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EcoSkills 3.63.0

MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

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3.12.5 Jul 29, 2023
3.12.5 Changelog

- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)

3.12.4 Jul 27, 2023
3.12.4 Changelog
- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)
3.12.3 Jul 25, 2023
3.12.3 Changelog
- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)
3.12.2 Jul 23, 2023
3.12.2 Changelog

- Fixed not-met-effects

3.12.1 Jul 22, 2023
3.12.1 Changelog
- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect
- Fixed bug with armory and /kill by default
3.12.0 Jul 21, 2023
3.12.0 Changelog
- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs
3.11.1 Jul 20, 2023
3.11.1 Changelog

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.

3.11.0 Jul 19, 2023
3.11.0 Changelog
- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)
3.10.0 Jul 17, 2023
3.10.0 Changelog
- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit
3.9.2 Jul 16, 2023
3.9.2 Changelog

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users

3.9.1 Jul 12, 2023
3.9.1 Changelog
- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)
3.9.0 Jul 9, 2023
3.9.0 Changelog
- Added tame_animal trigger
- Added name_entity effect
3.8.1 Jul 6, 2023
3.8.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag
3.8.0 Jul 4, 2023
3.8.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
3.7.2 Jun 27, 2023
3.7.2 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times

3.7.1 Jun 21, 2023
3.7.1 Changelog

- Fixed static triggers not working since last version

3.7.0 Jun 19, 2023
3.7.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)
3.6.0 Jun 18, 2023
3.6.0 Changelog
- Added %previous_level% and %previous_level_numeral% placeholders wherever %level% and %level_numeral% were available (Thanks OfTeN!)
- Added health placeholders to action bar level messages (Thanks OfTeN!)
- Skills are now hidden before level 1 on a per-skill basis: you will have to update your configs to have this change (add hide-before-level-1: true to each skill config that you want to have this)
- The level GUI title is now configurable (Thanks OfTeN!)
- Added title display for skill level up (Thanks OfTeN!)
- Fixed rewards lore
3.5.0 Jun 10, 2023
3.5.0 Changelog

- Added send_minimessage effect (Requires Paper)

3.4.2 Jun 9, 2023
3.4.2 Changelog

- Added 1.20 support

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