Supported MC Versions1.16, 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7
Basic Commands/ebchance

NOTE: You would need EnchantmentBook plugin. (please make sure to have the latest EnchantmentBook for EBChance)

This plugin provides a utility function for EnchantmentBook.  EnchantmentBook Chance Item (EBChance Item) can

  • increase
  • decrease
the chance of

  • success rate
  • destroy rate
on a EnchantmentBook.

Types of EBChance Items (dusts):
There are three types of EBChance Items:


If you have a MAGIC item, you can right-click it to turn it into either INCREASE or DECREASE items.

You can use "/ebchance give" command to issue one of these three EBChance Items.

How to use EBChance Item (dust):
To use INCREASE and DECREASE item, you just drag and drop it onto the EnchantmentBook item.  It will increase or decrease the success/destroy rate accordingly.

To use MAGIC item, you simply right click AIR/Block while you're holding the MAGIC item.  The Magic item will turn into either INCREASE or DECREASE item.

As a server owner, you can use "/ebchance give" command as a voting reward, mining reward, mystery crate rewards in order to issue different EBChance items.


Test server:


  • /ebchance help : displays the help menu
  • /ebchance reload : reloads config file.
  • /ebchance give <player> [name:name] [type:+|-|*] [apply:success|destroy] [[rate:rate] | [min:min_rate] [max:max_rate]] : gives an EBChance item.  Type '+' will generate "INCREASE" item, '-' will generate "DECREASE" item and '*' will generate "MAGIC item.   You can specify the value of chance using either
    • [rate:rate], or
    • [min:min_rate] [max:max_rate]
  • if min and max are specified, the value of chance will randomly selected between these two values
  • /ebchance convert: converts an EnchantmentBook into an EBChance MAGIC Item.

    The chance value of the converted EBChance Item will be calculated as:
success_rate : success rate of the EnchantmentBook,
destroy_rate : destroy rate of the EnchantmentBook,
max = max(success_rate, destroy_rate),
min = min(success_rate, destroy_rate),

chance = (min + rand(max - min)) * Chance.Factor

[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial][FONT=Arial][COLOR=rgb(141, 141, 141)]>ebchance give %p name:&1Dust1 type:+ apply:success min:4 max:10[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]>ebchance give %p name:&1Dust2 type:+ apply:success min:4 max:10[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]>ebchance give %p name:&1Dust3 type:- apply:destroy min:1 max:5[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]>ebchance give %p name:&1Dust4 type:- apply:destroy min:2 max:5[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]>ebchance give %p name:&1Dust5 type:* min:2 max:5[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]>ebchance give %p name:&1Dust6 type:* min:2 max:7[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]


  • ebchance.reload : allows you to use reload command
  • ebchance.give : allows you to use /ebchance give command
  • ebchance.convert : allows you to use /ebchance convert command
  • ebchance.use : allows you to use EBChance Item.

First, you need to install EnchantmentBook.jar into the plugins folder. Once you've installed EB, you can put EBChance.jar in the plugins folder.

You can have full customisation in how EBChance item is displayed.

# This is a template config file
# define your parameter and its value like:
  ErrorMsg : "&c[EBChance] : Some error occured."
  EBCGiven: "&e[EBChance] : You've given EBChance Item %name% to %type% the chance by %value%!"
  EBCApplied: "&e[EBChance] : You've applied %name% EBChance item to %type% the chance by %value%.!"
  NoPlayerFound: "&c[EBChance] : %player% is not found"
  NoPermission: "&c[EBChance] : You don't have a permission to use EBChance!"
  NoSuchEBChance: "&c[EBChancek] : The EBChance Item %type% is not found."

    msg: "=== &e[&aEBChance Commands List (%version%)&e] &r==="
    msg: "&a/ebchance help : displays this help menu."
    msg: "&a/ebchance reload : reloads config file."
    permission: "ebchance.reload"
    msg: "&a/ebchance debug <true|false> : turn on / off the debug mode."
    permission: "ebchance.debug"
    msg: "&a/ebchance give <player> [name:name] [type:+|-|*] [apply:success|destroy] [min:min_rate] [max:max_rate]"
    permission: "ebchance.give"
    msg: "&a/ebchance convert : converts the EnchantmentBook in your hand into a MAGIC EBChance item."
    permission: "ebchance.convert"

AppliedSound: ENTITY_PLAYER_LEVELUP  # for pre 1.9  LEVEL_UP

  Material: SUGAR
  Lore: "&aClick an EnchantmentBook with\n&athis item to increase \n&athe %apply% chance by %value%."
  Material: SULPHUR
  Lore: "&aClick an EnchantmentBook with\n&athis item to decrease \n&athe %apply% chance by %value%."
  Material: FIREBALL
  Lore: "&aClick this item to get surprise dust."

  Color: GREEN
  Type: STAR
  Power: 0

# when Enchantment Book is converted into MAGIC dust
# resulting chance for the MAGIC dust will be picked randomly between

# resulting rate = Random(rate on the book * ConvertFactor);
# for instance, if EBook has success rate of 80%, the resulting chance for magic dust will be
# Random(0.8 * 0.1)  (random number between 1 - 8 %)
  Factor: 0.1
  Sound: ENTITY_PLAYER_LEVELUP   # for pre 1.9  LEVEL_UP