
EcoEnchants 12.23.0
A custom enchantments plugin that doesn't suck.
- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
- Fixed is_night condition not working
- API: Added Iterable<ConfiguredCondition>#isMet(Player) as shorthand for using .all { it.isMet(Player) }
- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
- Added has_item condition; like wearing_<armor piece>, except it just requires any item to be in the players inventory
- Added more enchantments (Thanks Sedri!)
- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
- Hotfix for traceback error / plugin not loading
- Fixed mob_coins_multiplier effect
- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra
- Optimized EnchantmentCache#getNameWithLevel, caused performance issues for at least one user's JVM implementation
- Added brew trigger
- Added smelt trigger
- API: Added ConfiguredCondition#runNotMetEffects