- Fixed projectile effects not working on bow_attack (Thanks OfTeN!)
- Fixed has_job_level condition (Thanks OfTeN!)
- Added flight effect (Thanks OfTeN!)
- Added block parameter to alt_click (Thanks OfTeN!)
- Added block_to_location mutator (Thanks OfTeN!)
- Recoded remove_item effect to use the Price system under the hood
- Fixed bug with autosmelt and block_item_drop
- Fixed bug with entity_item_drop
- Added villager_trade trigger
- Fixed leave_job trigger
- Fixed has_active_job condition
- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)
- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations
- Added enter_bed and leave_bed triggers
- Added entity_target trigger
- Updated to new eco price API (fixes support with EcoShop)
- Added player_name and victim_name filters
- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met
- Added near_entity condition
- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)
- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.
- Added give_price and pay_price effects
- Several optimisations and bug fixes
- Removed debug messages that were accidentally left behind when using cooldowns