Fix for riptide protection blocking its usage in water
Fix for error relating to death messages
Fix for skin command on Velocity networks not working while it can
Fix for inconsistent player list update with /cmi serverlist or failure to detect online player on different server in some situations
Now /cmi version should include servers build version number if its paper or its fork servers
Made a small plugin for Velocity networks, you can get free version at https://www.zrips.net/cmiv/ this isn't requirement for CMI features to work over Velocity network, but it's highly recommended to have for all features supporting it to work at full capacity.
Fix for error message relating to spawner charges and latest CMI builds
Fix for condense and uncondense failing to update with new state when reloading config file
Fix for vanish edit getting a reset on each unvanish
Change for RequireBackwards option for condense command which now default to true and got hard reset as it should be at true for better default experience due to possible unpredicted results when we are not checking for backwards recipes.
Added option to not condense recipes which are based on 4 same ingredients and only allow ones based on 9. This allows to avoid having backwards check while not having oak planks being converted into workbenches and similar
Fix for spawner charge command not detecting your charge group
Fix for issue with duplicated holograms appearing in some rare instances
Added option to disable durability loss message in options GUI
Update for particle show method which now uses one from CMILib. You will need to update CMI and CMILib if you are running latest builds of 1.20.2 server version
Fix for interactable commands not accepting specialized commands interaction variables
Fix for issue with random teleportations rare error on paper type server builds
Fix for issue with gamerule GUI missing back button due to game rule taking up its place
Added option to redirect death messages to action bar. Check deathmessages config file. keep in mind that action ba messages will loose option to have hover over text
Optimized general memory usage which should help out when you have tens of thousands user records on your server
Fix for a bug relating to player combat and player head drops chance not being calculated correctly after repeating killings
Added permission prefix and suffix information to /cmi info command when hovering over players name. This might not show up for you if you have existing setup, you will either need to reset newNameHover section for info command in locale file or add [title] variable to it manually
Kit.yml file got moved, once again, to its own folder. Why you ask? Because now you can separate kits or groups of kits into files and just drop those inside folder and reload plugin (you still need unique kit names). All new kits will be placed into kits.yml file by default as it was before, you can always change its location my moving it manually or using ingame GUI editor. Side note, if you relocate kit to different file with ingame editor then old file will be removed, due to some internal limitations we will be removing (moving to backup folder) all files which are not present in existing kit records while saving those, so just be sure to copy over files while not having pending saving due to ingame editor which would force kits save procedure and new kit files will be automatically moved to backup folder.
Moved Particles and TeleportEffects out of main config file into its own which is located inside settings under ParticleEffects.yml file name
Moved RandomTeleportation out of main config file into its own which is located inside settings under RandomTeleportations.yml file name
Moved entire deathmessages folder from settings to locale folder to be more consistent where translatable files are located at
Fix for tridents with riptide enchantment still working for brief period of time when switching players weather from rain to sunny
Fix for you being able to determine if player is in vanish and online with specific commands
Fix for spawnmob hp variable not setting properly mobs defined health
Spawner entity picker window now properly uses translatable entity type names
Fix for saveditems not processing command if you provided 6 variables
Fix where player would not enter combat mode if final damage was equal to 0 due to all players resistances. We should still put player into combat mode even if he can't really do any damage.
Fix for limited use time kits still checking for required money or exp before informing about it not being available
Reworked spawnmob command, so while its code changed dramatically, old formats should still work, in most cases.
Added better support for colored leather armor for spawnmob command. Now you can use /spawnmob zombie:boots-leatherboots/125/205/25 /spawnmob zombie:boots-leatherboots/pink /spawnmob zombie:boots-leatherboots/#66ff22 combinations to colorize leather armor. First one defined in RGB from 0 to 255, second by custom color name and third option is to use HEX color codes.
Added new custom event as CMIPlayerOpenArmorStandEditorEvent which gets fired before opening armor stand editor which can be canceled in case you don't want for player to edit specific armor stands
Added support for saddle variable for spawnmob command to spawn in entity with equiped saddle if possible /spawnmob pig:saddle
Added support for llama with chest for spawnmob command
Added support for player heads when spawning mobs. Usage: /spawnmob zombie:helmet-head/Notch
Added support for all boat types for spawnmob command. Usage: /spawnmob boat:bamboo
Added support for secondary passenger for boats for spawnmob command. Usage: /spawnmob boat ps:sheep ps2:cow
Added new variable for spawnmob as notpersistent which will spawn mob which will be removed at server restart or chunk unload
Added new variable for spawnmob as nopickup which will define entity to not being able to pick up items
Added support for expiration timer for spawned in mobs. This is limited to max 20 minutes and defined in seconds. Usage /spawnmob zombie:ex-120
Added support for panda main and hidden genes, before it was taking one defined gene and setting for both values, now you can define different ones by using. Example panda:lazy-worried
Now providing target for the mobspawn command will face spawned monsters towards target
hp variable got moved inside mobs definition section
target variable got moved inside mobs definition section
Updated default locale line for spawnmob command, which only includes only basic example and clickable link to web page with allot better explanation what you can use and how to use it. This will not have effect on existing locale files, only for fresh installs. If you want to get updated one then you will need to remove explanation lines from spawnmob section in your locale file
Increased possible interaction count for holograms from 5 in a second to 10
Fixed incorrect particle facing when you rotate fixed interactable hologram which used new display method
Fix for issue where hologram was missing first line if that one was set to empty one by using "_"
Fix for tablist not working in 1.20.2 servers
Fix for %cmi_user_glow_name% not returning plain color name
Added option to embed pagination buttons into hologram instead of creating separate holograms. This is mainly for new display method and can be enabled in Hologram editor. Some caveats: If text is not centered then it will not match text hovers as its based on the side of hologram you are looking at and not on exact text position as we can't really get exact location of that without introducing guestimation. Best results with fixed holograms which have centered text.
Quick fix to address issue with hologram not being displayed pointing to the correct direction and without double sided effect
Fix/improvement for last change to he player getting by partial names, we will still prioritize exact player names, then nicknames and only check posible partial matches from online players
Checking for player now should properly include posible online players by their nicknames, this should be most obvious while using tpa command
Optimized hologram update process
Added damage numbers in a form of holograms. This will be enabled by default and you can disable it for pvp and/or pve combat in config file under combat section. Damage numbers are only visible for the player which caused damage. If you are running 1.19.3+ server when new display method will be used which will scale hologram appropriately to accommodate higher distances, for example when you are shooting someone with a bow over a distance.
Added 2 new options in /cmi options to toggle pve and pvp damage numbers so that everyone can configure to their own liking
Change in /cmi condense and /cmi uncondense where now by default we will not be checking for backwards recipes, for example until now we checked if you can condense melons slices into melon and if you can uncondense melon into melon slices. Now you can condense melon slices, but it will not uncondense it unless you create custom recipe for it. You can disable this and go back to previous behavior in config file under recipes section.
Fix for issue relating to flight charges when you enter boat or minecart or simply start riding any vehicle while flying which keeps charging for your movement
Fix for error message when you have interactable commands set on worlds which no longer exist
Fix for issue when moving hologram which pitch is not at 0 and its order set to downwards and it containing icons and its a new display method which got placed at incorrect location
Fix for missing line inside hologram when first line is set to icon
Now cmi rt should properly account for world border limits, no more teleportations outside it
Some internal changes when it comes to recognition of players by their names. This mainly effects older servers where player could have been picked by its partial name.
P.S. Known issue. In case you are using latest Spigot 1.20.2 builds you will experience issues due to server files no longer being obfuscated and recent update to support 1.20.2 servers got broken. Waiting for confirmation that its a feature and not a bug, if its a feature then will do another update to support new non obfuscated version.
Reworked Toast message handling which should generally only effect 1.20.2+ servers as of this moment, older versions might be added later on. General functionally remains the same looking from outside, while internally we will be using more efficient way in displaying these messages to the players.
Fix for itemlore command not taking properly color limitations based on cmi.colors.itemlore.[color] permission node
Fix for rankup and randdown command still using rank config name and not display name for its feedback messages
Fix for -s not working for head command as it should
Fix for limited use items lore not being properly updated in some specific situations
Improved /cmi attachcommand chat editor mode to more properly process special variables like !limiteduse:5!. Still some visual inconveniences present, like not being able to see limited use line. Tho you can add new one which will override existing.
Added option to disable infinite loop detection in case it causes issues for your use case
Fix for error message relating to advancements and event commands on older servers
Fix for issue with newest Mysql database versions
Fix/improved enchant command to avoid enchanting item with conflicting enchantments, for example you are not allowed to have Fortune and SilkTouch at same time
Fix for error when trying to check inventory of offline player who is located in no longer existing world
Fix for issue with discordsrv due to latest softdependency removal. Should be working better now.
Improved custom world detection where now we will no longer receive message informing about missing world for holograms which gets updated on later date.
Fix for holograms using new display method and still having line of sight check enabled which can cause some visual glitches
Fix for error message in older servers while using events commands for done advancements
Fix for issue where cmi.command.mute.bypass was not bypassing private messages limitations while being muted
Small change while detecting infinite loops for custom alias, increased its limit so that now you can perform more same commands in short period of time if it's really needed for your use case.
Added option to enforce valid enchants on items by default while using enchant command
Change in how we determine disk usage for /cmi status command, this might solve some issues where reported disk sizes have been incorrect on some OS
Removed soft dependency for discordsrv, should not effect compatibility with it
Removed soft dependency for multiverse-core as it was causing circular load issues with paper servers. Should not effect plugins compatibility, tho it might create few messages informing about missing worlds until it gets updated.
Fix for condense command taking longer than it should have to condense items
Fix for the issue with custom recipes not working properly when you are using shaped recipes with ingredients which have same base material type but different sub data, like spawners for example. For this to take full effect you will need to update CMILib plugin
Fix for issue with mirror mode and Unbreakable tools
Fix for [item] variable in chat not returning items correct material name when you have modded items. This will need CMILib latest version to work properly.
Fix for invisible armor stand templates being locked in their invisible state
Small fix for error message while giving kit to offline player
Small fix for trying to put on enchanted player heads as helmets which get blocked by NoneHatEnchanted in config file. We should allow enchanted player heads
Fix for error message while trying to same players jail data into database
Small change for tppos command to be more safer. We will check for possible suffocations and for safer location in 3 block range up/down if needed.
Small change for sit command which now will try to bring player closer to the center of block in case he sit down near the wall which could have resulted in player being automatically teleported behind it.
Added advancementDone event command which gets triggered on advancements completion. You can use [value] variable in your commands to insert advancement identificator which is its path. We can't extract actual friendly name so only path can be used.
Fix for bug when portals are not saved after using some of the direct portal modification commands
Hard black listed /l /login and /register commands for command spy to avoid exposing those with bypass permission node
Added new option to disable players riding you. You can access this new option from /cmi options GUI.
Small fix/adjustment for inventoryhat handling when it comes to none helmet items being put into slot when those are without enchantment. This was changed to prevent any none helmet item being placed in helmet slot if you have BlockArmorItems enabled
Added option to define white listed materials for inventoryhat feature.
Added separate option to block items if they are none hat type and have custom lore in them.
Some general rearrangement for options in config file relating to hat equipment
Fix/improvement for sign editing on 1.20+ servers (update yours to the latest build) which now can properly utilize newly added event and properly process players actions on it.
Fix for dsign editor not opening while clicking on Dynamic sign
Fix for jailing players while they are offline could have resulted in them never being jailed if specific conditions have been met
Added jailers name when you jail someone. This will indicate who put player into jail while checking
Added new placeholder as %cmi_cmi_user_jailedby% which will return jailers name
Fix for jailed players not appearing in jailist until they log in
Fix for mobs targeting player which is in tgod state
Fix for error message in some cases while trying to process attached command on an item
Rework in how CMI handles soft dependencies to be more cleaner and unified approach
Fix for issue with Citizens and IC feature causing some issues
Fix for issue when you perform modifications to hologram and perform /cmi reload to quickly which prevents from new changes to be saved into file
Added new variable for sound command to play sound at specific player location. Example: /cmi sound block_anvil_place -l:Zrips this will play sound at Zrips location to anyone who can actually hear it with appropriate sound volume which is dependent on your distance from that location