Animated models, intelligent waypoint navigation, and combat AI. Perfect for quests, guards...
Added
- Full Geyser/Floodgate support for Bedrock Edition players
- Native Bedrock Forms UI for NPC editing
- Editor mode selection for Bedrock players (Menu or Hotbar)
- ArmorStand-based holograms fallback for Bedrock clients
- Automatic Bedrock player detection via Floodgate
- Packet throttling system (up to 500 packets/s limit, ~60% less network overhead)
- Configurable tick rates for combat and pathfinding (default: 3 ticks ≈ 6.6 updates/s)
- Movement/rotation thresholds to reduce packet spam (~70% fewer position packets)
- Faction system for NPCs (Premium)
- NPC vs NPC combat support (Premium)
- New target types: NPCS and ALL_WITH_NPCS (Premium)
- Dedicated page 5 for glow settings in editor
- Flexible command format (with or without / prefix)
- Message for rate limit when fetching skins from Mojang API
Fixed
- Equipment not refreshing when removed from NPC
- Armor slots not responding to clicks on Bedrock
- Glow slot conflicting with page navigation
- Players getting stuck in hotbar editor on Bedrock
- Hotbar not refreshing after Bedrock forms changes
- Hologram position when NPC scale changes on Bedrock
Changed
- Equipment editor now uses left-click only (works on Bedrock)
- Default hologram.offset-y changed from 2.3 to 0.5
- Glow settings moved to page 4 slot 1
- Combat editor moved to page 3 slot 6
Configuration
New sections in config.yml:
- debug.enabled- debug.packet-tracker- debug.packet-warning-threshold- debug.packet-max-per-second- performance.path-tick-rate- performance.combat-tick-rate- performance.movement-threshold- performance.rotation-threshold
Migration
- Delete config.yml to regenerate with new sections, or add them manually
- Delete editor.yml to regenerate with updated equipment lore and glow slot