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Capture Every Detail
With SafariNet, every creature's uniqueness is preserved. Equipments, custom names, health, and more – all captured to enhance the immersive experience for your players.

Transport Across Worlds
Enhance your server's diversity by allowing creatures to transcend worlds. SafariNet enables your players to transport captured companions across dimensions, adding depth to their exploration.

Change Things Your Way
Empower your server's customization. SafariNet lets you tailor the lore of each creature's captured essence and even use custom model data for the SafariNet item itself.

Works Well with Others
Forge a harmonious server ecosystem with SafariNet. Its compatibility with a range of plugins ensures smooth integration, so you can offer your players a unified and engaging experience.


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SafariNet is a mob catcher plugin that allows your players to catch and release every mob in the world of Minecraft. It's a nice solution if you want to transport mobs through worlds or even if you want to spawn a certain mob using a dispenser. But, what's the special about this plugin? This plugin works with NBT. That means that this plugin stores all information of a mob, things like saddles, horse variant, donkey chests, custom names, hp, villager trades, and armor.

Catching a mob is very simple: At first, you need to craft a safarinet, single-use or reusable. Then you perform a right-click on a mob, and the whole mob with all its data gets in the egg. Next time you're right-clicking, the mob would be released.

You can also sync all eggs through your BungeeCord network! Simply use an inventory-sync plugin!

Video

Old tutorial video (Thanks to @Koz )


Awesome things you can do with SafariNet (Thanks to @SpookyPirate) :




There are two different types of SafariNets - The single use and the reusable SafariNet. The Single-Use SafariNet disappear after use, the reusable empties after use.

Supports:
WorldGuard, GriefPrevention, MyPet, MythicMob, Citizens, Towny

Crafting(Customizable):
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Filled Safari-Net:
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You can also use SafariNets in dispensers!

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  1. Download the plugin
  2. put the SafariNet.jar in your plugin folder
  3. Restart or reload your server
  4. You can blacklist mobs in the config.yml if you want to disable them for SafariNets or change the Display-Name + Lore.
  5. FOR > 1.9 USERS: Remeber that the Sound enum of bukkit changed in 1.9, for instance from "SLIME_WALK" to ENTITY_SLIME_WALK". -> You need to define/change this in the config when using 1.9.
Default-Config:​
Code (Text):
# Item with this displayname would turn in a safarinet. Nice to use in Essentials-kit.
pseudo-item:
enabled: true
single-use-display: "&cSingleuse"
reusable-display: "&cReusable"
# Blacklisted mobs can not be caught
blacklist:
- PLAYER
- ENDERDRAGON
can-catch-tamed-mobs: true
disable-mythicmobs: true
play_sound_on_capture: true
sound_on_capture:
  sound: SLIME_WALK
  volume: 1.00
  pitch: 1.00
play_sound_on_spawn: true
sound_on_spawn:
  sound: SLIME_WALK
  volume: 1.00
  pitch: 1.00
# Activate this to only allow certain mobs for player. Example permission: safarinet.catch.pig AND safarinet.release.pig
per-mob-permissions: false
use-permission-for-crafting: false
single-use:
  display-name: "&eSafariNet (Single-Use)"
  lore: "Right click on an entity%to catch it!"
  recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:ENDER_PEARL"
reusable:
  display-name: "&eSafariNet (Reusable)"
  lore: "Right click on an entity%to catch it!"
  recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:EYE_OF_ENDER"
# catch chances. This sections is designed to set a certain chance, whether to success or fail on catch.
# chance goes from 0.0 to 1.0
# Multiple entity can be added.
# remove the '#' if you want to use this section!
catch-chances:
  CREEPER:
    chance: 0.5
    remove-egg-on-fail: true
    remove-entity-on-fail: true
  SKELETON:
    chance: 0.1
    remove-egg-on-fail: true
    remove-entity-on-fail: false
 

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safarinet.use
❯ Allows players to use safari-nets
safarinet.give
❯ Allows players to use the give command
safarinet.reload
❯ Allows players to use the reload command
safarinet.catch.<mob_name>
❯ Permit players to catch certain mobs. Must be enabled in config.
safarinet.release.<mob_name>
❯ Permit players to release certain mobs. Must be enabled in config.

If you want to use permissions, turn on use-permission-for-crafting: true
The crafting-permissions are:
safarinet.craft.singleuse
safarinet.craft.reusable


Commands:
/safarinet reload
❯ Permission: safarinet.reload
/safarinet give (player) (singleuse/reusable) (count)
❯ Permission: safarinet.give

If you want to buy the plugin with Crypto (Bitcoin, Monero, Ethereum etc), drop me a message on Discord.
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By purchasing this plugin, you're granted a non-exclusive, non-transferable, limited right to install and use the plugin on servers owned and controlled by you. You shall not: decompile, reverse engineer, disassemble, decrypt the plugin. Remove, modify or replace contents of the .jar file. Distribute copies of the plugin, while excluding configuration files.

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Disclosure

This plugin utilizes Linus122's plugin metrics system, which means that the following information is collected and sent to spaceio.de:

* The server's version of Java
* Whether the server is in offline or online mode
* The plugin's version
* The server's version
* The OS version/name and architecture
* The core count for the CPU
* The number of players online
* The Metrics version​

* Total disk space
* The plugin's author