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EliteBosses 1.5.9

Create your own bosses, auto spawning, fully optimised, highly configurable & built in discord bot

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1.2.0 Jun 3, 2021
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Change Log:
  1. Added /elitebosses reload command
    You can now reload configurations files and bosses via in-game.
    Please use this command with caution
  2. Fixed issue with WorldGuard not allowing you to spawn bosses if there is no region in the area

Thanks for reading this and have a lovely day <3
1.1.9 Jun 2, 2021
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Change Log:
  1. Added ARROW_RAIN effect (ARROW_RAIN:[RADIUS])
    Spawn a rain of arrows from the sky
  2. Added Support for Potion Effect damage to bosses
  3. Made it so IMMUNE also works for mobs, so if a boss is immune to a certain thing then even mobs can't hurt them with the item
  4. Some more backend stuff to add better support for native Minecraft versions

Thanks for reading this and have a lovely day <3
1.1.8 May 27, 2021
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Change Log:
  1. Added {DAMAGE-POSITION} to get the position you are in the leaderboard for boss damage for scoreboard (correlates for rewards)
  2. Added %elitebosses_autospawn___{autospawn_id}%
  3. Fixed issue with {DAMAGE-DEALT-PERCENT} placeholder on scoreboard not rounding to 2 decimal places

Thanks for reading this and have a lovely day <3
1.1.7 May 18, 2021
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Change Log:
  1. Added FIREBALL effect | FIREBALL:[AMOUNT]:[DELAY]
    Shoot a defined amount of fireballs at a delay
  2. Added some metadata to bosses to try help the plugin define which entity is a boss etc.
  3. Began working on a whole new boss system since this current one seems to be causing people issues and same with cage system

Thanks for reading this and have a lovely day <3
1.1.6 May 16, 2021
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Change Log:
  1. Added WorldGuard support
    Completely forgot to finish adding it, I had the config options but forgot to actually add the support
  2. Adjustments to what triggers when the boss dies, so now minions are removed more effectively
  3. Tried my best to try and fix any odd bugs with cage effect

Thanks for reading this and have a lovely day <3
1.1.5 May 6, 2021
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Change Log:
  1. Fixed issue with FactionsBridge sending a large error message if there was no factions plugin present.

Thanks for reading this and have a lovely day <3
1.1.4 Apr 26, 2021
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Change Log:
  1. Added PURSUING_ARROW effect
    Spawns 3x3 Arrows in the sky which will then auto lock onto target player nearby
    PURSUING_ARROW:[DAMAGE] (Damage is a % increase, so 50 would be 50% more damage via those arrows)
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  2. Added a new CAGE effect system, it should now work better and make sure to remove the blocks.
  3. Added effects to activate when players damage bosses via a bow, and it now also calculates the damage via that now as well.
  4. Fixed issue with bosses not being removed properly, whole new system that should work a little better.

Thanks for reading this and have a lovely day <3
1.1.3 Apr 20, 2021
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Change Log:
  1. Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.

Thanks for reading this and have a lovely day <3
1.1.2 Apr 18, 2021
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Change Log:
  1. Added support for 9 different Faction plugins
    FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
    Massive shoutout to FactionBridge for allowing this support to be possible
  2. Changed Treasure Goblin default to work since it was set to TREASURE_BUST, not TREASURE_BURST so it wasn't working, you can make the changes or just regenerate the config

Thanks for reading this and have a lovely day <3
1.1.1 Apr 15, 2021
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Change Log:
  1. Added DURABILITY effect
    Deal durability damage
    DURABILITY:[AMOUNT]:[HELMET/CHESTPLATE/LEGGINGS/BOOTS/HAND/RANDOM]
  2. Changed how bosses are terminated
  3. Fixed issue with Minions dropping armor

I'm really sorry for the lack of updates, I've got a super busy schedule these past couple weeks and haven't had the time to do anything related to my plugins
Thanks for reading this and have a lovely day <3
1.1.0 Apr 4, 2021
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Change Log:
  1. Added HolographicDisplays Support
    You can now display how long is left till the next boss spawns
    Placeholder: {elitebosses_}
    Example from default autospawn config: {elitebosses_random-spawn}
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  2. Added /elitebosses killall command
    You can now kill all bosses at once
  3. Added new entry into lang.yml for the killall command
  4. Fixed issue with you not being able to add locations for auto spawn if it's disabled
  5. Fixed issue with auto-spawn causing errors or not working.
1.0.9 Mar 22, 2021
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Change Log:
  1. Added option to set who the boss targets

    Available Targets:
    RANDOM - Random nearby player (default)
    CLOSEST - Closest player to the boss
    LOWEST_HEALTH - Lowest health player nearby
    HIGHEST_HEALTH - Highest health player nearby

    Either regenerate the boss files or add target-types under each phase level, if you do not add it then it will do RANDOM as default.
  2. Fixed issue with mobs not parsing with 1.13+ mobs
1.0.8 Mar 19, 2021
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Change Log:
  1. Added more information to the thread and new header
  2. Fixed issue with PROJECTILE and POTION in IMMUNE effect not working
  3. Fixed issue with CAGE effect not removing blocks of the cage
  4. Fixed issue with Treasure Goblin not working due to BABY_ZOMBIE not working as a entity type
1.0.7 Mar 17, 2021
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Change Log:
  1. Added registerEffects(Class<? extends Effect>... effects) method to EliteBossesAPI, you can now register your own custom boss effects
  2. Added terminateBoss(UUID uuid) method to EliteBossesAPI, you can now remove bosses via API much more easily.
  3. Fixed issue with BABY_ZOMBIE not working as an entity type, this was causing the new treasure goblin boss to not spawn
  4. Fixed error with Scoreboard Task
  5. Fixed error with Treasure Burst Effect
  6. Fixed error with Bosses Death
  7. Fixed error with Spawning Bosses via eggs
1.0.6 Mar 12, 2021
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Change Log:
  1. Added TREASURE_BURST effect
    TREASURE_BURST:[LOOT-ID]:[AMOUNT]
    Throw loot in multiple directions
    You must add loot into the new treasure-burst.yml and use the command /elitebosses treasureburst
  2. Added Treasure Goblin Boss
    This mini-boss is a low health boss in which every time you attack it, there is a chance for it to spew out rewards. Make sure you don't kill him all at once
1.0.5 Mar 5, 2021
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Change Log:
  1. Added OTHER to SpawnType (for people using the API)
  2. Added Support for EliteConquest
1.0.4 Mar 2, 2021
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Change Log:
  1. Added THROW effect
    Throw nearby/target players
    THROW:[X]:[Y]:[Z]:[MULTIPLIER]: (RADIUS)
    Recommended value for most, set x/y/z to 0.5 and multiplier to 1.5
  2. Fixed issue with Minions not displaying custom name
1.0.3 Feb 28, 2021
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Change Log:
  1. Added custom Discord Announcer (Discord Bot)
    You can now announce when a boss has been spawned to your discord. This is a fun way to get players more interacted with fighting bosses since it lets them know when one has spawned
    Note: You can enable/disable this feature
    Requires: http://www.mediafire.com/file/jhdgehxo8lmd2fs/JDAPlugin.jar/file
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1.0.2 Feb 22, 2021
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Change Log:
  1. Added ability to set armour as coloured leather
    Set material as LEATHER_:R,G,B
    Example: LEATHER_CHESTPLATE:255,0,0
  2. Fixed issue with /eb active not removing active boss when removed from the gui
1.0.1 Feb 20, 2021
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Change Log:
  1. Added chances to rewards, you can add chances to rewards by adding ;;
    Example: 30;;give {PLAYER} emerald 1
  2. Added Metrics via bStats
  3. Added better support for FactionsX
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