
CMI 9.7.12.3
280+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!
- Added feedback message for compass command which is sent to the player which location was used to inform about someone targeting him. This can be hidden by using -s variable or simply changing locale like to empty one
- Fix for rare issue relating to tps calculations
- Fix for rare error when processing gradient messages
- Fix for issue with speed command when you have someone online whose name starts with number
Reworked give command to accept one liners. What this means is that give command now will use different format when defining items. While old format should still work, its strongly recommended to move towards new system.
As "one-liner" implies, now items are defined in one long string without any spaces. This is to have same format across multiple places which will be expanded on its usage down the road.
As and example
This will create diamond sword with defined name, lore, 2 enchants and extra flag to hide those enchants in one single short line. No more messy usage of n a l e variables, now it supports quite few new things. For example:
- Now you can define custom item model data with cm{1235}
- Now you can define items flags like hide_enchants, hide_unbreakable and so on
- Now you can get colorized leather armor with easy variables like leatherboots;662266 or leatherboots;red or leatherboots;125,23,123
- Now you can get specific painting
- Now you can get specific goat horn
- Now you can get armor with specific armor trims
- Now you can get decorated pots with specific decorations
This same expression of item can be used while using specialized commands variables hasitem:[data]! and item:[data]! which will allow you to define specific item you want to check for and remove as of latest version we are strictly checking by items material and its meta data values, so some items would not have been recognized anymore due to more strict criteria than before. More variables for specialized commands will come later to give you option to have more loose checks, tho you should always use more specific criteria to avoid valuable item removal. So now with new item expresion you can check for item with specific custom model data, specific name and specific lore which will allow to have more valuable items.
You can read more about its new usage at https://www.zrips.net/cmi/commands/icwol/
- Fix for issue when having sell gui open, full inventory and items dropped on ground, which could have resulted in item loss if you canceled item selling
- Fix for an issue with players having placeable brushable blocks in their inventory with custom loot tables and someone opening their inventory with /cmi inv command which would have made dropped items marked with special GUI protection marker and those items would have been removed in some instances from your inventory
- Fix for you being able to use color formats while defining hologram background color which would have caused errors in console to appear
- Fix for error relating to bossbar hide while player is already offline
- Fix for hologram background color not being saved properly if you used some of the vanilla color codes like &4. Recommendation is to use hex color codes or by custom name for more flexibility
- Fix for gradient colors not working properly when using unicode or emoji characters
- Fix for inconsistency for specialized commands item:[data]! and hasitem:[data]! variables. Keep in mind that these variables check by items material and NBT data, so renamed items or items with enchants will not match basic items
- Fix for specialized commands cooldown:[amount]! variable not accepting fractional cooldowns, so now you can have cooldown:0.5! for half a second cooldown
- Fix and as a feature, you can heal by negative amounts now too, /cmi heal Zrips -10 would damage player by 10 points, keep in mind that this will not kill player even if resulted damage would be over players current health
- Added option to define time you want to show message when using !title! variable in locale files. Format is as !title:[time]!, for example !title:4.5! which will show title message for 4.5 seconds. This will need latest CMILib to work
- Fix for issue with /cmi sc command when you step on pressure plate
- Added auto pagination to holograms line editor which now will show 10 lines per page instead of showing all of them in one go. You will need to update CMILib for this
- Hologram editor lines are now limited (only visually in editor) to a specific length so that lines fit in more consistently without overwhelming entire chat window
- Added option to define ClickCommands for few chat messages, this will work in a similar way as ClickSuggestions did before, tho when you have command set then it will be performed on a click instead of showing suggestion while you can still get suggestion by shift+left clicking on it
- Fix for small bug when performing cmi heal all from console
- Fix for error relating to player combat and splash potions and player NPC's
- Fix for setmotd not taking full effect when using -s variable
- Improved handling when it comes to combat modes for pve and pvp which should produce better results when there are other plugins modifying damage being dealt
- Small fix where player would be put into afk mode while he is fishing and DisableOnFishing set to true
- Fix for tppos feedback message always showing up in action bar
- Fix for inv command while hovering over potion item including confusing text saying "No Effects"
- Fix for warnings setup not reloading properly with /cmi reload command
- Fix for issue relating to player warnings
- Updated CMIV plugin, you can download latest version at https://zrips.net/cmiv/
- Fix for issue with all players being teleported while using basic /server command
- Fix for portal location setting on different servers
- Added option to shift click on bungee message relating to portal location setting to get command suggestion due to possibility of it not being carried over when you change servers
- Fix for riptide protection blocking its usage in water
- Fix for error relating to death messages
- Fix for skin command on Velocity networks not working while it can
- Fix for inconsistent player list update with /cmi serverlist or failure to detect online player on different server in some situations
- Now /cmi version should include servers build version number if its paper or its fork servers
- Made a small plugin for Velocity networks, you can get free version at https://www.zrips.net/cmiv/ this isn't requirement for CMI features to work over Velocity network, but it's highly recommended to have for all features supporting it to work at full capacity.
- Fix for error message relating to spawner charges and latest CMI builds
- Fix for condense and uncondense failing to update with new state when reloading config file
- Fix for vanish edit getting a reset on each unvanish
- Change for RequireBackwards option for condense command which now default to true and got hard reset as it should be at true for better default experience due to possible unpredicted results when we are not checking for backwards recipes.
- Added option to not condense recipes which are based on 4 same ingredients and only allow ones based on 9. This allows to avoid having backwards check while not having oak planks being converted into workbenches and similar
- Fix for spawner charge command not detecting your charge group
- Fix for issue with duplicated holograms appearing in some rare instances
- Added option to disable durability loss message in options GUI
- Small optimization for memory usage
- Update for particle show method which now uses one from CMILib. You will need to update CMI and CMILib if you are running latest builds of 1.20.2 server version
- Fix for interactable commands not accepting specialized commands interaction variables
- Fix for issue with random teleportations rare error on paper type server builds
- Fix for issue with gamerule GUI missing back button due to game rule taking up its place
- Added option to redirect death messages to action bar. Check deathmessages config file. keep in mind that action ba messages will loose option to have hover over text
- Optimized general memory usage which should help out when you have tens of thousands user records on your server
- Fix for a bug relating to player combat and player head drops chance not being calculated correctly after repeating killings
- Added permission prefix and suffix information to /cmi info command when hovering over players name. This might not show up for you if you have existing setup, you will either need to reset newNameHover section for info command in locale file or add [title] variable to it manually
- Kit.yml file got moved, once again, to its own folder. Why you ask? Because now you can separate kits or groups of kits into files and just drop those inside folder and reload plugin (you still need unique kit names). All new kits will be placed into kits.yml file by default as it was before, you can always change its location my moving it manually or using ingame GUI editor. Side note, if you relocate kit to different file with ingame editor then old file will be removed, due to some internal limitations we will be removing (moving to backup folder) all files which are not present in existing kit records while saving those, so just be sure to copy over files while not having pending saving due to ingame editor which would force kits save procedure and new kit files will be automatically moved to backup folder.
- Moved Particles and TeleportEffects out of main config file into its own which is located inside settings under ParticleEffects.yml file name
- Moved RandomTeleportation out of main config file into its own which is located inside settings under RandomTeleportations.yml file name
- Moved entire deathmessages folder from settings to locale folder to be more consistent where translatable files are located at
- Fix for tridents with riptide enchantment still working for brief period of time when switching players weather from rain to sunny
- Fix for you being able to determine if player is in vanish and online with specific commands
- Fix for spawnmob hp variable not setting properly mobs defined health
- Spawner entity picker window now properly uses translatable entity type names
- Fix for saveditems not processing command if you provided 6 variables
- Fix where player would not enter combat mode if final damage was equal to 0 due to all players resistances. We should still put player into combat mode even if he can't really do any damage.
- Fix for limited use time kits still checking for required money or exp before informing about it not being available
- Added better support for colored leather armor for spawnmob command. Now you can use
/spawnmob zombie:boots-leatherboots/125/205/25
/spawnmob zombie:boots-leatherboots/pink
/spawnmob zombie:boots-leatherboots/#66ff22
combinations to colorize leather armor. First one defined in RGB from 0 to 255, second by custom color name and third option is to use HEX color codes. - Added new custom event as CMIPlayerOpenArmorStandEditorEvent which gets fired before opening armor stand editor which can be canceled in case you don't want for player to edit specific armor stands
- Added support for saddle variable for spawnmob command to spawn in entity with equiped saddle if possible /spawnmob pig:saddle
- Added support for llama with chest for spawnmob command
- Added support for player heads when spawning mobs. Usage: /spawnmob zombie:helmet-head/Notch
- Added support for all boat types for spawnmob command. Usage: /spawnmob boat:bamboo
- Added support for secondary passenger for boats for spawnmob command. Usage: /spawnmob boat ps:sheep ps2:cow
- Added new variable for spawnmob as notpersistent which will spawn mob which will be removed at server restart or chunk unload
- Added new variable for spawnmob as nopickup which will define entity to not being able to pick up items
- Added support for expiration timer for spawned in mobs. This is limited to max 20 minutes and defined in seconds. Usage /spawnmob zombie:ex-120
- Added support for panda main and hidden genes, before it was taking one defined gene and setting for both values, now you can define different ones by using. Example panda:lazy-worried
- Now providing target for the mobspawn command will face spawned monsters towards target
- hp variable got moved inside mobs definition section
- target variable got moved inside mobs definition section
- Updated default locale line for spawnmob command, which only includes only basic example and clickable link to web page with allot better explanation what you can use and how to use it. This will not have effect on existing locale files, only for fresh installs. If you want to get updated one then you will need to remove explanation lines from spawnmob section in your locale file
- Small change for ctext feedback message when we can't determine one by provided name, now it should include ctext name to be more clear why it failed
- Fix for issue with dyed leather armor with dynamic color set to health type on some modded servers
- Added new placeholder as %cmi_user_holo_page_[hologramName]% which will return current page number of specified hologram
- Fix for worth placeholders returning inconsistent results for items without value
- Increased portal max range for particles from 64 to 128 block range. Go wild, just don't over do it.
- Small fix when it comes to showing portal particles based on permission access which could have produced inconsistent results
- Small fix for hologram gui showing option to enable new display method in unsupported servers
- Fix for issue with interactable holograms
- Increased possible interaction count for holograms from 5 in a second to 10
- Fixed incorrect particle facing when you rotate fixed interactable hologram which used new display method
- Fix for issue where hologram was missing first line if that one was set to empty one by using "_"
- Fix for tablist not working in 1.20.2 servers
- Fix for %cmi_user_glow_name% not returning plain color name
- Added option to embed pagination buttons into hologram instead of creating separate holograms. This is mainly for new display method and can be enabled in Hologram editor. Some caveats: If text is not centered then it will not match text hovers as its based on the side of hologram you are looking at and not on exact text position as we can't really get exact location of that without introducing guestimation. Best results with fixed holograms which have centered text.
- Quick fix to address issue with hologram not being displayed pointing to the correct direction and without double sided effect
- Fix/improvement for last change to he player getting by partial names, we will still prioritize exact player names, then nicknames and only check posible partial matches from online players
- Checking for player now should properly include posible online players by their nicknames, this should be most obvious while using tpa command
- Optimized hologram update process
- Added damage numbers in a form of holograms. This will be enabled by default and you can disable it for pvp and/or pve combat in config file under combat section. Damage numbers are only visible for the player which caused damage. If you are running 1.19.3+ server when new display method will be used which will scale hologram appropriately to accommodate higher distances, for example when you are shooting someone with a bow over a distance.
- Added 2 new options in /cmi options to toggle pve and pvp damage numbers so that everyone can configure to their own liking
- Change in /cmi condense and /cmi uncondense where now by default we will not be checking for backwards recipes, for example until now we checked if you can condense melons slices into melon and if you can uncondense melon into melon slices. Now you can condense melon slices, but it will not uncondense it unless you create custom recipe for it. You can disable this and go back to previous behavior in config file under recipes section.
- Fix for issue relating to flight charges when you enter boat or minecart or simply start riding any vehicle while flying which keeps charging for your movement
- Fix for error message when you have interactable commands set on worlds which no longer exist
- Fix for issue when moving hologram which pitch is not at 0 and its order set to downwards and it containing icons and its a new display method which got placed at incorrect location
- Fix for missing line inside hologram when first line is set to icon
- Now cmi rt should properly account for world border limits, no more teleportations outside it
- Some internal changes when it comes to recognition of players by their names. This mainly effects older servers where player could have been picked by its partial name.
- Support for 1.20.2 servers
- Reworked Toast message handling which should generally only effect 1.20.2+ servers as of this moment, older versions might be added later on. General functionally remains the same looking from outside, while internally we will be using more efficient way in displaying these messages to the players.
- Fix for default locale for resetdbfields command
- Fix for itemlore command not taking properly color limitations based on cmi.colors.itemlore.[color] permission node
- Fix for rankup and randdown command still using rank config name and not display name for its feedback messages
- Fix for -s not working for head command as it should
- Fix for limited use items lore not being properly updated in some specific situations
- Improved /cmi attachcommand chat editor mode to more properly process special variables like !limiteduse:5!. Still some visual inconveniences present, like not being able to see limited use line. Tho you can add new one which will override existing.
- Added cmi.command.enchant.bypassinvalid permission check as possible bypass for conflicting enchants
- Small fix relating to enforced valid enchants in config file and you having bypass permission node
- Fix for enchant clearing not working and creating error about conflicting enchants
- Now using enchant name with clear variable will remove specific enchant only. For example /cmi enchant clear sharpness
- Fix relating to ping command issue
- Fix for holograms glitching out into different world in specific circumstances when you teleport between worlds
- Removed one hard coded locale line from /cmi inv command relating to UUID section
- Fix for issue relating to world limits while having multiverse plugin
- Added option to disable infinite loop detection in case it causes issues for your use case
- Fix for error message relating to advancements and event commands on older servers
- Fix for issue with newest Mysql database versions
- Fix/improved enchant command to avoid enchanting item with conflicting enchantments, for example you are not allowed to have Fortune and SilkTouch at same time
- Fix for error when trying to check inventory of offline player who is located in no longer existing world