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5.17.0 Jun 13, 2023
v5.17.0 - mythicmobs factions support & bug fixes

- [+] Support mythicmobs factions in killmobs objective (mmfaction:yourfactionname)
- [!] Attempt to fix db issues


5.16.0 Jun 11, 2023
v5.16.0 - 1.20 support
  • [+] Update to Paper 1.20
  • [+] Update Citizens API so it supports the latest version

5.15.0 May 7, 2023
v5.15.0 - 1.19.4 support + bug fixes
  • [+] Support Minecraft 1.19.4 (Thanks to @BakaAless )
  • [+] Drop Spigot support completely. This reduces the jar size!
  • [+] Add AND and OR to boolean conditions (Thanks to @BakaAless )
  • [^] return warning when using /qa editor command
  • [!] Prevent unnecessary quest saves during plugin load. This should increase the load speed of NotQuests, especially if you have many Quests
  • [!] fix OtherQuest objective task description not displaying the displayname of the other Quest
  • [!] fix typo in Quest chat preview
  • [!] fix conversation focus distance check erroring when player is in different worlds
  • [!] fix QuestOnCooldown variable not working
  • [@] Update a bunch of translations

5.14.0 Mar 5, 2023
v5.14.0 - Bunch of cool stuff!

- [+] New objective: Enchant
- [+] For conversations: Add random line possibility (Thanks to @BakaAless ). Instead of just "text:", you can now specify "texts:" as a string list inside of conversations. Showcase: https://github.com/AlessioGr/NotQuests/pull/189
- [^] Update all kinds of dependencies
- [^] Stop a moving Citizens NPC when in a conversation (Thanks to @BakaAless ). Showcase: https://github.com/AlessioGr/NotQuests/pull/188
- [^] Allow minimessage format on quest-giver-npc-indicator-above-name (Thanks to @TheZexquex )
- [^] Ability to check objective unlock conditions for:
  - every time an action is run for a player (default: on)
  - every X seconds (default: off)
  
  This also fixes some faulty logic with repeating tasks. Stuff like condition objectives were checked too quickly/often if multiple players are online
- [!] Fix quest giver hologram armorstand not getting destroyed when despawning npc (Thanks to @TheZexquex )
- [!] Fix armor being visible in armor slots after completing DeliverItems objective (Thanks to @TheZexquex )


5.13.1 Feb 4, 2023
v5.13.1 - Fix MiniMessage bug which affects material name colors
  • [!] Finally fix lang tags being invisible inside custom gradient tags if they are not wrapped in a solid color. This removes the hard-coded blue color for translated material names and thus allows for more customization.

5.13.0 Feb 3, 2023
v5.13.0 - Better conversations & bug fixes
  • [+] Better conversations: Conversation Focus! Thanks @BakaAless for adding this feature
  • [!] Fix errors when a condition is executed from an async thread

5.12.1 Jan 21, 2023
v5.12.1 - Integration update
  • [^] updated BQ integration interceptor to work with the latest version

5.12.0 Jan 21, 2023
v5.12.0 - Category GUI Items
  • [+] Now you can finally customize the category GUI items (default is chest) using /qa categories edit categoryname guiItem ...

5.11.0 Jan 20, 2023
v5.11.0 - More advanced maxAccepts
  • maxAccepts => limits.accept, limits.complete, limits.fail. maxAccepts did not make sense, as it counted the completions and not the accepts
  • New variables: QuestReachedMaxCompletions and QuestReachedMaxFails
  • /qa edit questname acceptCooldown complete ...

5.9.0 Dec 9, 2022
v5.9.0 - 1.19.3 support
  • [+] Added support for 1.19.3 and updated some dependencies & integrations

5.8.4 Nov 18, 2022
v5.8.4 - CollectItems => PickupItems objective
  • [^] Renamed CollectItems Objective to PickupItems Objective which should be more accurate. Also improved that objective!

5.8.3 Nov 18, 2022
v5.8.3 - Bug fixes
  • [!] A bunch of bugfixes with quest player loading, the GiveItem action and some more smaller ones. I recommend everyone to update!

5.8.2 Nov 13, 2022
v5.8.2 - Critical Bug Fix for MySQL users
  • [!] Fixed MySQL not working correctly anymore

5.8.1 Nov 12, 2022
v5.8.1 - Profiles & more!!
  • [+] Profiles! Every player with the permission node "notquests.user.profiles" can now create profiles in notquests!
    Each profile has their own quest points, tags active & completed quests etc. This would allow players to start over if they want to, in or[der to choose a different path, do a speedrun or just to experience your RPG again - or whatever else! Commands: /notquests profiles [...]
  • [+] /qa debug clearOwnChat command
  • [+] New quest setting: /qa edit questName abortEnabled - this sets if players can abort the quest
  • [^] Reworked database & playerdata management! Security has been hardened
  • [^] Fix playerdata saving & loading of sub-objectives
  • [^] Automatic database backups if you're using SQLite (doesn't work for MySQL yet)
  • [^] More npc-related error checking & better warning messages for better stability
  • [^] Update BetonQuest API
  • [^] Skip execution of command in quests take GUI. Also improve the continueConversation command
  • [^] Improved /qa debug showErrorsAndWarnings command
  • [@] Many translation updates
  • [!] Many smaller bug fixes

5.7.0 Nov 3, 2022
v5.7.0 - EnderChest variable

v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2

  • [+] Added EnderChest variable

5.6.3 Nov 2, 2022
v5.6.3 - Small improvements

v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2

  • [^] Make the quests take GUI the default GUI for the /notquests command
  • [^] Prevent language config from being loaded twice on start up, which should shorten startup time
  • [^] Hide more console logs if you disabled verbose logs, to keep the console more clean
  • [!] Fix faulty "trigger world not found" warning for world name "ALL"
  • [!] Exclude action bar messages from chat packet listener which was incorrectly spewing actionbar content in your chat during conversations

5.6.2 Oct 31, 2022
v5.6.2 - Sub-objectives, & much much more!
  • [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on!
  • [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line
  • [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers)
  • [^] Huge internal changes, allowing me to add even cooler features in the future
  • [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.

5.6.1 Oct 31, 2022
v5.6.1 - Sub-objectives, & much much more!
  • [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on!
  • [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line
  • [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers)
  • [^] Huge internal changes, allowing me to add even cooler features in the future
  • [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.

5.5.1 Sep 26, 2022
v5.5.1 - More stability
  • [^] Better error checking to reduce console error spam if you do something wrong

5.5.0 Sep 6, 2022
v5.5.0 - QoL boost!
  • [+] /qa actions execute command, for quick, inline action executions via command!
  • [+] /qa conditions check command, for quick, inline condition checks via command!
  • [^] Ability to set sound category for PlaySound action
  • [!] Fix incorrect completions for PlaySound action
  • [!] Few other smaller, random bug fixes

5.4.0 Sep 5, 2022
v5.4.0 - Content update!
  • [+] ProjectKorraIsBender Variable
  • [+] ShearSheep Objective
  • [+] PlaySound Action
  • [+] You can now add an execution delay to each actions.yml action or "Action" action
  • [^] Improved Chat action command

5.3.1 Sep 4, 2022
v5.3.1 - Floodgate & Update all dependencies
  • [+] Add FloodgateIsFloodgatePlayer variable
  • [^] Update all dependencies

5.3.0 Sep 4, 2022
v5.3.0 - Conversation answers in chat (=> bedrock/geyser compatibility)
  • [+] Ability to select conversation answer by typing the number of the answer in chat (additionally to clickable text)

5.2.5 Sep 3, 2022
v5.2.5 - Improvements
  • [^] Skip loading npc data when plugin disabled due to previous error
  • [^] More config comments & display default value for each config entry

5.2.4 Aug 31, 2022
v5.2.4 - Improvements
  • [^] Fully configurable conversation line / answer options display format
  • [^] Fix / improve error messages of commands

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