Added air temperature:
- A location-based temperature that is influenced by weather, time, biome, and height.
- Visible in /season
- Placeholders %rs_air_temperature% and %rs_air_temperaturecolor% can also be used.
- Added method int getAirTemperature(Location loc) to the SeasonsAPI.
- Air temperature will be used in the next content update
Fixes:
- MythicMobs integration is working again.
- Added 2 new WorldGuard flags: "permanent-season" and "permanent-temperature".
- Both of the flags are chunk-based
- Permanent season is only visual, block and mob changes do not apply. Parts of the plugin have to be restructured first.
- Permanent season accepts the following values: WINTER, SPRING, FALL and SUMMER
- Custom temperature effects applied to players through /rs temperature modify are now persistent through server restarts
- You can now clear all custom temperature effects of a player with /rs temperature clear <player>
- Fixed crashes occuring on server shutdown & when players were traveling very fast. Would happen when paper didn't call the ChunkUnloadEvent properly
- Possibly fixed the memory leak
- Small bug fixes