![⚡ RoyaleEconomy ⚡ [1.8-1.21] icon](https://images.polymart.org/product/113/thumbnail.png?t=1&v=3)
⚡ RoyaleEconomy ⚡ [1.8-1.21] 2.4.3
An economy plugin that hooks into vault, manages the economy and offers extra features.
Added PlaceholderAPI to multi currency command-help
Added optional permission for claiming coins bag
Added purchase permission per item in shops
Also updated some internal libraries.
Added stacking for required items in shop menu
Fixed upgrades slot on shared banks not being possible to disable
Added an optional item for blackmarket that displays the time until refresh
+ Other minor fixes
Adding no_commas placeholder for purse on no-economy false
Fixing account-name no color
Fixing bank setUpgrade command not working for console
Fixing an unhandled exception for CoinsAddToPurseEvent
Fixed a 1.21.1 issue
Adding PreBankDepositEvent and PreBankWithdrawEvent
Trying to fix a shop manager menu bug regarding previous/next page
Updated FabledSkyBlock hook to 3.0.8 version
Tried to give chat input more priority over other plugins.
Updated to 1.21 (BETA)
Added support for 1.20.5 (BETA)
Fixed talismans bugs: keepInventory dupe, stacking
Fixing long number values in no_commas placeholders not being accepted
Blackmarket supports decimal chances now
Some legacy api support to prevent some loading errors
BentoBox SharedBank API update for primary island usage
AnvilGUI updated to 1.20+
Some menu modifications
Other internal small bug fixes
Updated NBTAPI for 1.20.4 support
Fixed tab complete proposals
Internally modified the MySQL driver for exceptional cases where it would not load.
Removing a console message spam
AnvilGUI updated for 1.20
Fixed a bug for item switching in the shop manager gui.
Fixing eco plugin's NullPointerException
Made placeholders that are not dependent of player work instead of returning empty text
Chat inputs should now filter automatically the invalid characters that resulted in problems when using fancy chat formatters
Modified lots of shop internal mechanics.
Prevents item dupes in shops caused by some inventory mods.
Modified the shop buy with items internal mechanic that was causing an issue where more items would be taken if special conditions were met.