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RealisticSeasons 11.7.0

Add realistic looking season to your worlds. The perfect addition to any server!

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7.42 Apr 9, 2022
Fixed MythicMobs integration again

- Fixed MythicMobs integration again. Can't get enough of it

7.41 Apr 8, 2022

Added block effects to the temperature system
- Any block type within 16 blocks of the player can now have its own temperature effect. It can be negative or positive.
- Standing near hot blocks like fire and lava is now actually dangerous
- Player must be able to see the specified block.
- Lava, fire, torches, lanterns and campfires heat you up by default (with lava and fire being the most), their soul variants will cool you down. Can be changed of course.
- Server owners can configure the range of any block type and its temperature modifier.
- Block scanning algorithm runs 90% async, meaning no performance impact.


- Block light no longer influences temperature, it is no longer necessary.

7.39 Apr 7, 2022

Added air temperature:
- A location-based temperature that is influenced by weather, time, biome, and height.
- Visible in /season
- Placeholders %rs_air_temperature% and %rs_air_temperaturecolor% can also be used.
- Added method int getAirTemperature(Location loc) to the SeasonsAPI.
- Air temperature will be used in the next content update

Fixes:
- MythicMobs integration is working again.

7.38 Apr 7, 2022

- Added 2 new WorldGuard flags: "permanent-season" and "permanent-temperature".
- Both of the flags are chunk-based
- Permanent season is only visual, block and mob changes do not apply. Parts of the plugin have to be restructured first.
- Permanent season accepts the following values: WINTER, SPRING, FALL and SUMMER

- Custom temperature effects applied to players through /rs temperature modify are now persistent through server restarts
- You can now clear all custom temperature effects of a player with /rs temperature clear <player>
- Fixed crashes occuring on server shutdown & when players were traveling very fast. Would happen when paper didn't call the ChunkUnloadEvent properly

7.37 Mar 28, 2022
Potential memory fix

- Possibly fixed the memory leak

7.36 Mar 18, 2022

- Small bug fixes

7.35 Mar 18, 2022
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