
NotQuests ⚡ Solid Questing ✅ 5.18.0
Create your story - a powerful Quest & Conversation plugin
- [+] Support paper 1.20.6
- [!] Disable UltimateClans support, as their maven repository for v5 has been deleted
- [+] Support mythicmobs factions in killmobs objective (mmfaction:yourfactionname)
- [!] Attempt to fix db issues
- [+] Update to Paper 1.20
- [+] Update Citizens API so it supports the latest version
- [+] Support Minecraft 1.19.4 (Thanks to @BakaAless )
- [+] Drop Spigot support completely. This reduces the jar size!
- [+] Add AND and OR to boolean conditions (Thanks to @BakaAless )
- [^] return warning when using /qa editor command
- [!] Prevent unnecessary quest saves during plugin load. This should increase the load speed of NotQuests, especially if you have many Quests
- [!] fix OtherQuest objective task description not displaying the displayname of the other Quest
- [!] fix typo in Quest chat preview
- [!] fix conversation focus distance check erroring when player is in different worlds
- [!] fix QuestOnCooldown variable not working
- [@] Update a bunch of translations
- [+] New objective: Enchant
- [+] For conversations: Add random line possibility (Thanks to @BakaAless ). Instead of just "text:", you can now specify "texts:" as a string list inside of conversations. Showcase: https://github.com/AlessioGr/NotQuests/pull/189
- [^] Update all kinds of dependencies
- [^] Stop a moving Citizens NPC when in a conversation (Thanks to @BakaAless ). Showcase: https://github.com/AlessioGr/NotQuests/pull/188
- [^] Allow minimessage format on quest-giver-npc-indicator-above-name (Thanks to @TheZexquex )
- [^] Ability to check objective unlock conditions for:
- every time an action is run for a player (default: on)
- every X seconds (default: off)
This also fixes some faulty logic with repeating tasks. Stuff like condition objectives were checked too quickly/often if multiple players are online
- [!] Fix quest giver hologram armorstand not getting destroyed when despawning npc (Thanks to @TheZexquex )
- [!] Fix armor being visible in armor slots after completing DeliverItems objective (Thanks to @TheZexquex )
- [!] Finally fix lang tags being invisible inside custom gradient tags if they are not wrapped in a solid color. This removes the hard-coded blue color for translated material names and thus allows for more customization.
- [+] Better conversations: Conversation Focus! Thanks @BakaAless for adding this feature
- [!] Fix errors when a condition is executed from an async thread
- [^] updated BQ integration interceptor to work with the latest version
- [+] Now you can finally customize the category GUI items (default is chest) using /qa categories edit categoryname guiItem ...
- maxAccepts => limits.accept, limits.complete, limits.fail. maxAccepts did not make sense, as it counted the completions and not the accepts
- New variables: QuestReachedMaxCompletions and QuestReachedMaxFails
- /qa edit questname acceptCooldown complete ...
- [+] Added support for 1.19.3 and updated some dependencies & integrations
- [^] Renamed CollectItems Objective to PickupItems Objective which should be more accurate. Also improved that objective!
- [!] A bunch of bugfixes with quest player loading, the GiveItem action and some more smaller ones. I recommend everyone to update!
- [!] Fixed MySQL not working correctly anymore
- [+] Profiles! Every player with the permission node "notquests.user.profiles" can now create profiles in notquests!
Each profile has their own quest points, tags active & completed quests etc. This would allow players to start over if they want to, in or[der to choose a different path, do a speedrun or just to experience your RPG again - or whatever else! Commands: /notquests profiles [...] - [+] /qa debug clearOwnChat command
- [+] New quest setting: /qa edit questName abortEnabled - this sets if players can abort the quest
- [^] Reworked database & playerdata management! Security has been hardened
- [^] Fix playerdata saving & loading of sub-objectives
- [^] Automatic database backups if you're using SQLite (doesn't work for MySQL yet)
- [^] More npc-related error checking & better warning messages for better stability
- [^] Update BetonQuest API
- [^] Skip execution of command in quests take GUI. Also improve the continueConversation command
- [^] Improved /qa debug showErrorsAndWarnings command
- [@] Many translation updates
- [!] Many smaller bug fixes
v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2
- [+] Added EnderChest variable
v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2
- [^] Make the quests take GUI the default GUI for the /notquests command
- [^] Prevent language config from being loaded twice on start up, which should shorten startup time
- [^] Hide more console logs if you disabled verbose logs, to keep the console more clean
- [!] Fix faulty "trigger world not found" warning for world name "ALL"
- [!] Exclude action bar messages from chat packet listener which was incorrectly spewing actionbar content in your chat during conversations
- [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on!
- [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line
- [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers)
- [^] Huge internal changes, allowing me to add even cooler features in the future
- [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.
- [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on!
- [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line
- [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers)
- [^] Huge internal changes, allowing me to add even cooler features in the future
- [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.
- [^] Better error checking to reduce console error spam if you do something wrong