⭐LiteFish⭐ [1.16 - 1.21] icon

⭐LiteFish⭐ [1.16 - 1.21] 4.15.9

New Fishing System | Custom Drop | Custom Baits | Tournaments | Free DEMO

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2.0.5 Sep 2, 2023
Improvements

Fixed enchantment and bait interactions with monster spawn chance (Thanks SenyorTypid)
/lfish drop now displays the total drop chance. (Item drop chance + Rarity drop chance)
Now, when an item is added that has already been added and configured, its default settings in the new item are accepted

2.0.4 Sep 1, 2023
Weight system

Weights now support floating point values, allowing for a more precise range of possible fish weights

2.0.3 Aug 31, 2023
Fixed console interaction error (Thanks to TsubakiDev)
2.0.1 Aug 29, 2023
Fixed display of some colors in the GUI
2.0.0 Aug 29, 2023
LiteFish v2.0
  • New improved menu.
  • Large pre-config for all biomes.
  • Sale of fish
  • Individual lures for fish
  • Сustomizable economy for each category
1.8.4 Aug 22, 2023
Fixed with item descriptions
1.8.3 Aug 19, 2023
Displaying the final chance of a specific rarity level
1.8.2 Aug 17, 2023
Now in the drop view (/lfish drop) you can see the chance of moving to each rarity level depending on the bait/enchantment
1.8.1 Aug 15, 2023
Additional Information

Now in /lfish drop you can view the size of the hook bar, player life and monster chance

1.8.0 Aug 14, 2023
New command

/lfish drop <Common|Rare|Epic|Legendary|Immortal>

Allows you to see the chances of mining. In a given area (the block in which the player is located). Enchantments, fishing rod baits (if you have one in hand) and natural modifiers are also taken into account.

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1.7.0 Aug 14, 2023
Now you can replace the drop item, keeping all the settings of the previous one
1.6.0 Aug 6, 2023
Bait Update

Bait

Bait can be crafted from the main menu. To attach it to a fishing rod, click LMB on the fishing rod while selecting the bait. To remove the bait, right-click on the fishing rod with an empty cursor. The bait is applied to the whole world, in the future it will be possible to distinguish between bait categories and biomes.

Create bait

Go to the bait section and create a new one

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Specify an item that will be considered a lure. Rename it appropriately beforehand and set the required characteristics

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Move the bait to the rod. (Maximum number of baits per rod, can be set via configuration)

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When you start fishing, the bait will activate and decrease

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1.5.0 Aug 3, 2023
New license keys System
  • Barrel fills random cells with loot
  • Fixed an issue with Experience on some server cores in the version
  • Random durability can be applied to barrel items

From version 1.5.0 LiteFish switches to a licensing system. See https://discord.gg/PgDfrQx22f for details or send me a private message on PolyMart

1.4.8 Jul 31, 2023
Hotfix for additional dependencies
1.4.7 Jul 30, 2023
GUI fix

Fixed GUI mappings for different versions/cores

1.4.6 Jul 28, 2023
Fixed a bug in 1.20.1 in which the experience from the orb was not issued
1.4.5 Jul 26, 2023
Natural Modification

Fixed a error where some elements were not displayed in the natural modifier

1.4.4 Jul 24, 2023
added hookOnFish to hook bar customization
1.4.3 Jul 23, 2023
hookBar customization

Fixed bug when displaying custom hookBar customization

1.4.2 Jul 17, 2023
Run command

Added "command" field to dropsItem. [PLAYER_NAME] is replaced by the nickname of the player who fished the item

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minecraft

fishing

fish

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