
EcoArmor 8.74.0
The best plugin to create custom armor sets without needing to code.
6.2.0
Nov 26, 2021
6.2.0 Changelog
- Added armor, armor_toughness, give_xp, and xp_multiplier effects
- Added gain_xp trigger
- Added damageCause filter
- regen_multiplier and hunger_multiplier will now not accept triggers and act as permanent effects
- Added gain_xp trigger
- Added damageCause filter
- regen_multiplier and hunger_multiplier will now not accept triggers and act as permanent effects
6.1.0
Nov 25, 2021
6.1.0 Changelog
- Added is_night condition
- Permission condition will automatically update when given
- Permission condition will automatically update when given
6.0.1
Nov 22, 2021
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
- Added invert conditions for is_sneaking, in_water, in_air
6.0.1
Nov 22, 2021
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
- Added invert conditions for is_sneaking, in_water, in_air
6.0.1
Nov 22, 2021
6.0.1 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
- Added invert conditions for is_sneaking, in_water, in_air
6.0.0
Nov 21, 2021
6.0.0 Changelog
- Recoded the entire plugin
- Added way more effects: arrow_ring, attack_speed_multiplier, bonus_health, crit_multiplier, damage_multiplier, give_money, hunger_multiplier, knockback_multiplier, movement_speed_multiplier, regen_multiplier, run_command, spawn_mobs, strike_lightning, potion_effect, permanent_potion_effect, add_stat
- Added options to trigger effects based on external triggers: alt_click, bow_attack, fall_damage, heal, jump, kill, lose_hunger, melee_attack, mine_block, projectile_hit, projectile_launch, take_damage, take_entity_damage, trident_attack
- Added options to filter blocks and entities
This means that this armor set is now possible (wouldn't play well, but it's more to show off features)
While equipped:
- You get 5 more hearts
- Strike lightning on diamond ore when you mine it
- Deal double damage to bosses and half damage with bows to zombies and wither skeletons
- Every time you right click you get speed 2 for 5 seconds (15 second cooldown between uses)
- Get +20 EcoSkills / Aurelium Skills strength
- Get $50 for every spider you kill with a trident
- Only activates while in the overworld and on max health
- Permanent resistance 3 and haste 1
...and then change those effects to something else entirely when advanced if you want
Safe to say, EcoArmor is now unbelievably powerful and can bring more options than you could have ever thought of before.
You will also have to update your set configs' effect / condition section - the wiki has been updated and it should be fairly easy to do, there is full feature parity before vs after (and potion effects / advancedPotionEffects have been removed and merged into the effects section)
- Added way more effects: arrow_ring, attack_speed_multiplier, bonus_health, crit_multiplier, damage_multiplier, give_money, hunger_multiplier, knockback_multiplier, movement_speed_multiplier, regen_multiplier, run_command, spawn_mobs, strike_lightning, potion_effect, permanent_potion_effect, add_stat
- Added options to trigger effects based on external triggers: alt_click, bow_attack, fall_damage, heal, jump, kill, lose_hunger, melee_attack, mine_block, projectile_hit, projectile_launch, take_damage, take_entity_damage, trident_attack
- Added options to filter blocks and entities
This means that this armor set is now possible (wouldn't play well, but it's more to show off features)
While equipped:
- You get 5 more hearts
- Strike lightning on diamond ore when you mine it
- Deal double damage to bosses and half damage with bows to zombies and wither skeletons
- Every time you right click you get speed 2 for 5 seconds (15 second cooldown between uses)
- Get +20 EcoSkills / Aurelium Skills strength
- Get $50 for every spider you kill with a trident
- Only activates while in the overworld and on max health
- Permanent resistance 3 and haste 1
...and then change those effects to something else entirely when advanced if you want
Safe to say, EcoArmor is now unbelievably powerful and can bring more options than you could have ever thought of before.
You will also have to update your set configs' effect / condition section - the wiki has been updated and it should be fairly easy to do, there is full feature parity before vs after (and potion effects / advancedPotionEffects have been removed and merged into the effects section)
5.4.2
Sep 17, 2021
5.4.2 Changelog
- Fixed shard and crystals not display external lore from other plugins, ie shops and other GUIs