_attack, fall_damage, heal, jump, kill, lose_hunger, melee_attack, mine_block, projectile_hit, projectile_launch, take_damage, take_entity_damage, trident_attack
- Added options to filter blocks and entities

This means that this armor set is now possible (wouldn't play well, but it's more to show off features)
While equipped:
- You get 5 more hearts
- Strike lightning on diamond ore when you mine it
- Deal double damage to bosses and half damage with bows to zombies and wither skeletons
- Every time you right click you get speed 2 for 5 seconds (15 second cooldown between uses)
- Get +20 EcoSkills / Aurelium Skills strength
- Get $50 for every spider you kill with a trident
- Only activates while in the overworld and on max health
- Permanent resistance 3 and haste 1
...and then change those effects to something else entirely when advanced if you want

Safe to say, EcoArmor is now unbelievably powerful and can bring more options than you could have ever thought of before.

You will also have to update your set configs' effect / condition section - the wiki has been updated and it should be fairly easy to do, there is full feature parity before vs after (and potion effects / advancedPotionEffects have been removed and merged into the effects section)
5.4.9 Nov 14, 2021
5.4.9 Changelog
- Halved plugin reload time
5.4.8 Nov 9, 2021
5.4.8 Changelog
- Optimised Armor Display
5.4.7 Nov 8, 2021
5.4.7 Changelog
- Added eco item lookup syntax to shard and crystal materials
5.4.6 Oct 20, 2021
5.4.6 Changelog
- Fixed invalid enchantments still being applied
5.4.5 Oct 16, 2021
5.4.5 Changelog
- Added autoupdating for ecoarmor.json
5.4.4 Sep 23, 2021
5.4.4 Changelog
- Fixed repeated lore on shards
5.4.3 Sep 19, 2021
5.4.3 Changelog
- Updated to eco 6.8.1 update checking (required new ID)
5.4.2 Sep 17, 2021
5.4.2 Changelog
- Fixed shard and crystals not display external lore from other plugins, ie shops and other GUIs
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