
Lands - Land claim plugin 7.15.6
Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars
+ Added: Allow everyone to read books of lecterns, but not take it, unless they have block_break
+ Added: [Suggestion] categories.yml: You can now add categories.
- A land can choose a category to make it easier for players to find the correct one
in /lands list. For example, if you're looking for shops.
Players can edit the category, by open the various option's menu of their land or via
/lands menu options
+ Added /lands menu main shortcut back
+ Added: [Suggestion] Take land upkeep no-pay time into account in menu and /lands upkeep
+ Added: [Suggestion] Take nation upkeep no-pay time into account in menu
+ Added: [Suggestion] API: MemberHolderUpkeepEvent: called when a land or nation needs to pay upkeep
+ Added: [Suggestion] API: PlayerTaxEvent: called when a land members needs to pay taxes.
+ Added: [Suggestion] Menu shortcuts to open via /lands menu <shortcut>
To open a menu for a different player use /lands menu <shortcut> <player>
This command can be executed from the console.
+ Added: [Suggestion] Menu shortcuts to open via /nations menu <shortcut>
To open a menu for a different player use /lands menu <shortcut> <player>
This command can be executed from the console.
+ Added: [Suggestion] Menu shortcuts to open via /wars menu <shortcut>
To open a menu for a different player use /lands menu <shortcut> <player>
This command can be executed from the console.
+ Improved: Adjusted nation menus size to match the rest
- Removed: /lands menu <player>
You can now use /lands admin land <land> edit instead.
or just use /lands menu main <player = yourself>
- Fixed: [#1714] /lands claim mlc for map error
- Fixed: [#1708] not able to change color for list replace in lores
- Fixed: [#1704] top-lands.divide not applied to top lands leaderboards
+ Updated: Spanish language by @C4BR3R4
- Fixed: [#1659] Flight control flag warning due configuration
- Fixed: [#1677] Nation effects not getting removed when activating and leaving right after
+ Updated: Spanish language by @C4BR3R4
- Fixed: [#1659] Flight control flag warning due configuration
- Fixed: [#1677] Nation effects not getting removed when activating and leaving right after
- Fixed: [#1670] Worldguard region detection off by one block
- Fixed: [#1675] 3rd party region protection warning at selection position set
- Fixed: [#1680] Capture point recipe not showing up in menu
+ Added: [Suggestion] Regenerate chunks at unclaim
# Should chunks be regenerated at unclaim?
regen: false
+ Added: /lands admin give <player> members command
- Fixed: [#1668] Dynmap description line break
- Fixed: [#1661] Claim failing due to worldguard region - flip of coordinates
+ Added: [Suggestion] Additional dynmap spawn icon option for nation capitals
+ Added: Additional dynmap description for lands that are part of a nation
+ Added: Additional dynmap spawn description for a nations capital
+ Added: API -> Area #toggleFlag for natural flags
+ Improved: Use "unlimited" (internal = 80; complies with SQL column) name length for automatic land creation
+ Updated: Swedish language by @broken_arrow
- Fixed: /lands merge not triggering land delete event
- Fixed: [#1653] Rental compensation not getting transferred when offer removed before
- Fixed: [#1657] Levels item still being displayed, if land levels disabled
+ Added: [Suggestions] Able to register custom squaremap spawn icon
Please see your config on how to do that.
+ Changed: Jukebox is now under the interact_container flag
- Fixed: Flower pot protection
- Fixed: [#1652] Rent signs or holograms not getting removed on land deletion
+ Added: Squaremap spawn icon hover and click tooltip support
+ Changed: Remove enchantment table, anvil, cartography table and grindstone from interact_container flag
I received some suggestions to make enchantment tables and others public instead of binding it to this flag. Please let me know on Discord, if you would prefer an additional flag for these tools to be added instead of making them accessible by visitors.
- Removed: lands.command.claim.auto permission as it's no longer needed
You can turn off auto claim in config instead, if you wish to
- Fixed: Villager interaction cancelled if flag container interaction not set
- Fixed: Typo in default en-US lang file
+ Added: [API] #getPosition method for me.angeschossen.lands.api.levels.Level
+ Changed: Cancel entity damage from tnt_griefing completely if tnt_griefing is disabled
- Fixed: Extra space in eco-format
- Fixed: [#1648] interact_container overriding interact_villager
- Fixed: interact_mechanism overriding interact_door
+ Added: Russian language (ru-RU) by @_sil3nce
- Fixed: Able to create a nation with a camp as the capital
- Fixed: Camps limit failing due invalid comp check
- Fixed: [#1643] Error trying to disable war_info menu item, that does not exist
- Fixed: [#1644] Able to move selection toll when selection is active
It will now disable the selection mode, if you move the tool
- Fixed: Missing eco format for next chunk cost papi placeholder
- Fixed: Missing eco format for upcoming upkeep payments
- Fixed: [#1646] Missing message: merge.nation
+ Added: [Suggestion] Option to only display nations on the dynmap:
# Should only lands, that are part of a nation, appear on the map?
# Note: This option requires server reload / restart.
only-nation: false
+ Added: {cmd} and {subcmd} placeholder to help messages
+ Changed: Disabled inactive player and land deletion in the default configuration @Bettanation
- Fixed: Towny import: Didn't import townblock, if town world not same as townblock
- Fixed: If teleportation destination was below 0, destination would be marked as unsafe
+ Added: [Suggestion] You can now use color codes in the "eco-format" option
+ Improved: The default GUI menu translation got a overhaul
Changes were only made to the default language file. No steps from your side a needed,
if you want to keep your current translation.
+ Improved: All GUI menus now use the same size by default: 45
+ Improved: Added visual indicators in the menus: which items are clickable
+ Improved: Group information in the menu: making it easier to read
- Fixed: Nation menu not opening the war menu, if state is preparation
- Fixed: Some invalid items in the GUI menus: The default translation was wrong
+ Added: confirm autocompletion to /lands unclaimall
+ Added: /unclaimall shortcut
+ Added: [Suggestion] Don't show lands in /lands list, which have no claims
+ Added: [Suggestion] Delete lands that have no claims and are older than x days
+ Improved: Made /lands admin convert more intuitive
- Fixed: Eco format for war menu and tribute menu
- Fixed: [#1627] Renaming land in menu would take /edit land instead of the current one
- Fixed: [#1627] /lands unclaimall not refunding claimblocks
- Fixed: Eco format at sending declaration (wars)
- Fixed: Role members menu of role is not opening
+ Added: [Suggestion] Disallow claiming for a player, if he's engaged in a war
+ Added: [Suggestion] Make points needed to win a war dynamic
# How many points does a team need to win?
# Calculation: <team with the smallest amount of members> * towin-per-player
towin:
per-player: 5
# Set a minimum amount of required points. This will be used if the calculation is smaller than minimum.
min_2: 100
- Fixed: [#1615] land cost being invalid at first land creation
- Fixed: Players being able to ban invaders from their land/area, so the invaders get temporarily teleported out of the land
- Fixed: Invalid cashback value due to claim-radius = 0 value
- Fixed: Invalid claim cost value due to claim-radius = 0 value
- Fixed: [#1601] Don't cancel inventory openings with no inventory holder
+ Added: When a war ends (no surrender) all capture flags, which are currently being captured by an invader of the winning team, will
be considered as captured. This will trigger the configured rewards, such as claiming the affected area.
+ Added: You can now specify a name and lore for placeholder items
- Fixed: [#1610] Fixed banned *passengers* could enter the land
- Fixed: [#1599] Initial claim radius counted towards cashback
The initial claim radius (if the value is greater or equals 1) will count towards the free claims amount
as initial claims at /lands create are always free.
- Fixed: [#1588] Amethyst cluster can't grow from area into another one, even if plant growth is enabled
- Fixed: Camps counting towards lands.ownlands limit
- Fixed: Claim markers not removed immediately at /lands admin deleteworld