
RealisticSeasons 11.7.0
Add realistic looking season to your worlds. The perfect addition to any server!
- Fixed MythicMobs integration again. Can't get enough of it
Added block effects to the temperature system
- Any block type within 16 blocks of the player can now have its own temperature effect. It can be negative or positive.
- Standing near hot blocks like fire and lava is now actually dangerous
- Player must be able to see the specified block.
- Lava, fire, torches, lanterns and campfires heat you up by default (with lava and fire being the most), their soul variants will cool you down. Can be changed of course.
- Server owners can configure the range of any block type and its temperature modifier.
- Block scanning algorithm runs 90% async, meaning no performance impact.
- Block light no longer influences temperature, it is no longer necessary.
Added air temperature:
- A location-based temperature that is influenced by weather, time, biome, and height.
- Visible in /season
- Placeholders %rs_air_temperature% and %rs_air_temperaturecolor% can also be used.
- Added method int getAirTemperature(Location loc) to the SeasonsAPI.
- Air temperature will be used in the next content update
Fixes:
- MythicMobs integration is working again.
- Added 2 new WorldGuard flags: "permanent-season" and "permanent-temperature".
- Both of the flags are chunk-based
- Permanent season is only visual, block and mob changes do not apply. Parts of the plugin have to be restructured first.
- Permanent season accepts the following values: WINTER, SPRING, FALL and SUMMER
- Custom temperature effects applied to players through /rs temperature modify are now persistent through server restarts
- You can now clear all custom temperature effects of a player with /rs temperature clear <player>
- Fixed crashes occuring on server shutdown & when players were traveling very fast. Would happen when paper didn't call the ChunkUnloadEvent properly
- Small bug fixes