⚡ RoyaleEconomy ⚡ [1.8-1.21] icon

⚡ RoyaleEconomy ⚡ [1.8-1.21] 2.4.3

An economy plugin that hooks into vault, manages the economy and offers extra features.

Config Files


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The plugin is very customizable and has a lot of settings you can configurate!
Check out for yourself in the configs below:

[dropdown=config.yml]



no-economy: false

#Actions made by admins/console
#will appear as made by this one
server-executor-name: '&7Server Banker'

use-old-players-delete: false
#After how many days of inactivity should data be removed
#Data is deleted on plugin load
inactivity-days: 40

#If you have a skyblock plugin that is compatible
#with RoyaleEconomy and you wish to hook to it, make sure
#this is set to true
search-skyblock-hook: true

#Check for other plugins to hook the banks to
#for example SaberFactions:
#ATTENTION! The option search-skyblock-hook and this one can't be true at the same time
other-plugins-hook: false

#How many coins should a player have by default in their purse
default-balance: 0
#How many coins should a player have by default in their bank
default-bank-balance: 0

#Cooldowns in seconds
bank-cooldown: 0
sharedbank-cooldown: 0
bank-cooldown-message: '&cThe bank is in cooldown for %cooldown% seconds.'

#If this is set to true, when a player creates a shared bank
#the personal one will redirect to the shared bank
#The /bank command will be redirected to /sharedbank too
use-only-one-bank: false

#This setting is to enble %royaleeconomy_dynamic_coins% which
#can display coins receiving dynamically (+5) (+100), good for scoreboards/actionbar
use-dynamic-placeholder: true
dynamic-placeholder-format: '&6(+%amount%)'

#More settings for interest at bank upgrades configuration
#Cooldown in hours
interest-cooldown: 31
use-interest: true

number-format:
  use-decimals: false
  short-format:
    #If you set this to true numbers will be shorter
    #1,000,000 -> 1M
    use: false
    units:
      unit1:
        number-of-zeros: 3
        unit-name: 'K'
      unit2:
        number-of-zeros: 6
        unit-name: 'M'
      unit3:
        number-of-zeros: 9
        unit-name: 'G'
      unit4:
        number-of-zeros: 12
        unit-name: 'T'
      unit5:
        number-of-zeros: 15
        unit-name: 'Q'

mysql:
  use-mysql: false
  database: 'RoyaleEconomy'
  host: 'localhost'
  port: 3306
  username: 'root'
  password: 'pass123'

time-units:
  days: 'Days'
  day: 'Day'
  hours: 'Hours'
  hour: 'Hour'
  minutes: 'Minutes'
  minute: 'Minute'
  seconds: 'Seconds'
  second: 'Second'
  soon: '>1 Minute'
short-time-units:
  day: 'd'
  hour: 'h'
  minute: 'm'
  second: 's'

input-guis:
  #What kind of input would you like? 3 Avalabile
  #1. 'sign'
  #2. 'anvil'
  #3. 'chat'
  input-type: 'sign'
  #If you use chat setting, this message will be shown
  #after 20 seconds of opening the chat listener
  chat-listener-end-message: '&cYou took too long to enter an input.'
  deposit-coins:
    lines:
      - '^^^^^^^^^^^^^^^^'
      - 'Enter the amount'
      - 'to deposit'
    success-message: '&fYou have deposited &6%amount% coins &fin your bank!'
    fail-message: '&fYou don''t have &6%amount% coins &fin your purse!'
    invalid-number: '&cPlease enter a valid number.'
  withdraw-coins:
    lines:
      - '^^^^^^^^^^^^^^^^'
      - 'Enter the amount'
      - 'to withdraw'
    success-message: '&fYou have withdrawn &6%amount% coins &ffrom your bank!'
    fail-message: '&fYou don''t have &6%amount% coins &fin your bank!'
    invalid-number: '&cPlease enter a valid number.'

piggy-bank:
  use-piggy-banks: true
  texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTk4ZGY0MmY0NzdmMjEzZmY1ZTlkN2ZhNWE0Y2M0YTY5ZjIwZDljZWYyYjkwYzRhZTRmMjliZDE3Mjg3YjUifX19'
  name: '&aPiggy Bank'
  lore:
    - '&7Direct access to your'
    - '&7personal bank.'
    - ''
    - '&eClick to open!'
  #Cooldown in seconds
  cooldown: 0
  cooldown-message: '&cYour piggy bank is in cooldown!'

#Please do not modify
config-version: 1.45
[/dropdown]
[dropdown=shops.yml]



sell-all:
  can-not-sell: '&cCan''t do this with items in off hand!'
  #Setting this to false will ignore all enchanted items
  sell-enchanted-items: true
  #Cooldown in seconds
  sell-all-command-cooldown: 0
  #Applies to wands too, to set the cooldown of an wand just add 'cooldown: amount' in the wand's section
  cooldown-bypass-permission: 'rec.sellall.cooldown.bypass'
  sell-all-cooldown-message: '&cYou can not do this yet! This action is in cooldown for another %cooldown%'
  sell-message: '&6[Sell All] &fYou have sold &e%item-count% items &ffor &6%coins% coins&f!'
  no-items-to-sell: '&cNo items to sell!'
  use-sell-command: false
  #Permission to use /sellall without mentioning a shop
  #If users don't have permission, they need to specify a shop
  #PER SHOP SELL PERMISSION: 'rec.shop.sellall.shopName' <--- CAN NOT BE CHANGED
  global-sell-permission: 'rec.shop.sellall.global'
  no-permission-to-sell-global: '&cYou don''t have permission to sell globally!'
  no-permission-to-sell-shop: '&cYou don''t have permission to sell to this shop!'
  use-sell-wands: false
  need-to-click-chest: '&cThe wand sells items inside a chest. You need to click one of your chests!'
  sell-wands:
    #Sell wands check for sellall permission, if you don't have access to sell
    #to a shop (rec.shop.sellall.shopName or the global permission) the items WILL NOT BE SOLD!
    #Doesn't matter if the wand allows selling to that shop, the player needs permission for it too!
    wand1:
      #The maximum amount of uses, after which the wand breaks
      #Set to 0 for no limit
      uses: 500
      material: '369'
      #Leaving the shops to check empty means it checks for EVERY shop!
      shops-to-check: []
      name: '&aGlobal Sell Wand &7(&a%uses%&7)'
      lore:
        - ''
        - '&7Sell items from a chest'
        - '&7instantly to all shops'
        - '&7you have access to!'
        - ''
        - '&7Uses Left: &a%uses%'
    wand2:
      #The maximum amount of uses, after which the wand breaks
      #Set to 0 for no limit
      uses: 0
      material: '280'
      #Leaving the shops to check empty means it checks for EVERY shop!
      shops-to-check:
        - 'shop1'
        - 'shop2'
      name: '&aSell Wand | Shop 1 & Shop 2'
      lore:
        - ''
        - '&7Sell items from a chest'
        - '&7instantly to shop 1 and shop 2'
        - '&7if you have access'
        - '&7to them!'

shop-buy-limit:
  use: false
  #This is the maximum amount of money you can use
  #per day to buy stuff (is global, not for each shop)
  limit-reached-message:
    - '&cYou can''t buy more stuff!'
    - '&cYou have reached the daily limit'
    - '&cof &6%coins% coins&c!'
  limit-groups:
    limit1:
      permission: 'shop.limit1'
      maximum-coins: 50000
    limit2:
      permission: 'shop.limit2'
      maximum-coins: 10000

shop-sell-limit:
  use: false
  #This is the maximum amount of money you can use
  #per day to sell stuff (is global, not for each shop)
  limit-reached-message:
    - '&cYou can''t sell more stuff!'
    - '&cYou have reached the daily limit'
    - '&cof &6%coins% coins&c!'
  limit-groups:
    limit1:
      permission: 'shop.limit1'
      maximum-coins: 50000
    limit2:
      permission: 'shop.limit2'
      maximum-coins: 10000

log-shop-activity: false
next-page-item:
  material: '262'
  name: '&aNext Page'
  lore:
    - '&fClick to go'
    - '&fto the next page.'

previous-page-item:
  material: '262'
  name: '&aPrevious Page'
  lore:
    - '&fClick to go'
    - '&fto the previous page.'

main-go-back-item:
  #Use a go back button in the main shop?
  use-go-back: false
  #Make sure is not an shop item slot
  slot: 4
  material: '262'
  name: '&aGo back'
  lore:
    - '&fGo back to shop list'
  #You need commands to define going back places
  commands: []

go-back-item:
  material: '262'
  name: '&aGo Back'
  lore:
    - '&fGo back to'
    - '&fthe main shop.'

sell-item:
  material: '154'
  name: '&aSell Item'
  lore:
    - '&7Click items in your inventory to'
    - '&7sell them to this Shop!'

lore-sell-addition:
  - ''
  - '&7Cost'
  - '&6%amount% Coins'
  - ''
  - '&eClick to sell!'

#You can also use %sell-amount% inside here
lore-buy-addition:
  - ''
  - '&7Cost'
  - '&6%amount% Coins'
  - '%item-requirements%'
  - ''
  - '&eClick to purchase!'

#If the amounts are not set to 0 this
#will be added to the lore
lore-detailed-buy-addition:
  - '&eRight Click for more trading options!'

lore-buyback-addition:
  - ''
  - '&7Cost'
  - '&6%amount% Coins'
  - ''
  - '&eClick to buyback!'

freshly-bought-lore:
  - ''
  - '&bFreshly bought item.'
  - '&bReopen the shop to be'
  - '&bable to sell it.'

sell-message: '&fYou sold &8%item-count%x &f%item-display-name% &ffor &6%amount% coins&f!'
buy-message: '&fYou bought &8%item-count%x &f%item-display-name% &ffor &6%amount% coins&f!'
buyback-message: '&fYou bought back &8%item-count%x &f%item-display-name% for &6%amount% coins&f!'
not-enough-coins: '&cYou don''t have enough coins!'
not-enough-items: '&cYou don''t have enough items!'
not-enough-space: '&cYou don''t have enough space in your inventory!'
too-fast-click: '&cSlow down a bit! You click too fast!'
[/dropdown]
[dropdown=gambling.yml]



use-gambling: false
#The permission to use the gambling command
gambling-permission: 'none'
no-permission: '&cYou don''t have permission to gamble.'

#This is either a chat message/the paper's lore in the anvil/the text on a sign
#it depends on what the general input method is
gambling-input-message:
  - '^^^^^^^^^^^^^^^^'
  - 'Enter the amount'
  - 'you want to gamble'

animation-settings:
  #The mini-background shuffles while gambling
  #The items below are randomly displayed
  shuffle-background-items:
    - '160:0'
    - '160:1'
    - '160:2'
    - '160:3'
    - '160:4'
    - '160:5'
    - '160:6'
    - '160:9'
    - '160:10'
    - '160:11'
    - '160:12'
    - '160:13'
    - '160:14'
  winning-mini-background: '160:5'
  losing-mini-background: '160:14'

gambling-menu:
  menu-name: '&8Gambling'
  main-background-material: '160:15'
  small-background-material: '160:7'
  not-pulled-yet:
    material: 'skull: mhf_question'
    name: '&7???'
    lore:
      - '&8Try your luck'
  #Execute commands on menu closing, leave empty for no commands
  #Use %player% for player's name
  closing-commands: []
  purse-info:
    material: '54'
    name: '&aYour Money'
    lore:
      - '&fYou currently have'
      - '&6%coins% coins &fin your'
      - '&fpurse to gamble with.'
  pull-item:
    material: '69'
    name: '&aTry your luck'
    lore:
      - '&fClick to &cpull&f!'
      - ''
      - '&fCurrently pulling with'
      - '&6%coins% coins&f!'
  pull-item-waiting:
    material: '69'
    name: '&aPulling...'
    lore:
      - '&fWait for the'
      - '&fgamble result!'
  edit-gamble:
    material: '323'
    name: '&aEdit amount'
    lore:
      - '&fYou are currently gambling'
      - '&ffor &6%coins% coins&f.'
      - ''
      - '&eClick to edit'
  player-head-info:
    name: '&aHow to Gamble'
    lore:
      - '&fTo gamble in this menu'
      - '&fyou need to enter an amount'
      - '&fof coins and you can:'
      - '&f  - lose everything'
      - '&f  - double your money'
      - '&f  - get something in between'
  gamble-history:
    material: '340'
    name: '&aGamble History'
    lore-structure:
      lost-gamble: '&cUnlucky &7| &6%from-amount% &fto &6%to-amount% &7| &e%time% ago'
      won-gamble: '&aLucky &7| &6%from-amount% &fto &6%to-amount% &7| &e%time% ago'
    no-history:
      - '&7No Gambling Attempts'

#The amount that is set when you open the menu
default-gamble-amount: 1000
minimum-gamble-amount: 500
minimum-message: '&cYou can''t choose an amount below 500.'
#Set to 0 to disable
maximum-gamble-amount: 0
maximum-message: '&cThe entered amount is too big.'

#While pulling, what items should be displayed
#on the shuffle screen
shuffle-items:
  - '263:0'
  - '263:1'
  - '265'
  - '266'
  - '318'
  - '289'
  - '348'
  - '287'
  - '369'
  - '371'
  - '388'
  - '399'
  - '406'
  - '410'

chances:
  #General info
  #Percentages should be from 1-100
  #You can also use the percent-to-lose/win to 0 for a chance to make it a second chance, nothing happening
  #The sum of percentages does not need to be 100
  #You can add a "message: 'a message'" on each chance to have a custom message
  losing:
    chance1:
      #The percent you lose of the entered amount
      percent-to-lose: 15
      #Chance of it happening
      chance-to-happen: 30
      #If this chance happens, the items that should be displayed are:
      items-to-display:
        item1: '287'
        item2: '287'
        item3: '318'
    chance2:
      percent-to-lose: 30
      chance-to-happen: 25
      items-to-display:
        item1: '289'
        item2: '263:1'
        item3: '289'
    chance3:
      percent-to-lose: 50
      chance-to-happen: 20
      items-to-display:
        item1: '263:1'
        item2: '263:1'
        item3: '287'
    chance4:
      percent-to-lose: 70
      chance-to-happen: 15
      items-to-display:
        item1: '263:0'
        item2: '263:0'
        item3: '289'
    chance5:
      #Custom message, you can add one for any chance, otherwise the default is used
      message: '&6[Gambling] &fSo unlucky! You lost everything :('
      percent-to-lose: 100
      chance-to-happen: 10
      items-to-display:
        item1: '263:0'
        item2: '263:0'
        item3: '263:0'
  winning:
    chance1:
      percent-to-win: 10
      chance-to-happen: 30
      items-to-display:
        item1: '265'
        item2: '265'
        item3: '265'
    chance2:
      percent-to-win: 30
      chance-to-happen: 20
      items-to-display:
        item1: '266'
        item2: '266'
        item3: '266'
    chance3:
      percent-to-win: 45
      chance-to-happen: 17
      items-to-display:
        item1: '388'
        item2: '388'
        item3: '388'
    chance4:
      percent-to-win: 70
      chance-to-happen: 10
      items-to-display:
        item1: '264'
        item2: '264'
        item3: '264'
    chance5:
      percent-to-win: 100
      chance-to-happen: 4
      items-to-display:
        item1: '399'
        item2: '399'
        item3: '399'

not-enough-coins: '&cYou don''t have enough coins to gamble!'
no-rush: '&cWait until this pull is over!'
#Use %gamble-amount% for the entered amount for gambling
#Use %return-amount% for the amount the player has gotten
default-winning-message: '&6[Gamble] &fWell done! You earned a profit. &7(&6%gamble-amount% &8-> &6%return-amount%&7)'
default-losing-message: '&6[Gamble] &fShoot! Better luck next time. &7(&6%gamble-amount% &8-> &6%return-amount%&7)'

sounds:
  #Personal opinion: I recommend GLASS on losing, ORB_PICKUP on winning, FIRE_IGNITE while gambling
  #the ones i suggested are fo 1.8.8 but you can look for their alternative in the upper versions
  winning-sound: 'none'
  losing-sound: 'none'
  #These sound plays on loop while gambling
  while-gambling-sound: 'none'

[/dropdown]
[dropdown=menus.yml]




  main-bank-menu:
    title: '&8Personal Bank'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    deposit-item:
      item-id: '54'
      slot: 11
      name: '&aDeposit Coins'
      #Use %interest-cooldown% for the cooldown (format example: 2 Days)
      #Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
      #Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&7Store coins in the bank to'
        - '&7keep them safe while you go'
        - '&7on adventures!'
        - ''
        - '&7Until interest: &b%interest-cooldown%'
        - ''
        - '&eClick to make a deposit!'
    withdraw-item:
      item-id: '158'
      slot: 13
      name: '&aWithdraw Coins'
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&7Take your coins out of the'
        - '&7bank in order to spend'
        - '&7them.'
        - ''
        - '&eClick to withdraw coins'
    transaction-history:
      item-id: '358:0'
      slot: 15
      name: '&aTransaction History'
      #Use %symbol% for +/-
      #Use %transaction-coins% for the amount of coins from that transaction
      #Use %transaction-countdown% for the time elapsed from the creation of the transaction
      #Use %player-name% for the name of the one who made the transaction (it could also be bank interest)
      lore-structure: '%symbol% &6%transaction-coins%&7, &e%transaction-countdown% Ago &7by &b%player-name%'
      bank-interest-name: '&7Bank Interest'
      no-transaction-lore:
        - '&7You have no transactions'
        - '&7to display.'
    close-item:
      item-id: '166'
      slot: 31
      name: '&cClose'
      lore: []
    information-item:
      item-id: '76'
      slot: 32
      name: '&aInformation'
      #Use %balance-limit% for the current bank limit (taken from bank upgrade)
      #Use %interest-value% for the amount of coins the player will receive on interest
      #Use %interest-cooldown% for the cooldown (format example: 2 Days)
      #Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
      #Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
      lore:
        - '&7Keep your coins safe in the bank!'
        - '&7You lose half the coins in your'
        - '&7purse when dying.'
        - ''
        - '&7Balance limit: &6%balance-limit%'
        - ''
        - '&7The banker rewards you every 31'
        - '&7hours with &binterest &7for the'
        - '&7coins in your bank balance.'
        - ''
        - '&7Interest in: &b%interest-cooldown%'
        - '&7Projected: &6%interest-value% coins'
    bank-upgrades:
      item-id: '41'
      slot: 35
      name: '&6Bank Upgrades'
      lore:
        - '&7Are you so rich that you can''t'
        - '&7even store your coins?'
        - ''
        - '&7Current account: %account-name%'
        - '&7Bank limit: &6%balance-limit%'
        - ''
        - '&eClick to view upgrades!'
  deposit-coins-menu:
    title: '&8Bank Deposit'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    #Use %amount% for the amount of coins a player withdraws
    deposit-message: '&fYou have deposited &6%amount% coins &fin your bank!'
    go-back-item:
      item-id: '262'
      slot: 31
      name: '&aGo back'
      lore:
        - '&7Go back to your'
        - '&7bank.'
    custom-amount-item:
      item-id: '323'
      slot: 15
      name: '&aSpecific amount'
      #Use %balance% for the amount of coins
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&eClick to deposit coins!'
    percent-items:
      item1:
        percent: 50
        display-amount: 32
        item-id: '54'
        slot: 13
        name: '&aHalf your purse'
        #Use %balance% for the current balance
        #Use %to-deposit% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to deposit: &6%to-deposit%'
          - ''
          - '&eClick to deposit coins!'
      item2:
        percent: 100
        display-amount: 64
        item-id: '54'
        slot: 11
        name: '&aYour whole purse'
        #Use %balance% for the current balance
        #Use %to-deposit% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to deposit: &6%to-deposit%'
          - ''
          - '&eClick to deposit coins!'
  withdraw-coins-menu:
    title: '&8Bank Withdrawal'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    #Use %amount% for the amount of coins a player withdraws
    withdraw-message: '&fYou have withdrawn &6%amount% coins &ffrom your bank!'
    go-back-item:
      item-id: '262'
      slot: 31
      name: '&aGo back'
      lore:
        - '&7Go back to your'
        - '&7bank.'
    custom-amount-item:
      item-id: '323'
      slot: 16
      name: '&aSpecific amount'
      #Use %balance% for the amount of coins
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&eClick to withdraw coins!'
    percent-items:
      item1:
        percent: 20
        display-amount: 1
        item-id: '158'
        slot: 14
        name: '&aWithdraw 20%'
        #Use %balance% for the current balance
        #Use %to-withdraw% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to withdraw: &6%to-withdraw%'
          - ''
          - '&eClick to withdraw coins!'
      item2:
        percent: 50
        display-amount: 32
        item-id: '158'
        slot: 12
        name: '&aHalf the account'
        #Use %balance% for the current balance
        #Use %to-withdraw% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to withdraw: &6%to-withdraw%'
          - ''
          - '&eClick to withdraw coins!'
      item3:
        percent: 100
        display-amount: 64
        item-id: '158'
        slot: 10
        name: '&aEverything in the account'
        #Use %balance% for the current balance
        #Use %to-withdraw% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to withdraw: &6%to-withdraw%'
          - ''
          - '&eClick to withdraw coins!'
    withdraw-as-bag:
      slot: 32
      #If the amount the player withdraws does not meet
      #the bag's minimum & maximum requirements the amount will
      #be sent in their purse instead
      withdraw-as-purse: '&fThe amount was sent to &eyour purse &finstead!'
      selected:
        name: '&aWithdraw via Coins Bag (ON)'
        lore:
          - ''
          - '&7Status: &aSELECTED'
          - '&7This option will withdraw'
          - '&7the amount you want as a'
          - '&7coins bag!'
          - ''
          - '&eClick to deactivate!'
      not-selected:
        name: '&aWithdraw via Coins Bag (OFF)'
        lore:
          - ''
          - '&7Status: &cNOT SELECTED'
          - '&7This option will withdraw'
          - '&7the amount you want as a'
          - '&7coins bag!'
          - ''
          - '&eClick to activate!'
  bank-upgrades-menu:
    title: '&8Bank Account Upgrades'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    lore-additions:
      #These options are added to the lore of the bank upgrades
      #If you leave them empty they won't be added
      better-upgrade: '&eThis is a better account!'
      own-upgrade: '&aThis is your account!'
      previous-upgrade: '&cYou have a better account!'
      need-previous-upgrade: '&cNeed previous upgrade!'
    go-back-item:
      item-id: '262'
      slot: 31
      name: '&aGo back'
      lore:
        - '&7Go back to your'
        - '&7bank.'
    #This menu is more dynamic than the other ones
    #You can add as many items as you like here, but they must represent
    #a bank upgrade by index (0, 1, 2, etc)
    bank-upgrades-items:
      item1:
        #The bank upgrade that this item represents
        item-id: '295'
        bank-upgrade-index: 0
        slot: 11
      item2:
        item-id: '371'
        bank-upgrade-index: 1
        slot: 12
      item3:
        item-id: '266'
        bank-upgrade-index: 2
        slot: 13
      item4:
        item-id: '315'
        bank-upgrade-index: 3
        slot: 14
      item5:
        item-id: '418'
        bank-upgrade-index: 4
        slot: 15

shared-menus:
  main-bank-menu:
    title: '&8Shared Bank'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    deposit-item:
      item-id: '54'
      slot: 11
      name: '&aDeposit Coins'
      #Use %interest-cooldown% for the cooldown (format example: 2 Days)
      #Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
      #Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&7Store coins in the bank to'
        - '&7keep them safe while you go'
        - '&7on adventures!'
        - ''
        - '&7Until interest: &b%interest-cooldown%'
        - ''
        - '&eClick to make a deposit!'
    withdraw-item:
      item-id: '158'
      slot: 13
      name: '&aWithdraw Coins'
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&7Take your coins out of the'
        - '&7bank in order to spend'
        - '&7them.'
        - ''
        - '&eClick to withdraw coins'
    transaction-history:
      item-id: '358:0'
      slot: 15
      name: '&aTransaction History'
      #Use %symbol% for +/-
      #Use %transaction-coins% for the amount of coins from that transaction
      #Use %transaction-countdown% for the time elapsed from the creation of the transaction
      #Use %player-name% for the name of the one who made the transaction (it could also be bank interest)
      lore-structure: '%symbol% &6%transaction-coins%&7, &e%transaction-countdown% Ago &7by &b%player-name%'
      bank-interest-name: '&7Bank Interest'
      no-transaction-lore:
        - '&7You have no transactions'
        - '&7to display.'
    close-item:
      item-id: '166'
      slot: 31
      name: '&cClose'
      lore: []
    information-item:
      item-id: '76'
      slot: 32
      name: '&aInformation'
      #Use %balance-limit% for the current bank limit (taken from bank upgrade)
      #Use %interest-value% for the amount of coins the player will receive on interest
      #Use %interest-cooldown% for the cooldown (format example: 2 Days)
      #Use %interest-cooldown-detailed% for the detailed cooldown (format example: 2 Days 3 Hours 1 Minute)
      #Use %interest-cooldown-short% for the short cooldown (format example: 2d3h1m)
      lore:
        - '&7Keep your coins safe in the bank!'
        - '&7You lose half the coins in your'
        - '&7purse when dying.'
        - ''
        - '&7Balance limit: &6%balance-limit%'
        - ''
        - '&7The banker rewards you every 31'
        - '&7hours with &binterest &7for the'
        - '&7coins in your bank balance.'
        - ''
        - '&7Interest in: &b%interest-cooldown%'
        - '&7Projected: &6%interest-value% coins'
    shared-information-item:
      item-id: '340'
      slot: 30
      name: '&aBank Players'
      #Use %bank-owner% for the owner of the bank
      lore-header:
        - '&7Bank Owner: &b%bank-owner%'
        - '&7Bank Members:'
      #Use %member% for the name of the member displayed
      lore-members-structure: '&7 - &b%member%'
      no-members: '&c There are no members'
      lore-footer:
        - '&7Upgrade your bank to get'
        - '&7more player slots!'
    bank-upgrades:
      item-id: '41'
      slot: 35
      name: '&6Bank Upgrades'
      lore:
        - '&7Are you so rich that you can''t'
        - '&7even store your coins?'
        - ''
        - '&7Current account: %account-name%'
        - '&7Bank limit: &6%balance-limit%'
        - ''
        - '&eClick to view upgrades!'
  deposit-coins-menu:
    title: '&8Bank Deposit'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    #Use %amount% for the amount of coins a player withdraws
    deposit-message: '&fYou have deposited &6%amount% coins &fin your bank!'
    go-back-item:
      item-id: '262'
      slot: 31
      name: '&aGo back'
      lore:
        - '&7Go back to your'
        - '&7bank.'
    custom-amount-item:
      item-id: '323'
      slot: 15
      name: '&aSpecific amount'
      #Use %balance% for the amount of coins
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&eClick to deposit coins!'
    percent-items:
      item1:
        percent: 50
        display-amount: 32
        item-id: '54'
        slot: 13
        name: '&aHalf your purse'
        #Use %balance% for the current balance
        #Use %to-deposit% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to deposit: &6%to-deposit%'
          - ''
          - '&eClick to deposit coins!'
      item2:
        percent: 100
        display-amount: 64
        item-id: '54'
        slot: 11
        name: '&aYour whole purse'
        #Use %balance% for the current balance
        #Use %to-deposit% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to deposit: &6%to-deposit%'
          - ''
          - '&eClick to deposit coins!'
  withdraw-coins-menu:
    title: '&8Bank Withdrawal'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    #Use %amount% for the amount of coins a player withdraws
    withdraw-message: '&fYou have withdrawn &6%amount% coins &ffrom your bank!'
    go-back-item:
      item-id: '262'
      slot: 31
      name: '&aGo back'
      lore:
        - '&7Go back to your'
        - '&7bank.'
    custom-amount-item:
      item-id: '323'
      slot: 16
      name: '&aSpecific amount'
      #Use %balance% for the amount of coins
      lore:
        - '&7Current balance: &6%balance%'
        - ''
        - '&eClick to withdraw coins!'
    percent-items:
      item1:
        percent: 20
        display-amount: 1
        item-id: '158'
        slot: 14
        name: '&aWithdraw 20%'
        #Use %balance% for the current balance
        #Use %to-withdraw% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to withdraw: &6%to-withdraw%'
          - ''
          - '&eClick to withdraw coins!'
      item2:
        percent: 50
        display-amount: 32
        item-id: '158'
        slot: 12
        name: '&aHalf the account'
        #Use %balance% for the current balance
        #Use %to-withdraw% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to withdraw: &6%to-withdraw%'
          - ''
          - '&eClick to withdraw coins!'
      item3:
        percent: 100
        display-amount: 64
        item-id: '158'
        slot: 10
        name: '&aEverything in the account'
        #Use %balance% for the current balance
        #Use %to-withdraw% for the amount that will be deposited
        lore:
          - '&7Current balance: &6%balance%'
          - '&7Amount to withdraw: &6%to-withdraw%'
          - ''
          - '&eClick to withdraw coins!'
    withdraw-as-bag:
      slot: 32
      #If the amount the player withdraws does not meet
      #the bag's minimum & maximum requirements the amount will
      #be sent in their purse instead
      withdraw-as-purse: '&fThe amount was sent to &eyour purse &finstead!'
      selected:
        name: '&aWithdraw via Coins Bag (ON)'
        lore:
          - ''
          - '&7Status: &aSELECTED'
          - '&7This option will withdraw'
          - '&7the amount you want as a'
          - '&7coins bag!'
          - ''
          - '&eClick to deactivate!'
      not-selected:
        name: '&aWithdraw via Coins Bag (OFF)'
        lore:
          - ''
          - '&7Status: &cNOT SELECTED'
          - '&7This option will withdraw'
          - '&7the amount you want as a'
          - '&7coins bag!'
          - ''
          - '&eClick to activate!'
  bank-upgrades-menu:
    title: '&8Bank Account Upgrades'
    use-background-glass: true
    background-glass-color: 15
    size: 36
    lore-additions:
      #These options are added to the lore of the bank upgrades
      #If you leave them empty they won't be added
      better-upgrade: '&eThis is a better account!'
      own-upgrade: '&aThis is your account!'
      previous-upgrade: '&cYou have a better account!'
      need-previous-upgrade: '&cNeed previous upgrade!'
    go-back-item:
      item-id: '262'
      slot: 31
      name: '&aGo back'
      lore:
        - '&7Go back to your'
        - '&7bank.'
    #This menu is more dynamic than the other ones
    #You can add as many items as you like here, but they must represent
    #a bank upgrade by index (0, 1, 2, etc)
    bank-upgrades-items:
      item1:
        #The bank upgrade that this item represents
        item-id: '295'
        bank-upgrade-index: 0
        slot: 11
      item2:
        item-id: '371'
        bank-upgrade-index: 1
        slot: 12
      item3:
        item-id: '266'
        bank-upgrade-index: 2
        slot: 13
      item4:
        item-id: '315'
        bank-upgrade-index: 3
        slot: 14
      item5:
        item-id: '418'
        bank-upgrade-index: 4
        slot: 15
[/dropdown]
[dropdown=bankUpgrades.yml]



bank-upgrades:
  #Indexes must be from 0 to max index
  #0 is the default account everyone starts with
  maximum-index: 4
  0:
    name: '&aStarter Account'
    lore:
      - ''
      - '&a>&m--------&r &6Interest Tranches &a&m--------&a<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &615 &emillion yields &b1% &einterest.'
      - ''
      - ' &7Max interest: &6250,000'
      - '  &8(With 15,000,000 balance)'
      - '&a>&m---------------------------------&a<'
      - ''
      - '&7Max balance: &650 Million Coins'
      - ''
      - '&7This is the default account.'
    maximum-balance: 50000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 0
      permission: 'none'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 15000000
  1:
    name: '&6Gold Account'
    lore:
      - ''
      - '&6>&m--------&r &6Interest Tranches &6&m--------&6<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ''
      - ' &7Max interest: &6300,000'
      - '  &8(With 20,000,000 balance)'
      - '&6>&m---------------------------------&6<'
      - ''
      - '&7Max balance: &6100 Million Coins'
      - ''
      - '&7Cost: &65,000,000 coins'
    maximum-balance: 100000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 5000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &6Gold Account&f!'
      - '&fYour maximum bank balance is now &6100 Million Coins'
      - '&fYour maximum interest is now &6300,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
  2:
    name: '&dDeluxe Account'
    lore:
      - ''
      - '&d>&m--------&r &6Interest Tranches &d&m--------&d<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
      - ''
      - ' &7Max interest: &6350,000'
      - '  &8(With 30,000,000 balance)'
      - '&d>&m---------------------------------&d<'
      - ''
      - '&7Max balance: &6250 Million Coins'
      - ''
      - '&7Cost: &610,000,000 coins'
    maximum-balance: 250000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 10000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &dDeluxe Account&f!'
      - '&fYour maximum bank balance is now &6250 Million Coins'
      - '&fYour maximum interest is now &6350,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
      third:
        percent: 0.5
        minimum-coins: 20000001
        maximum-coins: 30000000
  3:
    name: '&5Super Deluxe Account'
    lore:
      - ''
      - '&5>&m--------&r &6Interest Tranches &5&m--------&5<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
      - ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
      - ''
      - ' &7Max interest: &6390,000'
      - '  &8(With 50,000,000 balance)'
      - '&5>&m---------------------------------&5<'
      - ''
      - '&7Max balance: &6500 Million Coins'
      - ''
      - '&7Cost: &625,000,000 coins'
    maximum-balance: 500000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 25000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &5Super Deluxe Account&f!'
      - '&fYour maximum bank balance is now &6500 Million Coins'
      - '&fYour maximum interest is now &6390,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
      third:
        percent: 0.5
        minimum-coins: 20000001
        maximum-coins: 30000000
      forth:
        percent: 0.2
        minimum-coins: 30000001
        maximum-coins: 50000000
  4:
    name: '&cPremier Account'
    lore:
      - ''
      - '&c>&m--------&r &6Interest Tranches &c&m--------&c<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
      - ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
      - ' &eFrom &650 &eto &6160 &emillion yields &b0.1% &einterest.'
      - ''
      - ' &7Max interest: &6500,000'
      - '  &8(With 160,000,000 balance)'
      - '&c>&m---------------------------------&c<'
      - ''
      - '&7Max balance: &61 Billion Coins'
      - ''
      - '&7Cost: &650,000,000 coins'
    maximum-balance: 1000000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 50000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &cPremier Account&f!'
      - '&fYour maximum bank balance is now &61 Billion Coins'
      - '&fYour maximum interest is now &6500,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
      third:
        percent: 0.5
        minimum-coins: 20000001
        maximum-coins: 30000000
      forth:
        percent: 0.2
        minimum-coins: 30000001
        maximum-coins: 50000000
      fifth:
        percent: 0.1
        minimum-coins: 50000001
        maximum-coins: 160000000

shared-bank-upgrades:
  #Indexes must be from 0 to max index
  #0 is the default account everyone starts with
  maximum-index: 4
  0:
    player-limit: 4
    name: '&aStarter Account'
    lore:
      - ''
      - '&a>&m--------&r &6Interest Tranches &a&m--------&a<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &615 &emillion yields &b1% &einterest.'
      - ''
      - ' &7Max interest: &6250,000'
      - '  &8(With 15,000,000 balance)'
      - '&a>&m---------------------------------&a<'
      - ''
      - '&7Max balance: &650 Million Coins'
      - '&7Player Limit: &b4 Players'
      - ''
      - '&7This is the default account.'
    maximum-balance: 50000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 0
      permission: 'none'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 15000000
  1:
    player-limit: 4
    name: '&6Gold Account'
    lore:
      - ''
      - '&6>&m--------&r &6Interest Tranches &6&m--------&6<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ''
      - ' &7Max interest: &6300,000'
      - '  &8(With 20,000,000 balance)'
      - '&6>&m---------------------------------&6<'
      - ''
      - '&7Max balance: &6100 Million Coins'
      - '&7Player Limit: &b4 Players'
      - ''
      - '&7Cost: &65,000,000 coins'
    maximum-balance: 100000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 5000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &6Gold Account&f!'
      - '&fYour maximum bank balance is now &6100 Million Coins'
      - '&fYour maximum interest is now &6300,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
  2:
    player-limit: 5
    name: '&dDeluxe Account'
    lore:
      - ''
      - '&d>&m--------&r &6Interest Tranches &d&m--------&d<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
      - ''
      - ' &7Max interest: &6350,000'
      - '  &8(With 30,000,000 balance)'
      - '&d>&m---------------------------------&d<'
      - ''
      - '&7Max balance: &6250 Million Coins'
      - '&7Player Limit: &b5 Players'
      - ''
      - '&7Cost: &610,000,000 coins'
    maximum-balance: 250000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 10000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &dDeluxe Account&f!'
      - '&fYour maximum bank balance is now &6250 Million Coins'
      - '&fYour maximum interest is now &6350,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
      third:
        percent: 0.5
        minimum-coins: 20000001
        maximum-coins: 30000000
  3:
    player-limit: 5
    name: '&5Super Deluxe Account'
    lore:
      - ''
      - '&5>&m--------&r &6Interest Tranches &5&m--------&5<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
      - ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
      - ''
      - ' &7Max interest: &6390,000'
      - '  &8(With 50,000,000 balance)'
      - '&5>&m---------------------------------&5<'
      - ''
      - '&7Max balance: &6500 Million Coins'
      - '&7Player Limit: &b5 Players'
      - ''
      - '&7Cost: &625,000,000 coins'
    maximum-balance: 500000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 25000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &5Super Deluxe Account&f!'
      - '&fYour maximum bank balance is now &6500 Million Coins'
      - '&fYour maximum interest is now &6390,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
      third:
        percent: 0.5
        minimum-coins: 20000001
        maximum-coins: 30000000
      forth:
        percent: 0.2
        minimum-coins: 30000001
        maximum-coins: 50000000
  4:
    player-limit: 6
    name: '&cPremier Account'
    lore:
      - ''
      - '&c>&m--------&r &6Interest Tranches &c&m--------&c<'
      - ' &eFirst &610 &emillion coins yields &b2% &einterest.'
      - ' &eFrom &610 &eto &620 &emillion yields &b1% &einterest.'
      - ' &eFrom &620 &eto &630 &emillion yields &b0.5% &einterest.'
      - ' &eFrom &630 &eto &650 &emillion yields &b0.2% &einterest.'
      - ' &eFrom &650 &eto &6160 &emillion yields &b0.1% &einterest.'
      - ''
      - ' &7Max interest: &6500,000'
      - '  &8(With 160,000,000 balance)'
      - '&c>&m---------------------------------&c<'
      - ''
      - '&7Max balance: &61 Billion Coins'
      - '&7Player Limit: &b6 Players'
      - ''
      - '&7Cost: &650,000,000 coins'
    maximum-balance: 1000000000
    #What you need to upgrade to this upgrade
    requirements:
      coins: 50000000
      permission: 'none'
    upgrade-message:
      - '&fYou just upgraded to &cPremier Account&f!'
      - '&fYour maximum bank balance is now &61 Billion Coins'
      - '&fYour maximum interest is now &6500,000 Coins'
    deny-message: '&cYou don''t have enough coins to buy this upgrade!'
    percentages:
      #You can add and edit more procents and the "first", "second" name of the percentage doesn't really matter
      #For the amount of coins a player has it will receive a percentage from the category he is in
      #Procents also stack
      #For the example below if player has 13 million coins he will receive 2% from 10 million + 1% from 3 million (13 million - 10 million)
      first:
        percent: 2
        minimum-coins: 1
        maximum-coins: 10000000
      second:
        percent: 1
        minimum-coins: 10000001
        maximum-coins: 20000000
      third:
        percent: 0.5
        minimum-coins: 20000001
        maximum-coins: 30000000
      forth:
        percent: 0.2
        minimum-coins: 30000001
        maximum-coins: 50000000
      fifth:
        percent: 0.1
        minimum-coins: 50000001
        maximum-coins: 160000000
[/dropdown]
[dropdown=coinBagsAndTalismans.yml]



money-bags:
  #You can only use textures
  money-bag-skin: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
  full-inventory-message: '&cYour inventory is full! I don''t have where to put the bag.'
  #ATTENTION! If you give money bags using /moneybag give the limits don't matter (minimum-amount & maximum-amount)
  #The minimum amount of coins the bag needs to have
  minimum-amount: 500
  minimum-message: '&fLess than &6500 coins &fdon''t need a bag, just carry them in your purse.'
  #The maximum amount of coins the bag can hold
  maximum-amount: 500000
  maximum-message: '&fThe bag can hold maximum &6500,000 coins&f! It would tear otherwise.'
  money-bag-click: '&fYou collected &6%amount% coins &ffrom a bag!'
  money-bag-name: '&6Bag of Coins'
  #Use %amount% for the amount of coins the bag contains
  money-bag-lore:
    - '&7This is a bag that'
    - '&7stores coins! It can'
    - '&7store up to &6500k coins&7!'
    - ''
    - '&7It contains'
    - '&6%amount% coins&7!'
    - ''
    - '&eClick to add coins'
    - '&eto your purse!'

talismans:
  use-talismans: true
  #When this is set to false, your talismans won't drop on death
  talismans-drop: true
  upgrade-menu:
    not-enough-coins: '&cYou don''t have enough coins in your purse!'
    upgraded: '&aYour talisman was upgraded!'
    title: '&8Talisman Upgrade'
    middle-item:
      name: '&aUpgrade'
      lore:
        - '&7Upgrade from %fromTalisman%'
        - '&7to %toTalisman%'
        - ''
        - '&7Cost: &6%cost% coins'
        - ''
        - '&eClick the new talisman'
        - '&eto confirm!'
  random-coins-talisman:
    #You can disable individual talismans if you don't use them
    #to increase performance
    use-this-talisman: true
    #Use %amount% for the amount of coins the talisman gave
    #Use %talisman-name% for the display name of the talisman
    talisman-give-message: '&6+%amount% coins &7(%talisman-name%&7)'
    #The index of the maximum upgrade
    last-index: 2
    0:
      skull-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdmNTdlN2FhOGRlODY1OTFiYjBiYzUyY2JhMzBhNDlkOTMxYmZhYmJkNDdiYmM4MGJkZDY2MjI1MTM5MjE2MSJ9fX0='
      name: '&6Lucky Coins Talisman'
      #Minimum interval and maximum interval are number

economy

royaleeconomy

banks

shops

talismans