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1.6.3 Nov 5, 2021
v1.6.3 - Small fixes
Fixes:
- Fixed: Using GUI in /quests sends random blank messages to chat (#4)

Improvements:
- Do not close some GUIs to improve the user experience when navigating through GUIs
- Updated dependencies

1.6.2 Oct 14, 2021
v1.6.2 - Some small bug fixes
Fixes:
- Fixed unnecessary line-breaks appearing for translatable strings
- Added proper line-breaks for descriptions in Quest giver NPCs or Armor Stand, so the description is not cut-off if it's too long

1.6.1 Oct 12, 2021
v1.6.1 - QoL Update
Additions:
- You can now make any text in the language config centered by using <CENTER>. I recommend deleting the language configs when updating, so they are re-generated.
- Prettier default quest completion message (regenerate your language configs)
- The fancy command completions can now be enabled for titles (recommended) and bossbars as well. That's disabled by default. You can enable it in the config :)
- New configuration options:
- Enable or disable title messages
- Enable or disable the quest description, reward or requirement buttons in the quest preview GUI.

Fixes:
- Objective Description sometimes not displaying
- Quest & Objective displaynames not displaying everywhere

1.6.0 Oct 11, 2021
v1.6.0 - New Objective & more
Additions:
- New Objective: BreedMobs.
- New rewards edit admin commands /qa edit ... rewards edit. You can now remove existing rewards one-by-one or add a display name to them.

If you add a display name to a reward, it will now be displayed in the GUI.

Fixes:
- Fix line-breaks for requirements display
- Fix objective remove admin command not working correctly

1.5.8 Oct 10, 2021
v1.5.8 - Various Improvements
Additions:

new language: zh-CN (chinese). Thanks to Katorly
Improvements:

API improvements:

Further, possible performance improvements

Fixes:

Citizens integration not loading on some server constellations

1.5.7 Oct 9, 2021
v1.5.7 - Performance improvements
Improvements:

- Increased the speed of retrieving the internal QuestPlayer object => performance improvements for all kinds of scenarios
- Simplified armor stand loading and unloading methods => less memory usage and better performance with a lot of armor stands
- Increased speed of the plugin loading QuestPlayer data

1.5.7 Oct 9, 2021
v1.5.7 - Performance improvements
Improvements:

- Increased the speed of retrieving the internal QuestPlayer object => performance improvements for all kinds of scenarios
- Simplified armor stand loading and unloading methods => less memory usage and better performance with a lot of armor stands
- Increased speed of the plugin loading QuestPlayer data

1.5.6 Oct 5, 2021
v1.5.6 - KillMobs Objective with custom names
Additions:
- New Extra Arguments system for objectives. You can append as many of them as you like at the end of objective creation commands.

I've added the first two extra arguments to the KillMobs objective, which are "nametag_containsany" and "nametag_equals".

Example:
/qa edit name objectives add KillMobs ZOMBIE 2 -nametag_equals bob the killer
This will only accept kills of zombies who have the name tag "bob the killer". It's case-insensitive.

If you use "nametag_containsany" instead of "nametag_equals" it would also match zombies with the name tag "bob the great killer" or "[4] bob the killer" if you got a level before the name — as long as every of the words separated by spaces is in the name tag. It's case-insensitive as well.

1.5.5 Oct 4, 2021
v1.5.5 - Small fixes & Improvements
Additions:
- Automatic line-breaks for Quest & Objective descriptions for the GUI (in case the description is too long)
- Option to set the mob type to 'any' for the KillMobs objective

Fixes:
- MythicMobs integration not working for some servers if spigot loads it too late

1.5.4 Oct 2, 2021
v1.5.4 - New Objective: ReachLocation
- New objective: Reach Location. Completed if a player reaches a set location. (WorldEdit required if you want to use this new objective)
Steps:
1. Make a region with the worldedit wand. Once a player is inside that region, they will complete that objective.
2. Adding the objective: /qa edit questname objectives add ReachLocation worldeditselection <Enter a name for your location here>. It will be displayed in your Quest progress.

1.5.3 Oct 2, 2021
v1.5.3 - Integration fixed & additions
- Fixed the minimum damage calculation for the EliteMobs integration not working
- Added betonquest integration conditions
- Other minor fixes

1.5.2 Oct 2, 2021
v1.5.2 - Integration update
- BetonQuests integration
- Removed EliteMobs debug messages (oops)
- Various small, internal improvements

1.5.1 Oct 1, 2021
v1.5.1 - Blissful commands
Additional information is now shown as an action bar while you're typing admin commands. This makes quest creation 10x easier.

Took me a while to add it for every single command-possibility, but it's worth it. Quest creation like that should be much faster and easier than with any GUI.

1.5.0 Sep 29, 2021
v1.5.0 - MythicMobs & EliteMobs integration!
- Added MythicMobs integration. You can now specify MythicMobs in the KillMobs Objective
- Added EliteMobs integration. For that, I made a special Objective called "KillEliteMobs". Command usage:

/qa edit questname objectives add KillEliteMobs [Mob Name contains / any] [Minimum Level / any] [Maximum Level / any] [Spawn Reason / any] [Minimum Damage Percentage / any] [Amount to kill]
As you can see, it's pretty flexible :) You can also specify custom elite mobs like Beast Master by entering "Beast_Master" in the Mob Name field. These are not auto-completed, but they will work!

- Every integration can now be toggled on or off in the general.yml
- Fixed some console colors
- Add more explanation comments in the default general.yml

1.4.9 Sep 29, 2021
v1.4.9 - The Armor Stand Update
RENAMED PERMISSIONS: E.g. notnot.quests.user => notquests.use.

- CompletionNPCs, DeliverItems Objectives and TalkToNPC Objectives now work with Armor Stands! Citizens is now no longer required to use most features of NotQuests! As of now, the only things where you still need Citizens are the EscortNPC Objective and the NPCDeath trigger. I'll add that to armor stands later.
- New Permission: notquests.admin.armorstandeditingitems
- Random improvements not worth mentioning

1.4.8 Sep 28, 2021
v1.4.8 - Armor Stand particles & various improvements
==> The permission notnot.quests.use is now given by default! Make sure to take it away if you don't want your players to use the quests you have created yet. <==

- Added particle effects to quest giver armor stands (configurable in the config)
- New performance option: disable-if-tps-below. This configuration setting lets you disable the particles above armor stands or Citizens NPCs if the server TPS is below a certain threshold. This is disabled by default.
- More consistent and colourful console messages
- Improved the armorstand checker
- Internal code improvements
- Added back Adventure Components
- Optimized QuestEvents and fixed a bug regarding the WorldLeaveTrigger

1.4.7 Sep 25, 2021
v1.4.7 - Added more translatable Strings
- Many more translatable Strings have been added. The GUI for players should now be completely translatable. A pre-made English and German translation is already included! I recommend deleting the translations folder after updating.
- Few internal code improvements

1.4.6 Sep 24, 2021
v1.4.6 - New Money Reward Type & Bug Fixes
New getting started guide: https://github.com/AlessioGr/NotQuests/wiki/Getting-Started
- Added new Money Reward Type
- Fix Bug: Quest cannot be accepted without Citizens installed
- Fixed ItemReward Material autocompletion

1.4.5 Sep 24, 2021
v1.4.5 - New Reward Type & Improvements
- Added an "Item" Reward Type.
Example: /qadmin edit questname rewards add Item hand 2 or /qadmin edit questname rewards add Item ROTTEN_FLESH 32

- Added auto-completions for placeholders in qadmin commands (like {PLAYER})

1.4.4 Sep 23, 2021
v1.4.4 - Multi-Language support, spigot support
- You can now change texts and translate the plugin into multiple languages. Only a limited number of strings are translatable right now. I will add more and more gradually.
- Spigot is supported. Paper is no longer required (although recommended)

1.4.3 Sep 23, 2021
v1.4.3 - Bugfix: Quests.yml error
Fixed quests.yml not generating for fresh installs, causing the plugin to disable itself.

1.4.2 Sep 22, 2021
v1.4.2 - CraftItems Objective & Various Improvements
- Added a new Objective Type: CraftItems
- Make loading of the quests.yml safer by adding more error checking
- Code Improvements
- Increased loading speed of the plugin when there is a high number of quests
- Add missing NPC ID auto-completions for some admin commands
- Added config option visual.quest-giver-indicator-particle.enabled to general.yml file

1.4.1 Sep 22, 2021
v1.4.1 - More Configuration options
- Added config option: visual.quest-giver-indicator-particle.type
- Added config option: visual.quest-giver-indicator-particle.spawn-interval
- Added config option: visual.quest-giver-indicator-particle.count
- Added update checker (shows in the console only)

1.4.0 Sep 21, 2021
v1.4.0 - Armor Stands Update, Performance & other Improvements
- NEW EXPERIMENTAL FEATURE. Bugs can happen, so be warned. Just use it for testing:
You can now bind quests to ARMOR STANDS! Citizens is not needed for that anymore! Benefits:
- It's even easier to bind stuff to armor stands
- It's 1000x faster. With the right server settings you could have 10000x more armor stands without lag — compared to Citizens. There are few plugins you can use to style your armor stands and make them look even better and more unique than NPCs.
You can't use them for objectives or triggers yet (like DeliverItems or TalkToNPC). That, I will add later.

- Fixed Reward ConsoleCommands not working
- Performance improvements when right-clicking NPCs
- Fixed /qa progress command showing online players as offline.
- Add proper NPC ID autocompletion to NPCs add command

1.3.5 Sep 21, 2021
1.3.5: Bug Fixes & Improvements
- Add Configuration option: general.max-active-quests-per-player
- Add Command Aliases: /nq and /nqa
- Add Version number to admin command /qa
- Fix GUI still showing when right-clicking an NPC with only takeEnabled Quests when it's set to not showing (can be set when adding npc to quest)
- Error Check for invalid NPCs in CommandNotQuests when checking if the NPC is close for takeEnabled = false Quests. It now skips them and warns the player about it.

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