
ReviveMe 4.2.1
⚔️Revive your friends!. 1.13 - 1.18 | PAPI Support | HexColor | No Dependencies⭕
Now dying by time or surrendering (holding shift) while downed will die by the actual cause of death if you've been downed by an entity. previously only worked with players and now works with all entities to avoid bugs in lifesteal plugins
[ + ] an option was added in "config.yml" to change the default state of the "downable" flag
[ + ] Added DeluxeCombat compatibility
DeluxeCombat:
enable: false
revive_in_combat: true
pickup_in_combat: false
[ + ] Added UltimateClans compatibility
UltimateClans:
enable: false
revive_ally: true
pickup_ally: true
revive_rival: false
pickup_rival: false
[ + ] Added a new option to define the "maximum time" on revive. Example: if the revive speed of the reviver is 1 and this new option is 10 for the downed player it will take 10 seconds to revive him. You can change it for example to 20 so that it takes longer to revive certain players depending on the permission or the rank.
downed_reliving_count:
enable: false
mode: rank
values:
- 'default: 10'
- 'vip: 5'
Time the downed player must wait before committing suicide.
suicide_disabled_count: 0
[ > ] The "LandsHook" class was updated, please use the latest version of Lands for correct operation.
[ + ] Version 1.19.3 changed the arguments of a packet so there was a bug. solved!