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10.2.1 Dec 25, 2022

Important bug fix: v10.2.0 on 1.19.3 can potentially do significant damage to your world. Please install this update.
- Fixed thunder no longer appearing in worlds on some servers.

Old v10.2.0 patch notes:
- Added 1.19.3 support
- Reduced file size since a library has been removed


10.1.13 Dec 11, 2022
- Added min & max to /rs temperature modify
- Can be configured in the config.yml
- Stacked modifier of /rs temperature modify will never go below the min and max specified in the config.yml. This prevents players from killing themselves with custom items like warm drinks.

10.1.12 Nov 27, 2022

- Reverted leave colours in spring back to the old spring on fresh installs. Delete your RealisticSeasons/biomes/ folder if you wish to get them back on already existing installations. 

- Fixed 2 nullpointers
- Chunk manager is now disabled if all season functions are disabled. Prevents unnecessary lag.
- Fixed plant breaks getting logged in worlds with seasons disabled.
- Fixed plugin still logging manually placed plants even when keep-player-placed-plants was false.
- Fixed issue with plant removal.


10.1.11 Nov 20, 2022

- Fixed time issue
- Fixed chunk storage getting too large
- Fixed frostbite effect sometimes not going away
- Dynmap is now unpaused after spring
- Fixed NullPointerException


10.1.10 Nov 8, 2022

If leaves are still appearing grey to you in spring even after 10.1.9, this will fix it.


10.1.9 reupload Nov 5, 2022

Reupload of v10.1.9 because of an issue.

This version will fix your issue if you experienced issues before with grey leaves in spring. If leaves are still grey after the update, regenerate the biome files and config.yml.

Old patch notes:
- Dates can no longer contain 0's. Would create errors
- Fixed NullPointerException related to PlaceHolderAPI


10.1.8 Oct 22, 2022

- Fixed error happening when custom biome display name wasn't fully lower-case
- Fixed CurrentModificationException


10.1.7 Oct 15, 2022

- Fixed error in summer on 1.17.1
- Fixed unlit furnaces giving off heat (if they were added as temperature block in the temperature.yml)
- Fixed permanent-temperature WorldGuard flag not working in certain conditions
- The data folder can now be placed in a separate folder. You can do so by creating a new folder named "data" in the RealisticSeasons folder and dragging the existing data.yml file in there. (requested feature)


10.1.6 Oct 8, 2022

- Improved performance of the placeholder %rs_temperature% and %rs_airtemperature%, unnecessary code was executed.
- Fixed invisible players still having visible cold breath in winter
- Temperature warning messages are now limited to one every 20 seconds.


10.1.5 Oct 1, 2022
- Plugin will now store chunks that have ice/snow in them. It will defrost the chunks later even while unloaded. It used to do this randomly and only in loaded chunks. 
- Can be toggled with "remove-ice-in-unloaded-chunks" in the config.yml
- Fixed 1.16 error
- Fixed more DayLightCycle issues.

10.1.4 Sep 26, 2022

- Fixed common error happening on 1.17 servers 


10.1.3 Sep 23, 2022

- fixed issue with daylightcycle. The plugin would sometimes unnecessarily turn it off after every restart.


10.1.2 Sep 17, 2022

- Fixed multiple errors


10.1.1 Sep 10, 2022
- Fixed issues with snow and barriers
- Fixed some other bugs

10.1.0 Sep 4, 2022
- Added new test system: unloaded chunk unfreezing
- Enable it by setting "test-mode" to true in the config.yml
- System loads a chunk every 4 seconds and removes ice.
- Active from mid spring until the start of winter.
- Also active while restoring worlds.
- Please note that this only works for chunks with snow/ice placed after installing this update. 
- Data is stored in a new file, chunkdata.yml
- Fixed error in 1.19 packet processor
- Fixed some more bugs

10.0.9 Sep 2, 2022

- Fixed out-of-bounds exception in chunk packet processing if the server had uncompressed chunk packets
- Fixed block changes made to the edge of a chunk causing an extra chunk load.


10.0.8 Sep 1, 2022

- Plugin no longer unnecessarily decodes block data in chunk packets on version 1.19. Chunk packet processing should be faster now. Please note that the code is experimental and that it will be implemented for all versions if it works well. Performance changes should be most noticeable on larger servers.


10.0.7 Aug 30, 2022
- /rs set <season> now sets the date to the middle of the season. This ensures full-season colours apply immediately and it's less confusing to new users.
- Fixed DayLightCycle unnecessarily getting turned off. 
- If the water-bottle temperature effect is set to 0, the bottle icon will no longer appear. 
- Fixed temperature system fire effect not doing damage to the player if update interval was less than 20 ticks. 

10.0.6 Aug 27, 2022

- Reduced chunk loads during season (color) changes.
- Added console output to /toggletemperature


10.0.5 Aug 20, 2022
- Reduced number of unnecessary chunk loads by RealisticSeasons. More improvements are coming later.
- Fixed occasional error on the first join
- Fixed daylightcycle getting turned off on restart if world had seasons before but was now disabled
- Unnecessary chunk loading will no longer take place if block changes are disabled

10.0.4 Aug 11, 2022

- First-time setup is now a bit easier.


10.0.3 Aug 10, 2022

- Temperature actionbar now supports color codes


10.0.2 Aug 8, 2022

- Fixed rare ArrayOutOfBoundsException caused by the temperature block scanner.


10.0.1 Aug 7, 2022
- Fixed java 17 error caused by corruption while compiling
- "affect-crop-growth" in the config.yml has been changed to "affect-crop-growth-winter" and "affect-crop-growth-summer" 

10.0.0 Aug 5, 2022

> Added sub-seasons
- Each season now has 5 unique colours. One "main" colour (same as before update) and 4 used to transition to another season smoothly.
- Plugin mixes the old colours specified in the biome files automatically for a smooth transition.
- Colour changes happen at 9%, 18%, 84%, and 92% of the total season length. Between 18%-84% the old colours apply.
- Block changes before the "full" seasons apply (after 18% of the total season length) are different:

- Flowers after spring (early summer) aren't fully removed right away.
- Snow after winter (early spring) is removed very slowly (not in chunks)
- Ice spawning in early winter is different and slower than normal. It freezes from the outside of the lakes to the middle.
- It can visually snow in early winter, but the snow may not spawn on the ground.
- Crops can still grow (slowely) in early and late winter.
- Crops also grow faster in early and late summer, but not as fast as in mid summer.​

- No changes were necessary to commands or the setup, the plugin will do everything automatically.
- Sub-seasons can be disabled in the config. Disabling them will revert all changes in this update.

> Other changes
- Default colour of spring trees has been changed to a darker pink. Delete the biome folder if you want these new colours.
- Added SeasonRefreshChunkEvent for developers. Called when the plugin tries to resend a chunk packet to the client.

> Bug fixes
- Fixed plugin destroying farmlands in winter because of ice placement.
- Fixed players without permission realisticseasons.admin still able to tab complete the realisticseasons admin command.



More info will be posted on the plugin page and wiki in the upcoming days.


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