
EliteBosses 1.5.9
Create your own bosses, auto spawning, fully optimised, highly configurable & built in discord bot
1.2.0
Jun 3, 2021

- Added /elitebosses reload command
You can now reload configurations files and bosses via in-game.
Please use this command with caution - Fixed issue with WorldGuard not allowing you to spawn bosses if there is no region in the area
Thanks for reading this and have a lovely day <3
1.1.9
Jun 2, 2021

- Added ARROW_RAIN effect (ARROW_RAIN:[RADIUS])
Spawn a rain of arrows from the sky - Added Support for Potion Effect damage to bosses
- Made it so IMMUNE also works for mobs, so if a boss is immune to a certain thing then even mobs can't hurt them with the item
- Some more backend stuff to add better support for native Minecraft versions
Thanks for reading this and have a lovely day <3
1.1.8
May 27, 2021

- Added {DAMAGE-POSITION} to get the position you are in the leaderboard for boss damage for scoreboard (correlates for rewards)
- Added %elitebosses_autospawn___{autospawn_id}%
- Fixed issue with {DAMAGE-DEALT-PERCENT} placeholder on scoreboard not rounding to 2 decimal places
Thanks for reading this and have a lovely day <3
1.1.7
May 18, 2021

- Added FIREBALL effect | FIREBALL:[AMOUNT]:[DELAY]
Shoot a defined amount of fireballs at a delay - Added some metadata to bosses to try help the plugin define which entity is a boss etc.
- Began working on a whole new boss system since this current one seems to be causing people issues and same with cage system
Thanks for reading this and have a lovely day <3
1.1.6
May 16, 2021

- Added WorldGuard support
Completely forgot to finish adding it, I had the config options but forgot to actually add the support - Adjustments to what triggers when the boss dies, so now minions are removed more effectively
- Tried my best to try and fix any odd bugs with cage effect
Thanks for reading this and have a lovely day <3
1.1.5
May 6, 2021

- Fixed issue with FactionsBridge sending a large error message if there was no factions plugin present.
Thanks for reading this and have a lovely day <3
1.1.4
Apr 26, 2021

- Added PURSUING_ARROW effect
Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby
PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows) - Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
- Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
- Fixed issue with bosses not being removed properly, whole new system that should work a little better.
Thanks for reading this and have a lovely day <3
1.1.3
Apr 20, 2021

- Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.
Thanks for reading this and have a lovely day <3
1.1.2
Apr 18, 2021

- Added support for 9 different Faction plugins
FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
Massive shoutout to FactionBridge for allowing this support to be possible - Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config
Thanks for reading this and have a lovely day <3
1.1.1
Apr 15, 2021

- Added DURABILITY effect
Deal durability damage
DURABILITY:[AMOUNT]:[HELMET/CHESTPLATE/LEGGINGS/BOOTS/HAND/RANDOM] - Changed how bosses are terminated
- Fixed issue with Minions dropping armor
I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day <3
Thanks for reading this and have a lovely day <3
1.1.0
Apr 4, 2021

- Added HolographicDisplays Support
You can now display how long is left till the next boss spawns
Placeholder: {elitebosses_}
Example from default autospawn config: {elitebosses_random-spawn} - Added /elitebosses killall command
You can now kill all bosses at once - Added new entry into lang.yml for the killall command
- Fixed issue with you not being able to add locations for auto spawn if it's disabled
- Fixed issue with auto-spawn causing errors or not working.
1.0.9
Mar 22, 2021

- Added option to set who the boss targets
Available Targets:
RANDOM - Random nearby player (default)
CLOSEST - Closest player to the boss
LOWEST_HEALTH - Lowest health player nearby
HIGHEST_HEALTH - Highest health player nearby
Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default. - Fixed issue with mobs not parsing with 1.13+ mobs
1.0.8
Mar 19, 2021

- Added more information to the thread and new header
- Fixed issue with PROJECTILE and POTION in IMMUNE effect not working
- Fixed issue with CAGE effect not removing blocks of the cage
- Fixed issue with Treasure Goblin not working due to BABY_ZOMBIE not working as a entity type
1.0.7
Mar 17, 2021

- Added registerEffects(Class<? extends Effect>... effects) method to EliteBossesAPI, you can now register your own custom boss effects
- Added terminateBoss(UUID uuid) method to EliteBossesAPI, you can now remove bosses via API much more easily.
- Fixed issue with BABY_ZOMBIE not working as an entity type, this was causing the new treasure goblin boss to not spawn
- Fixed error with Scoreboard Task
- Fixed error with Treasure Burst Effect
- Fixed error with Bosses Death
- Fixed error with Spawning Bosses via eggs
1.0.6
Mar 12, 2021

- Added TREASURE_BURST effect
TREASURE_BURST:[LOOT-ID]:[AMOUNT]
Throw loot in multiple directions
You must add loot into the new treasure-burst.yml and use the command /elitebosses treasureburst - Added Treasure Goblin Boss
This mini-boss is a low health boss in which every time you attack it, there is a chance for it to spew out rewards. Make sure you don't kill him all at once
1.0.5
Mar 5, 2021

- Added OTHER to SpawnType (for people using the API)
- Added Support for EliteConquest
1.0.4
Mar 2, 2021

- Added THROW effect
Throw nearby/target players
THROW:[X]:[Y]:[Z]:[MULTIPLIER]: (RADIUS)
Recommended value for most, set x/y/z to 0.5 and multiplier to 1.5 - Fixed issue with Minions not displaying custom name
1.0.3
Feb 28, 2021

- Added custom Discord Announcer (Discord Bot)
You can now announce when a boss has been spawned to your discord. This is a fun way to get players more interacted with fighting bosses since it lets them know when one has spawned
Note: You can enable/disable this feature
Requires: http://www.mediafire.com/file/jhdgehxo8lmd2fs/JDAPlugin.jar/file
1.0.2
Feb 22, 2021

- Added ability to set armour as coloured leather
Set material as LEATHER_:R,G,B
Example: LEATHER_CHESTPLATE:255,0,0 - Fixed issue with /eb active not removing active boss when removed from the gui
1.0.1
Feb 20, 2021

- Added chances to rewards, you can add chances to rewards by adding ;;
Example: 30;;give {PLAYER} emerald 1 - Added Metrics via bStats
- Added better support for FactionsX