ccFireworks » Sequening Tool icon

ccFireworks » Sequening Tool 1.0.1

Sequencing Tool for Minecraft Fireworks Displays and Pyromusicals

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ccFireworks is a powerful sequencing tool for Minecraft Fireworks, allowing you to create stunning firework shows and pyromusical displays!

Demo Show
See ccFireworks in action in this pyromusical:


Demo Display - The Greatest Show
Created using only built in shots and effects



  Other (older) Demos

How it works
ccFireworks uses a few key concepts to make creating displays easier: Shots, Effects, Mortars and Sequences.

Shots
A single firework shot, ie. one rocket.
There are three types:

ROCKET - Uses vanilla firework explosions
PROJECTILE - Launch any vanilla entity
PARTICLE - Spawn vanilla particles


Other Shot Features

  • Adjustable flight time / duration
  • Adjustable Launch power/speed
  • Adjustable random factors for:
    • Flight Time
    • Launch Power
    • Angle

Configurable particle trails
Particle type, colour, material and direction/speed can be changed.Configurable Glow colourOver 940 built-in and pre-configured Shot types.
These can be used straight away, or cloned as a starting point for your own shots. Various types are included, all with variations of colour:

  • Fountains (particle-based)
  • Mines (Burst Rocket Explosion)
  • Comets (Projecile/Particle Trail)
  • Shells (Vanilla Firework Effects)



Effects
A group of up to 27 shots, all fired from the same location. Each shot has it's own delay and angle controls, allowing creation of various cake types - e.g. barrages, fan slices, zippers.
There are over 2500 built-in effects that mimic real-world cakes/barrages.

Mortars

An in-world location where fireworks are launched from, with a set direction and adjustable base angle.

Adjusting the base angle for a range of mortars can make it easy to quickly fire around a wheel, or fan shots accross the width of your display.

Sequences
The main tool for creating a firework show - sequences allow you to launch shots, effects and other sequences from mortars.

  • Cue-based sequencing
    • Adjustable delay for each cue
    • Adjustable angle control for each cue
    • Cues can fire at multiple mortars at once

Sequences can trigger Shots, Effects and other SequencesCommand Trigger cues to fire other plugin commands

Other Features

  • Full folder structure for Shot, Effect, Mortar and Sequence storage, naming any items with [icode]folder/name[/icode] will create folders visible in the GUI for easy organisation
  • Perfect timing - fireworks can be timed down to a game tick, including the time between their launch and explosion.
  • GUI-based in game editors for Shots, Effects and Sequences
      GUI Screenshots


Installation / Getting Started
Read the getting started guide on the wiki for more information

  • Install the plugin: drop the [icode]ccFireworks-plugin-x.x.x.jar[/icode] into your [icode]/plugins/[/icode] folder then restart your server.
  • Make sure you have the [icode]ccFireworks.use[/icode] permission node (or op).

 

  • Create some mortars: [icode]/ccfrw mortar create <name>[/icode]
    This will create a mortar at your current location - facing the same way as you.
  • Create a sequence: [icode]/ccfrw sequence create <name>[icode]
  • Edit your sequence: [icode]/ccfrw sequence edit <name>[/icode]
    This opens the Sequence GUI, where you can add cues to your show, and then select your mortars for where to fire them.
  • Fire your sequence: [icode]/ccfrw sequence fire <name>[/icode]
    Sit back and enjoy your show!


Support & Links
Got questions about ccFireworks? Heres some places to find answers:


Notes before purchasing:

  • Only Spigot or Paper 1.20 through 1.21.4 are supported!
    Other server forks and versions are not (currently) supported.
  • Java 21 is required
  • ccFireworks does not currently offer a way to edit vanilla firework effects - you may wish to use another plugin to create firework effects to use in ccFireworks - or stick to the built in ROCKET based shots.

ccFireworks was developed for the ClownerCraft Network

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