Quill is a sandboxed scripting language for Minecraft event automation.
🪶 Quill 1.0.0 — Stable Release
"Players can finally run events without waking up the admins."
🎉 What’s in 1.0.0?
Everything Quill needed to officially call itself stable and production-ready:
✨ Core Features Locked In
- Sandboxed Scopes
Fully safe boundaries that stop scripts from griefing outside their zone.
- Granular Permissions
Fine-grained function access per scope — no more all-or-nothing nonsense.
- Event System (Stable)
Player/mob/block/chat events all polished and reliable.
- Web Editor (Stable Integration)
One-click script editing with live sync and no server file access.
- Persistence
Variables and state now survive restarts like champs.
- Script Isolation
Each scope runs in its own little universe. No variable bleed, no cross-contamination.
🛠️ Polished + Production Ready
- Major refactors for speed and stability
- Better API naming, more consistent behavior
- Stronger error messages (actually useful now)
- Security model reviewed + hardened
- Reduced overhead on busy servers
- Command UX massively improved
🐛 Fixes That Saved My Sanity
- No more ghost scopes
- No more editor sessions disappearing into the void
- Events that used to fire twice? Gone. Eliminated. Vaporized.
- Sandbox boundaries now behave correctly 100% of the time
- Memory leaks patched
- Multithreading gremlins dealt with
📌 Notes
This marks the end of the alpha phase — Quill’s architecture, security model, and API surface are now considered stable.
Future updates won’t break your scripts unless explicitly stated.