Auto Land Creation
+ Added: Option to enable / disable capture point drops at removal:
# Should a capture point item be dropped at removal of the capture point?
drop: false
+ Added: Automatically create land, if the player has lands, but is not allowed to claim for them
Requires auto land creation to be enabled.
+ Added: Setting for /lands chat
# Settings for /lands chat
chat:
# Should /lands chat messages be forwarded to console?
forward: false
# Should global chat be muted for a player if they have /lands chat toggle enabled?
mute-global: false
Capture Option
+ Added: {land} placeholder in area menu title
+ Added: Option to disable capture points (wars): "capture.enabled"
+ Updated: Swedish language by @broken_arrow1
- Fixed: NullPointerException at level calculation in very rare cases
- Fixed: Capture point drop at explosion
- Fixed: Eventhandler registration error
- Fixed: Error at list menus, because GUI was not setup correctly
Capture Points
+ Added: Option to limit y levels where capture blocks can be placed: "capture.y.min" and "capture.y.max"
- Fixed: Vehicles not getting damange from natural environment (in claim)
- Fixed: Capture point not unloaded at explosions
- Fixed: Error that caused capture points to not save in rare conditions
- Fixed: Claimblock base64 mat
5.18.6
This update adds capture points to wars. Huge thanks to @Verum, @Rollph and @Sorzys for their testing and feedback of this feature!
PLEASE NOTE THAT SOME MESSAGES FOR WARS HAVE CHANGED. SOME OF YOUR PLACEHOLDERS
MAY NO LONGER WORK. YOU NEED TO CHANGE THEM: https://github.com/Angeschossen/Lands/blob/master/src/main/resources/Language/en-US.yml
+ Added: Place a beacon inside the enemy land to create a capture point
+ Added: War points -> default: 1 kill = 1 point, 1 capture = 5 points
+ Added: capture.unclaim option
+ Added: capture.claim option -> claim captured area
+ Added: "firework.time" option to spawn a firework every x
+ Added: Capture points need to be crafted:
+ Added: New menu -> war_info
+ Changed: The 'duration' option is now called 'timeout' in wars.yml
- Fixed: Chat actions not being stopped at logout
Minor Fixes
- Changed: Don't show visualization, if trying to claim in WG area
- Fixed: Error at PlayerItemHeldEvent
Mod Containers
+ Added: Containers from mods are now protected against other players opening them
+ Added: You can now use model-data for the selection and info tool
- Improved: /lands unstuck and /lands ban teleportation
- Fixed: Vanilla selection, info tools not being recognized
- Fixed: Nation role changes reflected to other lands, but shouldn't in this case
Fixed: Issue with event handlers
Nations Potion Effects
+ Added: New attributes for nation levels:
# Allow nations to activate a specific amount of effects in their nation. Effects can be unlocked through level progression.
effects:
description: '&a+ Unlock effects: {value}'
# Configure a list of unlocked effects for this level. Valid effects: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
# Format: EFFECT:AMPLIFIER
# The amiplifier is the strength (level) of the effect. Example: JUMP:2 -> Jump II
value:
- JUMP
- SPEED
- FAST_DIGGING
- DOLPHINS_GRACE
# Modify how many effects can be active at the same time.
effects_amount:
description: '&a+ Have {value} effects active at once'
value: 1
- Fixed: CMI holos
- Fixed: Error on startup at CMI Holo integration
Upkeep Reminder
+ Added: Upkeep reminder. Reminds players that can deposit money into the land bank about upcoming upkeep payments, until the deposited enough money.
# Remind land members, which can deposit money into their lands, about upcoming upkeep payments.
reminder: 2h
+ Added: '/lands upkeep' command to view upcoming upkeep payments
- Fixed: roles.yml -> 'default: all' not including 3rd party plugin flags
- Fixed: New roles addition detection notification
- Fixed: Vehicle destructible by tnt cannons
+ Added: Clickable CMI holograms support
+ Added: API -> Land#getArea method
Sounds and Fixes
+ Added: '/lands admin land <* | land> resetBank' command
+ Added: Sounds: create-land_sound, claim_sound, notification_sound, invite-sent_sound, banned_sound and more
Feel free to suggest more on Discord.
- Fixed: Players could shoot arrows with dispensers onto item frames to destroy them
- Fixed: Snow balls destroying item frames
- Fixed: Boat pushing destroying item frames
- Fixed: TNT damage for item frames
- Fixed: TNT damage for vehicles
Centralized Nation Role
+ Added: Nations can now toggle specific role flags of the "Nation" role. In roles.yml you can edit
the toggleable-by-nation to configure which flags of the nation role, the nation can actually change.
These changes will automatically also apply to each nation role of the lands that are part of the nation.
This allows the nation to have a bit more centralized control.
+ Added: API -> war.end method
- Fixed: {cost} placeholder not replaced for holograms
- Fixed: Min level setting at /nation setcapital
PAPI, ListPerms, Fixes
+ Added: If rent hologram is removed, drop sign [Suggestion]
+ Added: %lands_claimed% papi placeholder [Suggestion]
more info: https://github.com/Angeschossen/Lands/wiki/PlaceholderAPI-Placeholders#general
+ Added: /lands listperms to check which Lands permissions a player has
- Changed: If player is banned and logs into the area he is banned: Teleport to the nearest wilderness location instead of world spawn
- Fixed: Duplicate config option "wait"
- Fixed: Error when setting item material to AIR
- Fixed: Not giving cashback on land deletion
Rentlist Teleport
+ Added: "_any" option to nation papi placeholders. See the wiki for more information:
https://github.com/Angeschossen/Lands/wiki/PlaceholderAPI-Placeholders#_any-option
+ Added: Options to customize the teleportation through the
/lands rentlist menu
# Teleportation through the /lands rentlist command.
teleport:
# Wait time until the player gets teleported.
# Note: Time unit is seconds.
wait: 3
# Cost for teleportation to a rentable area.
costs_7: 0.0
# Cooldown for teleportation to a rentable area.
cooldown_6: 0s
- Updated: Swedish language by @broken_arrow
- Fixed: Players being able to activate pressure plates by shooting arrows since latest versions
- Fixed: Players could use fishing rod to move armor stands
- Fixed: "Server" placeholder player trusted to new area creations