- Important bug fix: v10.2.0 on 1.19.3 can potentially do significant damage to your world. Please install this update.
- Fixed thunder no longer appearing in worlds on some servers.
Old v10.2.0 patch notes:
- Added 1.19.3 support
- Reduced file size since a library has been removed
- Reverted leave colours in spring back to the old spring on fresh installs. Delete your RealisticSeasons/biomes/ folder if you wish to get them back on already existing installations.
- Fixed 2 nullpointers
- Chunk manager is now disabled if all season functions are disabled. Prevents unnecessary lag.
- Fixed plant breaks getting logged in worlds with seasons disabled.
- Fixed plugin still logging manually placed plants even when keep-player-placed-plants was false.
- Fixed issue with plant removal.
- Fixed time issue
- Fixed chunk storage getting too large
- Fixed frostbite effect sometimes not going away
- Dynmap is now unpaused after spring
- Fixed NullPointerException
If leaves are still appearing grey to you in spring even after 10.1.9, this will fix it.
Reupload of v10.1.9 because of an issue.
This version will fix your issue if you experienced issues before with grey leaves in spring. If leaves are still grey after the update, regenerate the biome files and config.yml.
Old patch notes:
- Dates can no longer contain 0's. Would create errors
- Fixed NullPointerException related to PlaceHolderAPI
- Fixed error happening when custom biome display name wasn't fully lower-case
- Fixed CurrentModificationException
- Fixed error in summer on 1.17.1
- Fixed unlit furnaces giving off heat (if they were added as temperature block in the temperature.yml)
- Fixed permanent-temperature WorldGuard flag not working in certain conditions
- The data folder can now be placed in a separate folder. You can do so by creating a new folder named "data" in the RealisticSeasons folder and dragging the existing data.yml file in there. (requested feature)
- Improved performance of the placeholder %rs_temperature% and %rs_airtemperature%, unnecessary code was executed.
- Fixed invisible players still having visible cold breath in winter
- Temperature warning messages are now limited to one every 20 seconds.
- Fixed 1.16 error- Can be toggled with "remove-ice-in-unloaded-chunks" in the config.yml
- Fixed common error happening on 1.17 servers
- fixed issue with daylightcycle. The plugin would sometimes unnecessarily turn it off after every restart.
- Fixed multiple errors
- Fixed error in 1.19 packet processor- Enable it by setting "test-mode" to true in the config.yml- System loads a chunk every 4 seconds and removes ice.- Active from mid spring until the start of winter.- Also active while restoring worlds.- Please note that this only works for chunks with snow/ice placed after installing this update.- Data is stored in a new file, chunkdata.yml
- Fixed out-of-bounds exception in chunk packet processing if the server had uncompressed chunk packets
- Fixed block changes made to the edge of a chunk causing an extra chunk load.
- Plugin no longer unnecessarily decodes block data in chunk packets on version 1.19. Chunk packet processing should be faster now. Please note that the code is experimental and that it will be implemented for all versions if it works well. Performance changes should be most noticeable on larger servers.
- Reduced chunk loads during season (color) changes.
- Added console output to /toggletemperature
- First-time setup is now a bit easier.
- Temperature actionbar now supports color codes
- Fixed rare ArrayOutOfBoundsException caused by the temperature block scanner.
> Added sub-seasons
- Each season now has 5 unique colours. One "main" colour (same as before update) and 4 used to transition to another season smoothly.
- Plugin mixes the old colours specified in the biome files automatically for a smooth transition.
- Colour changes happen at 9%, 18%, 84%, and 92% of the total season length. Between 18%-84% the old colours apply.
- Block changes before the "full" seasons apply (after 18% of the total season length) are different:
- Snow after winter (early spring) is removed very slowly (not in chunks)
- Ice spawning in early winter is different and slower than normal. It freezes from the outside of the lakes to the middle.
- It can visually snow in early winter, but the snow may not spawn on the ground.
- Crops can still grow (slowely) in early and late winter.
- Crops also grow faster in early and late summer, but not as fast as in mid summer.
- No changes were necessary to commands or the setup, the plugin will do everything automatically.
- Sub-seasons can be disabled in the config. Disabling them will revert all changes in this update.
> Other changes
- Default colour of spring trees has been changed to a darker pink. Delete the biome folder if you want these new colours.
- Added SeasonRefreshChunkEvent for developers. Called when the plugin tries to resend a chunk packet to the client.
> Bug fixes
- Fixed plugin destroying farmlands in winter because of ice placement.
- Fixed players without permission realisticseasons.admin still able to tab complete the realisticseasons admin command.
More info will be posted on the plugin page and wiki in the upcoming days.