- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version
- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.
- Fixed projectile_hit not working properly
- Fixed AOE not working properly (Thanks Sen!)
- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working
- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.
- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)
- Fixed not-met-effects
- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.