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EcoMobs 10.23.0

Ultra-powerful and easy-to-use custom mobs made right in config

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8.11.0 Mar 12, 2022
8.11.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
8.10.0 Mar 10, 2022
8.10.0 Changelog

- Added velocity as a parameter for trigger data

- Added spin_velocity mutator

- Added inherit_velocity option to shoot_arrow effect

- Fixed 'every' option for triggered effects

- Added shoot_arrow effect

- Added shoot_bow trigger

8.9.1 Mar 9, 2022
8.9.1 Changelog

- Fixed many effects/conditions/etc not translating placeholders correctly in expressions

8.9.0 Mar 8, 2022
8.9.0 Changelog
- Added elytra_boost trigger
- Added multiply_velocity effect
8.8.0 Mar 7, 2022
8.8.0 Changelog

- Added give_item effect

8.7.1 Mar 4, 2022
8.7.1 Changelog

- Re-added entity PDC key that references the boss ID for backwards compatibility with plugins that integrate with EcoBosses without using the API (eg EcoEnchants)

8.7.0 Mar 3, 2022
8.7.0 Changelog

- Added lifecycle commands, so a boss can execute commands on spawn, despawn, kill, and injure (Thanks Casper!)

8.6.0 Mar 1, 2022
8.6.0 Changelog

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects

8.5.2 Feb 28, 2022
8.5.2 Changelog
- Updated dependencies
- Fixed totem and autospawn bugs
- Fixed bosses targeting creative/spectator mode players 
8.5.1 Feb 25, 2022
8.5.1 Changelog

- Added config options for potion effects: icons, ambient, and particles

8.5.0 Feb 20, 2022
8.5.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

8.4.0 Feb 19, 2022
8.4.0 Changelog
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
8.3.5 Feb 18, 2022
8.3.5 Changelog
- Updated to use eco 6.25.0 persistent data keys (improves performance)
- Fixed compatibility with EcoEnchants and other plugins
8.3.4 Feb 15, 2022
8.3.4 Changelog

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect

8.3.3 Feb 14, 2022
8.3.3 Changelog

- Fixed send_title and send_message effects not handling placeholders correctly

8.3.2 Feb 13, 2022
8.3.2 Changelog

- Removed antigrief_check option from effects, will now always be true

- damage_nearby_entities effect no longer requires specifying a list of entities

8.3.1 Feb 12, 2022
8.3.1 Changelog

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)

8.3.0 Feb 10, 2022
8.3.0 Changelog
- Added BossTryDropItemEvent
- Tweaked spawn/death/despawn logging
8.2.0 Feb 10, 2022
8.2.0 Changelog
- Added sell_multiplier effect with hooks for ShopGUIPlus and DeluxeSellwands
- Added damage_self option (defaults to true) for damage_nearby_entities effect
8.1.8 Feb 9, 2022
8.1.8 Changelog

- Improved readability of logging

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