ManyOrbs - Crops, Fishing & More icon

ManyOrbs - Crops, Fishing & More 1.2.1

Create your own orb for you and your players! Crops, Effects, Commands & More | RELEASE SALE

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1.2.1 11 days ago
QoL & fixes
While this update does not add anything new, it's has huge changes, so please do test the plugin before updating on your server. If anything is wrong revert the update and report bugs via PM or discussion.
  • Reload command reworked.
    • Reloading orbs in real time is quite task! Please report any issues and I'll continue to look into this.
    • Reload is much faster now.
    • As Note that a spawned orb cannot be reloaded since its value is stored for the reload command. Remove the orb and spawn it again to apply any changes.
      • This will be changed in the future, but some more tweaking needs to be done.
  • Some changes to Crop Orbs behavior:
    • The Orb will no longer replace crops of different types with its own type.
      • This means that if you have a field of carrots, a Wheat Orb will do nothing until it finds an empty farmland block.
    • If all farmland blocks are already occupied by crops of its own type, the Orb will now accelerate their growth.
      • This can be toggled at Orbs.Grow-Crops in settings.yml.
  • Added /orbs place <orb> <world> <x> <y> <z> <duration> command.
    • Spawns a orb in a specific location.
    • The duration will override the duration from orbs.yml.
    • Any orb, even Dropped, can be spawned, with some limitations (for now, this can be tweaked in a future update)
      • The orb should NOT be owned by the server, the duration cannot override this.
      • The orb should have more than 0 seconds of duration for the %duration% placeholder to detect its duration.
  • Fixed the %duration% placeholder not working in unloaded chunks.
  • Fixed a possible memory leak when removing orbs.
  • Changed the way orbs are loaded.
1.2.0 12 days ago
New Orb Type & Changes
  • New option: Global.Check-For-Persistent-Metadata, true by default.
    • If enabled, the plugin will now check for the item metadata and not its item meta (display name, lore, etc).
    • If you already have the plugin installed, any orbs that your players have will not work anymore if you turn this option on. But it's highly recommended for compatibility with other plugins.
      • Persistent MetaData is now applied for every orb.
    • This should minimize compatibility problems with other plugins.
  • Fixed despawned orbs trying to be renamed.
New orb type: Dropped
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After killing a mob or a player, they have a chance to drop a orb. This orb can execute commands or give effects when picked up.
This orb does not show on the orb menu. Entity List can be found HERE.
1.1.6 14 days ago
QoL & bugfix
  • You can now add %duration% to the Orb display name, this will show the remaining seconds of the orb.
    • %duration% should be added in language.yml, not in orbs.yml.
  • Delay to deploy a orb has been decreased from 1s to 0.2s.
  • Fixed 1.21.8+ NBT stacking error.
1.1.5 Oct 16, 2025
1.21.9
  • Added support for 1.21.9.
    • This plugin will always work on newer versions. Version updates like this just adds the new sounds, materials and particles.
1.1.4 Sep 15, 2025
New powerup settings
  • As requested, added alias command "/manyorbs"
  • Updated nether blocks.
  • You can now change the repeating delay and Effect duration of Powerups orbs. For an existing orb, add repeating-delay and effect-duration to the orb. Example:
    • speed:
        type: powerups
        name: "&b&lSpeed Orb"
        lore:
          - "&7Area: &e%aoe%"
          - "&7Duration: &a%duration%s"
          - "&7Cooldown: &c%cooldown%s"
          - "&7Level &a%level%"
          - " "
          - "&7Price: &a%price%"
        effect: "SPEED"
        duration: 300
        cooldown: 30000 #30s
        repeating-delay: 20 #Optional, default is 20 for all orbs. In ticks, how often should the effect be applied?
        effect-duration: 40 #Optional, default is 40 for all orbs. This is the actually effect duration.
1.1.2 Aug 7, 2025
Small change/fix
  • If a player has a permanent orb and he is not online, you can now set the orb name at Orbs.Generic-Orb-Display-Name. Previously it was the same name as the server orb, you can now change that.
1.1.1 Aug 3, 2025
Bugfixes
  • Fixed Previous and Next items not working correctly.
  • Fixed a small issue with incorrect Particle Effects.
1.1.0 Jul 29, 2025
More customization
  • Added a small delay for setting name in already-spawned player orbs for latency reasons.
  • You can now customize the particles of each orb by adding "particles" (default already set) to the orb config. Particle list can be found here.
1.0.0 Jul 26, 2025
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