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8.115.0 6 days ago
8.115.0 Changelog

- Fixed projectile effects not working on bow_attack (Thanks OfTeN!)
- Fixed has_job_level condition (Thanks OfTeN!)
- Added flight effect (Thanks OfTeN!)
- Added block parameter to alt_click (Thanks OfTeN!)
- Added block_to_location mutator (Thanks OfTeN!)


8.114.3 Jan 17, 2023
8.114.3 Changelog

- Recoded remove_item effect to use the Price system under the hood


8.114.2 Jan 13, 2023
8.114.2 Changelog

- Fixed bug with autosmelt and block_item_drop


8.113.1 Jan 7, 2023
8.113.1 Changelog

- Fixed bug with entity_item_drop


8.113.0 Jan 2, 2023
8.113.0 Changelog

- Added villager_trade trigger


8.112.3 Dec 26, 2022
8.112.3 Changelog

- Fixed leave_job trigger
- Fixed has_active_job condition


8.112.2 Dec 20, 2022
8.112.2 Changelog

- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)


8.112.1 Dec 12, 2022
8.112.1 Changelog

- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations


8.112.0 Dec 9, 2022
8.112.0 Changelog

- Added enter_bed and leave_bed triggers


8.111.0 Dec 5, 2022
8.111.0 Changelog

- Added entity_target trigger


8.110.1 Nov 30, 2022
8.110.1 Changelog

- Updated to new eco price API (fixes support with EcoShop)


8.110.0 Nov 28, 2022
8.110.0 Changelog

- Added player_name and victim_name filters


8.109.0 Nov 26, 2022
8.109.0 Changelog

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met


8.108.0 Nov 24, 2022
8.108.0 Changelog

- Added near_entity condition


8.107.0 Nov 23, 2022
8.107.0 Changelog
- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)

8.106.1 Nov 21, 2022
8.106.1 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)


8.106.0 Nov 17, 2022
8.106.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.


8.105.0 Nov 12, 2022
8.105.0 Changelog

- Added give_price and pay_price effects


8.104.0 Nov 7, 2022
8.104.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
- Added the Illusioner, a new default boss to show off custom AI!
- Fixed not-in-worlds on totems

8.103.0 Nov 1, 2022
8.103.0 Changelog
- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)

8.102.0 Oct 28, 2022
8.102.0 Changelog
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter

8.101.1 Oct 26, 2022
8.101.1 Changelog
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)

8.101.0 Oct 24, 2022
8.101.0 Changelog
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Several optimisations and bug fixes

8.100.1 Oct 21, 2022
8.100.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns


8.100.0 Oct 19, 2022
8.100.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups 
- Lots of internal cleanups and various other bug fixes 

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