Minecraft RPG Plugin
Features
Skill Binding or Hotbar Use
Item / Inventory Restrictions
Alternative Health/Damage System
Improved Skill Framework
Mana, Stamina & Shielding System
Improved Help and Commands
Stat/Scoreboard System
Cool-down Action Bar
Toggleable Mob Health Bars
Vanilla Crafting Restrictions
Skill Icons + Hot Bars when combined with Magic
Commands on Class Change
Abstracted Class Progression
SQL or YML Storage
Full Translation Support
... and more
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Premium Skill Packs
✫ Blood and Fire ✫
✫ Runes and Rage ✫
✫ Crafty and Buff ✫
✫ Honor and Nature ✫
✫ Death and Divine ✫
Addons:
REQUIRES:
Java 11 + VAULT + Spigot
Skill Depends > EffectLib
Recommended Perms > LuckPerms
EXTRA:
Planned Features
Proper Citizen Support
Heroes Attribute Custom Item Support
Scriptable Skills - DONE!
API | Java Docs Here | Best with PaperSpigot | Default Configurations
WANT TO TEST IT OUT FOR FREE? DOWNLOAD 1.16 and below here
Introduction
The first Minecraft Role-playing plugin created for the multiplayer server Herocraft! Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiering, and advanced skills. Along with classes, Heroes offers your players a new style of PvP & PvE through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it!
What can I do with it?
With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible when tied with our skills and permission skills. Your Heroes could be totally unique to your server, it could be the reason players play your server over other servers. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are abilities you can perform which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. These are what makes Heroes unique.
Features
In-depth
- FULL TRANSLATION SUPPORT!
- Translate the entire plugin and all messages via the translations.yml file!
- Classes
- Create your own unique classes or use the defaults!
- Permission nodes to set what classes are obtainable for the default user
- Custom class names
- 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
- Configurable inventory restrictions
- Dual-Classing! (either primary, secondary or both, multi-classing)
- Attributes
- Strength - increases damage with melee weapons, as well as damage with physical based abilities
- Constitution - increases your maximum health pool, and also provides slight resistances to magic based damage
- Endurance - increases your base stamina regeneration, and also increases your maximum equipment weight. A high equipment weight value will be required to wear several pieces of armor at once
- Dexterity - increases damage with projectile based weaponry, as well as your base movement speed. The effectiveness of certain abilities may also be increased by this attribute
- Intellect - increases your maximum mana pool, and also increases the damage dealt by magic based abilities
- Wisdom - increases your base mana regeneration, and also increases the effectiveness of healing based abilities
- Charisma - increases the potency of songs, and increases the duration and effectiveness of certain disabling abilities
- Amazing Skills
- Over 100+ base skills! Get more with the Premium packs!
- Usable with /bind to your item or /skill
- Pair with the Magic hotbar wand system or MacroMod client!
- Works with Attributes, Mana, Health and other reagents!
- Permitted Skills
- Skills in the base platform of Heroes
- All permitted skills start with /skill <skillname>
- Allows for developers to add in their own code for new skills
- Adjustable through skills.yml or overwritten in the class setup
- Permission Skills
- Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
- Does not use the /skill prefix - Permission skills are not linked to any commands they simply give players permissions
- Using Skills
- Ability to '/bind <skillname>' to an item to right click and use that skill
- Use '/bind' again to clear the bind and remove the right click ability
- Currently only works for Permitted-Skills
- Integration with Magic plugin via "/mskills"
- /hero skill version <skill> (or /hero admin skill version <skill>)
- Hot Bar Skill Use
- Alternative to the bind system
- Let players use a hot-bar configured with the Magic plugin
- Add "skills_use_heroes: true" to your Magic config!
- Inventory Restrictions
- Armor & Weapon restrictions based on class
- Configurable in the class files
- Levels
- /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
- Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
- Configurable curves of exp to make lower levels easier and higher levels harder to get through
- Optional Health gain per level
- Configurable loss of exp (0.10 = 10% per death) by current level
- Exp-Sources
- SKILL - exp for using a skill
- CRAFTING - exp for crafting an item
- MINING - exp for mining blocks
- KILLING - exp for slaying mobs
- LOGGING - exp for jacking lumber
- PVP - exp for PVP
- QUESTING - used in API's for quest plugins
- EXTERNAL - used in normal API's
- Health/Damage
- Set environmental damage
- Set monster health/damage
- Allow bed healing for players to regenerate health in bed!
- Set player health (works with heart ratios)
- Set across the broad item damage or override single classes in their class files!
- Mana
- /mana - shows the current amount of mana - caps at 100%.
- Configurable mana regen rate per-class
- time between regen is server-wide
- Stamina
- /stamina - alternative system to mana
- regenerates faster than mana
- can toggle the vanilla hunger system!
- Shielding
- /shields - alternative before-health system
- regens slowly over time
- similar to Diablo 2 style "magic shields"
- Parties
- Experience -Sharing - on/off
- PVP - on/off
- Bonus Exp per extra party member
- Group-Skills
- Volatile
Skill Showcase