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EcoSkills 3.63.0

MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

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3.4.1 Jun 8, 2023
3.4.1 Changelog

- Stats / Effects at level zero will no longer activate

3.4.0 Jun 5, 2023
3.4.0 Changelog
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
3.3.2 Jun 3, 2023
3.3.2 Changelog
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
- Fixed placeholders in rewards messages
3.3.1 Jun 1, 2023
3.3.1 Changelog

- Fixed bugs with give_health effect

3.3.0 May 30, 2023
3.3.0 Changelog
- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers
3.2.4 May 26, 2023
3.2.4 Changelog

- Disabling health scaling will now forcibly disable it for all players

3.2.3 May 25, 2023
3.2.3 Changelog

- Fixed multiply_stat_temporarily and add_stat_temporarily (Thanks Exanthiax!)

3.2.2 May 24, 2023
3.2.2 Changelog

- Unused triggers will no longer be dispatched, which should improve server performance

3.2.1 May 24, 2023
3.2.1 Changelog

- Improved /ecoskills top (Thanks Opal!)

3.2.0 May 23, 2023
3.2.0 Changelog

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item

3.1.0 May 22, 2023
3.1.0 Changelog

- Fixed add_stat, multiply_stat, and related effects

3.0.4 May 20, 2023
3.0.4 Changelog
- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger
3.0.3 May 20, 2023
3.0.3 Changelog

- Fixed bug with stat modifiers

3.0.2 May 19, 2023
3.0.2 Changelog

- Fixed boss bar xp display

3.0.1 May 19, 2023
3.0.1 Changelog

- Fixed packet bug affecting some users

3.0.0 May 18, 2023
3.0.0 Changelog
- Fixed mana (and other magic) not regenerating if the limit was set too low
 
EcoSkills v3 is now out of beta!
3.0.0-b4 May 18, 2023
3.0.0-b4 Changelog
- Reimplemented /skills togglexpgainsound
- Removed use of PlaceholderAPI placeholders in default config (now uses native %health% and %max_health% in action bar by default)
- Fixed boss bars
- Fixed bug where the level GUI could glitch for formulaic levels using /ecoskills give
- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to run a chain for a random player
- Added click_entity trigger
- Added age_crop effect
- Added slot options to give_item effect
- Added message option to block_commands effect
- Fixed drop_item effect
- Fixed trigger_custom effect
- Fixed location_to_cursor mutator
- Various other stability improvements
3.0.0-b3 May 17, 2023
3.0.0-b3 Changelog
- Fixed configs that exist by default occasionally losing all formatting
- Fixed flicker with permanent_potion_effect
- Fixed send_message not working in action bar since a few versions ago
- Fixed tons of triggers firing multiple times (Fixes multiply_drops among others)
- Default skill configs now use placeholders for effect names
- Fixed resource ID / bStats ID
- Added above_magic and below_magic conditions
- Fixed default configs for seamless movement and golden yield
- Added give_magic effect
- Added multiply_magic effect
- Added give_skill_xp_naturally effect
- Added conditions to skills
3.0.0-b2 May 16, 2023
3.0.0-b2 Changelog

- Fixed visual bug with repeated rewards

3.0.0-b1 May 16, 2023
The v3 Recode
EcoSkills has finally been recoded!
 
What's new?
- EcoSkills is now fully configurable: you can add or remove stats, effects, skills, magic types, anything you want, just by adding or removing configs!
- Massive performance improvements, removing tons of slow old internal systems!
- An enormous amount of bugfixes. Since there are zero lines of code in common with v1/v2, every single bug that existed in those versions is now gone!
- Added Magic! This new system lets you create things like Mana that naturally regenerate over time, and it's fully integrated into the effects system (libreforge) so you can use it in plugins like EcoEnchants, EcoItems, Reforges, etc! It's not enabled by default, but the options are already there in wisdom.yml and config.yml if you want to enable it!
- Added infinite levelling option: if you don't like writing pre-defined lists of level xp, you can simply create a formula for it with an optional max level, or just let players level up forever!
- Added option to hide skills if on level zero, and show Learning New Skill... when gaining xp for them!
- Tons and tons of other tweaks to refine the EcoSkills gameplay
 
How do I upgrade?
You'll need to completely wipe your /plugins/EcoSkills/ folder. All old configs are unfortunately unsupported now, but migration is relatively simple, and should only take a few minutes of tweaking.
 
Is my player data safe?
Yes! All old player data is completely safe and will be transferred over without any issue, you don't have to worry about your players losing anything. For them, it will just feel better.
 
I heard recodes often remove things, is that true?
Not here! EcoSkills v3 contains 100% of all the skills, effects, and stats as before, and they all work in exactly the same way, too - you're not getting a better backend at the expense of old features, instead you have everything that you're used to.
 
Why is this beta 1? Is it stable?
EcoSkills 3.0.0-b1 is completely stable and production-ready. It's marked as a beta because inevitably there will be some launch day bugs, small oversights and things not noticed throughout the (extensive) testing. If this concerns you, you can stay on v2 until v3 is out of beta. Please report any bugs you see in the discord!
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