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ccFireworks » Sequening Tool 1.2.0-Beta-1

Sequencing Tool for Minecraft Fireworks Displays and Pyromusicals

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1.2.0-Beta-1 15 days ago
1.2.0 - Beta Update 1- Hybrid Shots: Bigger Fireworks!
This is a beta release of this update, some features may be unfinished or have bugs. Please report any issues you encounter!
 
It's a bumper update with a lot of new stuff, and I still have a few features in the works...
 
Changes in 1.2.0 - BETA 1:
  • Added Hybrid Shot type
    This adds shots that can trigger other shots as their explosion, allowing creation of larger and more complicated fireworks.
    https://youtu.be/2CdRQJPm9FM  
  • Added custom physics engine for shots
  • Added ability to choose the entity launched for all shots (except particle type)
  • Added entity customisation options for shots
    • Scale, Rotation, ItemStack, Text/Text colour for Display Entities
    • NB. Display Entities only move when custom physics are enabled.
  • Added over 2000 new built in shots (these are all Hybrid shot type, and that figure doesn't include the 1600+ additional shots that are used to create them...)
    Primarily a range of larger shells in various colours with different particle trails. And more to follow soon!
  • Added ability to insert new cues in the sequence editor, before existing ones. Shift + right click to do this.
  • Added ability to bulk-select mortars by shift clicking a folder
  • Added option to fire shots/effects at another player
    [ICODE]/frw shot fire <shot> atAnother <playerName>[/ICODE]
  • Added full 360° rotation option for mortar/firing direction, instead of being locked to North/South/East/West only.
  • Added support for 1.20 > 1.21.10 (including new particles)
  • Fixed the speed control for particles had no effect unless some random speed was applied.
  • Fixed trying to change an existing sequence cue to a command did not work.
  • Fixed various other errors that crop up occasionally
Work In progress features
These features cannot be accessed in the GUI yet, but can be found in the config files. The format for these features is subject to change and you may have to reconfigure in a future update.
 
They are used by some of the new built in shots.
  • Entity fading system (i.e. display entities can fade in/out by scale and brightness when used as a firework entity)
  • Custom sounds system
1.1.1 Sep 19, 2025
1.1.1 - Bugfixes
Changes in 1.1.1:
  • Fixed a null error when using the GUI
  • Fixed built in shots/effects no longer copy/edit files every startup/shutdown. 
    You may wish to delete your /shots/builtInShots/ and /effects/builtInEffects/ folders as they are no longer necessary. 
Beta update for 1.2.0 will follow soon featuring 'Hybrid Shots' and other feature improvements. 
1.1.0 May 11, 2025
1.1.0 - Vanilla Rocket Editor

Changes in 1.1.0

  • Added Vanilla Rocket Editor GUI
    This allows you to modify the vanilla firework effects.
    Use /frw rocketEditor to create/edit a firework item, or you can access it from within the Shot editor GUI directly. 
    Screenshot%202025-05-11%20at%2022-25-13.png
  • Added support for MC 1.21.5
  • Fixed sequence GUI breaking / creating a stack overflow when sequences feature recursion.
  • Fixed the colour picker GUI not allowing for RGB value adjustments
  • Fixed some of the built in shots did not work on older versions
    You may need to delete your shots/builtInShots folder if you still get errors during startup
1.0.1 Jan 26, 2025
1.0.1 - Built In Shot/Effect Fixes and Tweaks

Changes in 1.0.1:

  • Added 244 new built-in shots, all of which are 30 tick versions of the existing multi colour shells
  • Fixed typos in some built-in effect names
  • Fixed some built-in effects (mainly shell cakes) referencing outdated names for shots - and thus did not work.

You may need to delete the Shots/builtInShots and Effects/builtInEffects folders from inside ccFireworks data folder to get the updated shots/effects. 

1.0.0 Jan 8, 2025
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