
EcoEnchants 12.23.0
A custom enchantments plugin that doesn't suck.
9.0.0-b29
Sep 21, 2022
9.0.0-b29 Changelog
- Added add_holder_in_radius effect
- Added add_permanent_holder_in_radius effect
- Added change_armor trigger
- Added hold_item trigger
- Added send_message trigger
- Added send_message_async trigger
- Added text filter
- (API) Added CompileData support to permanent effects
9.0.0-b27
Sep 17, 2022
9.0.0-b27 Changelog
- Added join trigger
- Added leave trigger
- Added level_up_xp trigger
- Added change_world trigger
- Added respawn trigger
9.0.0-b26
Sep 15, 2022
9.0.0-b26 Changelog
- Added scyther_auto_sell trigger (Requires Scyther)
- Added scyther_auto_collect trigger (Requires Scyther)
9.0.0-b25
Sep 14, 2022
9.0.0-b25 Changelog
- Added player_placed filter
- Added breed trigger
- Added join_job and leave_job triggers (Requires EcoJobs)
- Added sell_items effect
- Added LevelledMobs integration and the %victim_level% placeholder
- Added headshot trigger
- Removed block-item-drop-place-check from config.yml
- API: Added @RunLast annotation for triggered effects to specify them to be ran at the end if possible
- API: Added compile methods for groups of configs in the same context for effects and conditions
- API: Added TriggerCreatePlaceholdersEvent and API for trigger placeholders
- Added several new enchantments and renamed several other enchantments
- Tweaked vanilla enchantment modifications to be much more user-friendly
- Rebalanced several enchantments
9.0.0-b21
Sep 12, 2022
9.0.0-b21 Changelog
- Added mine_vein effect
- Fixed EcoJobs integration not being loaded
9.0.0-b20
Sep 11, 2022
9.0.0-b20 Changelog
- Added fully_grown filter
- Added broadcast effect
- Added values to block_item_drop and entity_item_drop
- Added glow_nearby_blocks effect
- Fixed deprecated key categorization (check eco 6.40.0 release notes)
9.0.0-b19
Sep 11, 2022
9.0.0-b19 Changelog
- Fixed unit repair not working in anvils (e.g. repairing an elytra with phantom membranes)
- Fixed books being enchanted
9.0.0-b18
Sep 10, 2022
9.0.0-b18 Changelog
- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)
9.0.0-b17
Sep 10, 2022
9.0.0-b17 Changelog
- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.
9.0.0-b16
Sep 6, 2022
9.0.0-b16 Changelog
- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for example %victim_player_y% to get the victim's Y coordinate
- Updated to eco 6.39.1; adding support for the min(a,b), max(a,b) and == operators in expressions
9.0.0-b15
Sep 6, 2022
9.0.0-b15 Changelog
- Fixed elytra_boost_save_chance using 0-1 as the chance region rather than 0-100 (consistency)
9.0.0-b13
Sep 5, 2022
9.0.0-b13 Changelog
- Added prevent_trigger option to break_block; mine_radius; mine_radius_one_deep - will improve performance, but at the expense of compatibility
9.0.0-b12
Sep 5, 2022
9.0.0-b12 Changelog
- Reworked almost all enchantments, with a brand new set of default enchantments; still incomplete, but much more balanced and fun
- Fixed a long list of bugs and issues
- Added placeholders to vanilla enchantment descriptions
9.0.0-b11
Sep 5, 2022
9.0.0-b11 Changelog
- Fixed book combining bug in anvils
- Added 5 more enchantments (Thanks OfTeN!)
9.0.0-b10
Sep 4, 2022
9.0.0-b10 Changelog
- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%
, %triggervalue%
, %trigger%
, %value%
, %tv%
, %v%
, and %t%
, depending on what level of shorthand you prefer.