
Better Farming - Auto Farms 5.10.3
Automated farms, Auto plant crops & trees, Auto harvest crops & trees, Upgrades, GUI menu, Customize
This version migrates your language files into a new format. Existing translations are kept. Please take a backup of your translation files anyway.
This update is a complete overhaul of the GUI menu framework. It contains several improvements and
suggestions that we received in the past. While this version has been tested, there might still be
minor issues that might affect the usability of a menu.
+ Added: PlaceholderAPI support for all GUI menus
+ Added: You can now define multiple slots for items in menus
+ Added: You can now define entry ranges for list menus
+ Added: You can now define common items to be set in each menu
+ Added: Define commands to be executed on item click
+ Changed: Add back: AIR to disable farmland setting
+ Added: {plugin} placeholder to failure_untrusted for debug (ticket: #1877)
+ Added: [Suggestion] Remove owner from farms given via /betterfarming admin give
+ Added: Allow spaces for farm names in farms.yml
- Fixed: Able to place farms on PlotSquared roads, but shortly removed after
+ Improved: Hide item attributes in fuel menu
- Fixed: Diamond and netherite pickaxes not recognized by fuel menu
+ Changed: Immediately remove armor stand on farm deletion regarding [#1584]
- Improved: Update cycle for holograms
- Fixed: Not able to create farms in woldguard regions, even if allowed placing blocks
+ Added: [Suggestion] You can now specify custom model data for item based economy. For that, a new item has been added in the gui file.
# Spawn fireworks at level upgrade?
firework: true
+ Added: Particle effect above crops to indicate growth
+ Updated: Default configuration with new role flags
More information: https://github.com/Angeschossen/BetterFarming/wiki/Role-Flags
+ Improved: Permission calculation only triggered when explicitly needed
+ Improved: Handling of GUI language file configuration mistakes that lead to items not being displayed
+ Improved: GUI menu setup is now even faster, due to moving collision checks to at load and not creation
to the corresponding farm type in farms.yml.
Note: This permission is will only be taking into account, if you set the permission higher than 0.
permission: betterfarming.total.