
Better Farming - Auto Farms 5.10.3
Automated farms, Auto plant crops & trees, Auto harvest crops & trees, Upgrades, GUI menu, Customize
+ Added: Items are now also pushed to the hopper when the farm is paused or doesn't harvest
Vanilla hoppers are currently not supported, because the performance wouldn't be great,
if pushing consistently, because of block state / validation.
+ Improved: Force hologram update add fuel time add
+ Updated: Latest Lands API
- Fixed: [#2213] [#2211] Farm holograms not created at chunk load, if they didn't exist before
+ Added: [Suggestion] Make fireworks spawn immediately at upgrade not menu exit
- Fixed: [#2203] Able to use hopper below farm, despite being disabled
- Fixed: Eco init on startup
+ Added: [Suggestion] Permission: betterfarming.bypass.claims
Allow players to create farms on claims they're not trusted in and in wilderness, even if only-land is enabled in config.
+ Added: Option to add enchantments to items
Works both for farms.yml and the GUI file.
https://github.com/Angeschossen/BetterFarming/wiki/Farm-Types#model-data-enchantments
+ Added: [Suggestion] Strict comparison for currency item
items:
# If enabled, only items that have the same name, lore etc. will belong to the currency.
# Not just items of the same type or items with the same model-data.
strict: false
Note: Adding model data to items in farms.yml doesn't change their texture when placed.
You can, however, use player_head's with textures and then let these generate items with model data when being harvested.
Find more info here: https://github.com/Angeschossen/BetterFarming/wiki/Farm-Types
- Fixed: [#2187] Not applying custom display name to fuel item in fuel items menu
+ Added: [Suggestion] Being able to set fade in, stay and fade out times for titles:
https://github.com/Angeschossen/General/wiki/Messages#as-a-title
- Fixed: [#2179] Being able to open farm menu at armor stand as visitor
- Fixed: [#2168] Farm not getting removed at unclaim
- Fixed: [#2168] custom model data not applied to fuel items
- Fixed: [#2155] [#2150] Issue with fuel time if max is a very large number
+ Changed: New approach to handling fuel charge with allowing item insertion
from client.
- Fixed: [#2145] Max. fuel time being ignored at charge
Shift + item click had to be disabled.